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New scripts
New scripts for commands and effects that use the new function signatures and work with the new statuseffectcontainer
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@@ -12,10 +12,7 @@ end;
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--Dispel
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--Does dispel have a text id?
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function onCombo(caster, target, skill)
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local effects = target.statusEffects.GetStatusEffectsByFlag(16); --lose on dispel
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if effects != nil then
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target.statusEffects.RemoveStatusEffect(effects[0]);
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end;
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return 0;
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end;
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function onSkillFinish(caster, target, skill, action, actionContainer)
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@@ -25,6 +22,7 @@ function onSkillFinish(caster, target, skill, action, actionContainer)
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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--Try to apply status effect
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action.TryStatus(caster, target, skill, actionContainer, true);
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if skill.isCombo then
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target.statusEffects.RemoveStatusEffect(GetRandomEffectByFlag(8), actionContainer, 30336);
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end
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end;
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