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  <data name="CPgivecurrency" xml:space="preserve">
    <value>Adds the specified currency to the current player's inventory

*Syntax:	givecurrency &lt;quantity&gt;
		givecurrency  &lt;type&gt; &lt;quantity&gt;
&lt;type&gt; is the specific type of currency desired, defaults to gil if no type specified</value>
  </data>
  <data name="CPgiveitem" xml:space="preserve">
    <value>Adds the specified items to the current player's inventory

*Syntax:	giveitem &lt;item id&gt;
		giveitem &lt;item id&gt; &lt;quantity&gt;
		giveitem &lt;item id&gt; &lt;quantity&gt; &lt;type&gt;
&lt;item id&gt; is the item's specific id as defined in the server database
&lt;type&gt; is the type as defined in the server database (defaults to standard item if not specified)</value>
  </data>
  <data name="CPgivekeyitem" xml:space="preserve">
    <value>Adds the specified key item to the current player's inventory

*Syntax:	givekeyitem &lt;item id&gt;
&lt;item id&gt; is the key item's specific id as defined in the server database</value>
  </data>
  <data name="CPhelp" xml:space="preserve">
    <value>Use !help(command) for details

Available commands: 
Standard: mypos, music, warp
Server Administration: givecurrency, giveitem, givekeyitem, removecurrency, removekeyitem, reloaditems, reloadzones
Test: test weather</value>
  </data>
  <data name="CPmusic" xml:space="preserve">
    <value>Changes the currently playing background music

*Syntax:	music &lt;music id&gt;
&lt;music id&gt; is the music's specific id as defined in the client</value>
  </data>
  <data name="CPmypos" xml:space="preserve">
    <value>Prints out your current location

*Note: The X/Y/Z coordinates Do not correspond to the coordinates listed in the in-game map, they are based on the underlying game data</value>
  </data>
  <data name="CPproperty" xml:space="preserve">
    <value>*Syntax:	property &lt;value 1&gt; &lt;value 2&gt; &lt;value 3&gt;</value>
  </data>
  <data name="CPproperty2" xml:space="preserve">
    <value>*Syntax:	property2 &lt;value 1&gt; &lt;value 2&gt; &lt;value 3&gt;</value>
  </data>
  <data name="CPreloaditems" xml:space="preserve">
    <value>Reloads the current item data from the database</value>
  </data>
  <data name="CPreloadzones" xml:space="preserve">
    <value>Reloads the current zone data from the database</value>
  </data>
  <data name="CPremovecurrency" xml:space="preserve">
    <value>Removes the specified currency from the current player's inventory

*Syntax:	removecurrency &lt;quantity&gt;
		removecurrency &lt;type&gt; &lt;quantity&gt;
&lt;type&gt; is the specific type of currency desired, defaults to gil if no type specified</value>
  </data>
  <data name="CPremoveitem" xml:space="preserve">
    <value>Removes the specified items to the current player's inventory

*Syntax:	removeitem &lt;itemid&gt;
		removeitem &lt;itemid&gt; &lt;quantity&gt;
&lt;item id&gt; is the item's specific id as defined in the server database</value>
  </data>
  <data name="CPremovekeyitem" xml:space="preserve">
    <value>Removes the specified key item to the current player's inventory

*Syntax:	removekeyitem &lt;itemid&gt;
&lt;item id&gt; is the key item's specific id as defined in the server database</value>
  </data>
  <data name="CPsendpacket" xml:space="preserve">
    <value>Server sends a special packet to the client

*Syntax:	sendpacket &lt;path to packet&gt;
&lt;Path to packet&gt; is the path to the packet, starting in &lt;map server install location&gt;\packet</value>
  </data>
  <data name="CPsetgraphic" xml:space="preserve">
    <value>Overrides the currently displayed character equipment in a specific slot

*Note: Similar to Glamours in FFXIV:ARR, the overridden graphics are purely cosmetic, they Do not affect the underlying stats of whatever is equipped on that slot

*Syntax:	sendpacket &lt;slot&gt; &lt;wid&gt; &lt;eid&gt; &lt;vid&gt; &lt;cid&gt;
&lt;w/e/v/c id&gt; are as defined in the client game data</value>
  </data>
  <data name="CPtestweather" xml:space="preserve">
    <value>Changes the current weather

*Syntax:	test weather &lt;weather id&gt;
&lt;weather id&gt; is the weather's specific id as defined in the client</value>
  </data>
  <data name="CPwarp" xml:space="preserve">
    <value>Teleports the player to the specified location

*Note: You can teleport relative to your current position by putting a @ in front of a value, cannot be combined with a zone id or instance name

*Syntax:	warp &lt;location list&gt;
		warp &lt;X coordinate&gt; &lt;Y coordinate&gt; &lt;Z coordinate&gt;
		warp &lt;zone id&gt; &lt;X coordinate&gt; &lt;Y coordinate&gt; &lt;Z coordinate&gt;
		warp &lt;zone id&gt; &lt;instance&gt; &lt;X coordinate&gt; &lt;Y coordinate&gt; &lt;Z coordinate&gt;
&lt;location list&gt; is a pre-defined list of locations from the server database
&lt;zone id&gt; is the zone's id as defined in the server database
&lt;instance&gt; is an instanced copy of the desired zone that's only visible to the current player</value>
  </data>
</root>