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New scripts
New scripts for commands and effects that use the new function signatures and work with the new statuseffectcontainer
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@@ -6,12 +6,19 @@ function onMagicCast(caster, effect, skill)
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skill.mpCost = skill.mpCost / 2;
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end;
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function onHit(effect, attacker, defender, action, actionContainer)
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if action.commandType == CommandType.Spell then
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--Parsimony returns 35% of damage done rounded up as MP.
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local mpToReturn = math.ceil(0.35 * action.amount);
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attacker.AddMp(mpToReturn);
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actionContainer.AddMPAction(attacker.actorId, 33007, mpToReturn);
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actionContainer.AddAction(attacker.statusEffects.RemoveStatusEffectForBattleAction(effect));
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--Having two identical functions seems weird. also don't know if parsimony still activates if resisted or evaded?
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function onHit(effect, attacker, defender, skill, action, actionContainer)
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if skill.GetCommandType() == CommandType.Spell then
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local percent = 0.10;
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if effect.GetTier() == 2 then
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percent = 0.35;
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end
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--Parsimony returns 10% (35 traited) of damage done rounded up as MP.
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local mpToReturn = math.ceil(percent * action.amount);
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attacker.AddMP(mpToReturn);
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actionContainer.AddMPAbsorbAction(0, 33007, mpToReturn);
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defender.statusEffects.RemoveStatusEffect(effect, actionContainer, 30331, false);
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end
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end
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