modifiersGlobal =       
{       
        --These line up with ParamNames starting at 15001 and appear on gear
        --Health
        Hp                          = 0,    --Max HP
        Mp                          = 1,    --Max MP
        Tp                          = 2,    --Max TP

        --Main stats
        Strength                    = 3,
        Vitality                    = 4,
        Dexterity                   = 5,
        Intelligence                = 6,
        Mind                        = 7,
        Piety                       = 8,

        --Elemental Resistances
        FireResistance              = 9,    --Lowers Fire damage taken
        IceResistance               = 10,   --Lowers Ice damage taken
        WindResistance              = 11,   --Lowers Wind damage taken
        EarthResistance             = 12,   --Lowers Earth damage taken
        LightningResistance         = 13,   --Lowers Lightning damage taken
        WaterResistance             = 14,   --Lowers Water damage taken

        --Physical Secondary stats
        Accuracy                    = 15,   --Increases chance to hit with physical attacks
        Evasion                     = 16,   --Decreases chance to be hit by physical attacks
        Attack                      = 17,   --Increases damage done with physical attacks
        Defense                     = 18,   --Decreases damage taken from physical attacks

        --Physical crit stats
        CriticalHitRating           = 19,   --Increases chance to crit with physical attacks
        CriticalHitEvasion          = 20,   --Decreases chance to be crit by physical attacks
        CriticalHitAttackPower      = 21,   --Increases damage done by critical physical attacks
        CriticalHitResilience       = 22,   --Decreases damage taken from critical physical attacks

        --Magic secondary stats
        AttackMagicPotency          = 23,   --Increases damage done with magical attacks
        HealingMagicPotency         = 24,   --Increases healing done with magic healing
        EnhancementMagicPotency     = 25,   --Increases effect of enhancement magic
        EnfeeblingMagicPotency      = 26,   --Increases effect of enfeebling magic
        MagicAccuracy               = 27,   --Decreases chance for magic to be evaded
        MagicEvasion                = 28,   --Increases chance to evade magic

        --Crafting stats
        Craftsmanship               = 29,
        MagicCraftsmanship          = 30,
        Control                     = 31,
        Gathering                   = 32,
        Output                      = 33,
        Perception                  = 34,

        --Magic crit stats
        MagicCriticalHitRating      = 35,   --Increases chance to crit with magical attacks
        MagicCriticalHitEvasion     = 36,   --Decreases chance to be crit by magical attacks
        MagicCriticalHitPotency     = 37,   --Increases damage done by critical magical attacks
        MagicCriticalHitResilience  = 38,   --Decreases damage taken from critical magical attacks

        --Blocking stats
        Parry                       = 39,   --Increases chance to parry
        BlockRate                   = 40,   --Increases chance to block
        Block                       = 41,   --Reduces damage taken from blocked attacks

        --Elemental Potencies
        FireMagicPotency            = 42,   --Increases damage done by Fire Magic
        IceMagicPotency             = 43,   --Increases damage done by Ice Magic
        WindMagicPotency            = 44,   --Increases damage done by Wind Magic
        EarthMagicPotency           = 45,   --Increases damage done by Earth Magic
        LightningMagicPotency       = 46,   --Increases damage done by Lightning Magic
        WaterMagicPotency           = 47,   --Increases damage done by Water Magic

        --Miscellaneous
        Regen                       = 48,   --Restores health over time
        Refresh                     = 49,   --Restores MP over time
        StoreTp                     = 50,   --Increases TP gained by auto attacks and damaging abiltiies
        Enmity                      = 51,   --Increases enmity gained from actions
        Spikes                      = 52,   --Deals damage or status to attacker when hit
        Haste                       = 53,   --Increases attack speed
        --54 and 55 didn't have names and seem to be unused
        ReducedDurabilityLoss       = 56,   --Reduces durability loss
        IncreasedSpiritbondGain     = 57,   --Increases rate of spiritbonding
        Damage                      = 58,   --Increases damage of auto attacks
        Delay                       = 59,   --Increases rate of auto attacks
        Fastcast                    = 60,   --Increases speed of casts
        MovementSpeed               = 61,   --Increases movement speed
        Exp                         = 62,   --Increases experience gained
        RestingHp                   = 63,   --?
        RestingMp                   = 64,   --?

        --Attack property resistances
        SlashingResistance          = 65,   --Reduces damage taken by slashing attacks
        PiercingResistance          = 66,   --Reduces damage taken by piercing attacks
        BluntResistance             = 67,   --Reduces damage taken by blunt attacks
        ProjectileResistance        = 68,   --Reduces damage taken by projectile attacks
        SonicResistance             = 69,   --Reduces damage taken by sonic attacks
        BreathResistance            = 70,   --Reduces damage taken by breath attacks
        PhysicalResistance          = 71,   --Reduces damage taken by physical attacks
        MagicResistance             = 72,   --Reduces damage taken by magic attacks

        --Status resistances
        SlowResistance              = 73,   --Reduces chance to be inflicted with slow by status magic
        PetrificationResistance     = 74,   --Reduces chance to be inflicted with petrification by status magic
        ParalysisResistance         = 75,   --Reduces chance to be inflicted with paralysis by status magic
        SilenceResistance           = 76,   --Reduces chance to be inflicted with silence by status magic
        BlindResistance             = 77,   --Reduces chance to be inflicted with blind by status magic
        PoisonResistance            = 78,   --Reduces chance to be inflicted with poison by status magic
        StunResistance              = 79,   --Reduces chance to be inflicted with stun by status magic
        SleepResistance             = 80,   --Reduces chance to be inflicted with sleep by status magic
        BindResistance              = 81,   --Reduces chance to be inflicted with bind by status magic
        HeavyResistance             = 82,   --Reduces chance to be inflicted with heavy by status magic
        DoomResistance              = 83,   --Reduces chance to be inflicted with doom by status magic          

        --84-101 didn't have names and seem to be unused
        --Miscellaneous
        ConserveMp                  = 101,  --Chance to reduce mp used by actions
        SpellInterruptResistance    = 102,  --Reduces chance to be interrupted by damage while casting
        DoubleDownOdds              = 103,  --Increases double down odds
        HqDiscoveryRate             = 104,


        --Non-gear mods
        None                        = 105,
        NAMEPLATE_SHOWN             = 106,
        TARGETABLE                  = 107,
        NAMEPLATE_SHOWN2            = 108,

        HpPercent                   = 109,
        MpPercent                   = 110,
        TpPercent                   = 111,

        AttackRange                 = 112,  --How far away in yalms this character can attack from (probably won't need this when auto attack skills are done)

        Raise                       = 113,
        MinimumHpLock               = 114,  --Stops HP from falling below this value
        MinimumMpLock               = 115,  --Stops MP from falling below this value
        MinimumTpLock               = 116,  --Stops TP from falling below this value
        AttackType                  = 117,  --Attack property of auto attacks (might not need this when auto attack skills are done, unsure)
        CanBlock                    = 118,  --Whether the character can block attacks. (For players this is only true when they have a shield)
        HitCount                    = 119,  --Amount of hits in an auto attack. Usually 1, 2 for h2h, 3 with spinning heel

        --Flat percent increases to these rates. Might not need these?
        RawEvadeRate                = 120,   
        RawParryRate                = 121,
        RawBlockRate                = 122,
        RawResistRate               = 123,
        RawHitRate                  = 124,
        RawCritRate                 = 125,

        DamageTakenDown             = 126,   --Percent damage taken down
        Regain                      = 127,   --TP regen, should be -90 out of combat, Invigorate sets to 100+ depending on traits
        RegenDown                   = 128,   --Damage over time effects. Separate from normal Regen because of how they are displayed in game
        Stoneskin                   = 129,   --Nullifies damage
        KnockbackImmune             = 130,   --Immune to knockback effects when above 0
        Stealth                     = 131,
}

mobModifiersGlobal = 
{
        None              = 0,
        SpawnLeash        = 1, -- how far can i move before i deaggro target
        SightRange        = 2, -- how close does target need to be for me to detect by sight
        SoundRange        = 3, -- how close does target need to be for me to detect by sound
        BuffChance        = 4, 
        HealChance        = 5,
        SkillUseChance    = 6,
        LinkRadius        = 7,
        MagicDelay        = 8,
        SpecialDelay      = 9,
        ExpBonus          = 10, -- 
        IgnoreSpawnLeash  = 11, -- pursue target forever
        DrawIn            = 12, -- do i suck people in around me
        HpScale           = 13, --
        Assist            = 14, -- gotta call the bois 
        NoMove            = 15, -- cant move
        ShareTarget       = 16, -- use this actor's id as target id
        AttackScript      = 17, -- call my script's onAttack whenever i attack
        DefendScript      = 18, -- call my script's onDamageTaken whenever i take damage
        SpellScript       = 19, -- call my script's onSpellCast whenever i finish casting
        WeaponskillScript = 20, -- call my script's onWeaponSkill whenever i finish using a weaponskill
        AbilityScript     = 21, -- call my script's onAbility whenever i finish using an ability
        CallForHelp       = 22, -- actor with this id outside of target's party with this can attack me
        FreeForAll        = 23, -- any actor can attack me
        Roams             = 24, -- Do I walk around?
        RoamDelay         = 25  -- What is the delay between roam ticks
}