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New scripts
New scripts for commands and effects that use the new function signatures and work with the new statuseffectcontainer
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@@ -1,12 +1,12 @@
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require("modifiers")
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require("battleutils")
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function onHit(effect, attacker, defender, action, actionContainer)
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if action.commandType == CommandType.Spell then
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function onHit(effect, attacker, defender, skill, action, actionContainer)
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if skill.GetCommandType() == CommandType.Spell then
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--Necrogenesis returns 75% of damage done rounded up(?) as MP.
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local hpToReturn = math.ceil(0.75 * action.amount);
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attacker.AddMp(hpToReturn);
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actionContainer.AddHPAction(attacker.actorId, 33012, mpToReturn);
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actionContainer.AddAction(attacker.statusEffects.RemoveStatusEffectForBattleAction(effect));
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attacker.AddHP(hpToReturn);
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actionContainer.AddHPAbsorbAction(defender.actorId, 33012, hpToReturn);
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attacker.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false);
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end
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end
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