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New scripts
New scripts for commands and effects that use the new function signatures and work with the new statuseffectcontainer
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@@ -21,6 +21,9 @@ function onSkillFinish(caster, target, skill, action, actionContainer)
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--DoAction handles rates, buffs, dealing damage
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action.DoAction(caster, target, skill, actionContainer);
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--Try to apply status effect
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action.TryStatus(caster, target, skill, actionContainer, true);
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--Status only seems to apply on the first hit
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if(action.ActionLanded() and action.hitNum == 1) then
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--Try to apply status effect
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action.TryStatus(caster, target, skill, actionContainer, true);
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end
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end;
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