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New scripts
New scripts for commands and effects that use the new function signatures and work with the new statuseffectcontainer
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@@ -1,15 +1,15 @@
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require("modifiers")
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function onGain(target, effect)
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function onGain(owner, effect, actionContainer)
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--Parry is .1% per , Random guess but gonna say it gives 20% worth of parry.
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target.AddMod(modifiersGlobal.Parry, 200);
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owner.AddMod(modifiersGlobal.Parry, 200);
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end;
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function onParry(effect, attacker, defender, action, actionContainer)
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function onParry(effect, attacker, defender, skill, action, actionContainer)
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--Foresight is lost after parrying
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actionContainer.AddAction(defender.statusEffects.RemoveStatusEffectForBattleAction(effect));
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defender.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false);
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end;
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function onLose(target, effect)
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target.SubtractMod(modifiersGlobal.Parry, 200);
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function onLose(owner, effect, actionContainer)
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owner.SubtractMod(modifiersGlobal.Parry, 200);
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end;
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