require("global");
require("weaponskill");

function onSkillPrepare(caster, target, skill)
    return 0;
end;

function onSkillStart(caster, target, skill)
    return 0;
end;

--Chance to render target unable to use weaponskills (pacification)
function onPositional(caster, target, skill)
    skill.statusChance = 0.50;
end;

function onSkillFinish(caster, target, skill, action, actionContainer)
    --calculate ws damage
    action.amount = skill.basePotency;

    --DoAction handles rates, buffs, dealing damage
    action.DoAction(caster, target, skill, actionContainer);

    --Status only seems to apply on the first hit
    if(action.ActionLanded() and action.hitNum == 1) then
        --Try to apply status effect
        action.TryStatus(caster, target, skill, actionContainer, true);
    end
end;