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New scripts
New scripts for commands and effects that use the new function signatures and work with the new statuseffectcontainer
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@@ -1,10 +1,10 @@
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require("modifiers")
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function onHit(effect, attacker, defender, action, actionContainer)
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function onHit(effect, attacker, defender, skill, action, actionContainer)
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local enmity = action.enmity;
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action.enmity = 0;
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defender.hateContainer.UpdateHate(effect.GetSource(), enmity);
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--Does collusion send a message?
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actionContainer.AddAction(attacker.statusEffects.RemoveStatusEffectForBattleAction(effect));
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defender.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false);
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end;
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