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New scripts
New scripts for commands and effects that use the new function signatures and work with the new statuseffectcontainer
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@@ -3,7 +3,7 @@ require("battleUtils")
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--Takes 10% of hp rounded down when using a weaponskill
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--Random guess, but increases damage by 10% (12.5% traited)?
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function onPreAction(effect, caster, target, skill, action, actionContainer)
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if skill.commandType == CommandType.Weaponskill then
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if skill.GetCommandType() == CommandType.Weaponskill then
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local hpToRemove = math.floor(caster.GetHP() * 0.10);
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local modifier = 1.10;
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@@ -12,9 +12,9 @@ function onPreAction(effect, caster, target, skill, action, actionContainer)
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end
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action.amount = action.amount * modifier;
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caster.DelHP(hpToRemove);
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caster.DelHP(hpToRemove, actionContainer);
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--Remove status and add message
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actionContainer.AddAction(target.statusEffects.RemoveForBattleAction(effect));
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--Remove status and add message
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caster.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, true);
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end
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end;
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