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New scripts
New scripts for commands and effects that use the new function signatures and work with the new statuseffectcontainer
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@@ -12,22 +12,16 @@ end;
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--Increased damage and conversion to single target
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function onCombo(caster, target, spell)
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spell.aoeType = 0;
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spell.potency = spell.potency * 1.5;
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spell.basePotency = spell.basePotency * 1.5;
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end;
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function onSkillFinish(caster, target, skill, action, actionContainer)
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--Dispels an effect on each target.
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local effects = target.statusEffects.GetStatusEffectsByFlag2(16); --lose on dispel
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if effects != nil then
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target.statusEffects.RemoveStatusEffect(effects[0]);
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end;
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--calculate damage
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action.amount = skill.basePotency;
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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--Try to apply status effect
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action.TryStatus(caster, target, skill, actionContainer, true);
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--Dispels an effect on each target.
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target.statusEffects.RemoveStatusEffect(GetRandomEffectByFlag(8), actionContainer, 30336);
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end;
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