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New scripts
New scripts for commands and effects that use the new function signatures and work with the new statuseffectcontainer
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@@ -28,7 +28,7 @@ function onSkillFinish(caster, target, skill, action, actionContainer)
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--1.21: Equation used to calculate amount of MP adjusted.
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--fug
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--This might mean max MP isn't involved and the difference was between patches. need to recheck videos
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if action.GetHitType() > HitType.Evade and (action.param == HitDirection.Right or action.param == HitDirection.Left) then
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if action.ActionLanded() and (action.param == HitDirection.Right or action.param == HitDirection.Left) then
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local mpToReturn = 0;
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if skill.isCombo then
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@@ -39,6 +39,6 @@ function onSkillFinish(caster, target, skill, action, actionContainer)
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caster.AddMP(mpToReturn);
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--30452: You recover x MP.
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actionContainer.AddMPAction(caster.actorId, 30452, mpToReturn);
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actionContainer.AddMPAbsorbAction(caster.actorId, 30452, mpToReturn);
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end
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end;
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