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New scripts
New scripts for commands and effects that use the new function signatures and work with the new statuseffectcontainer
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@@ -1,13 +1,7 @@
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require("modifiers")
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require("battleutils")
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function onCommandStart(effect, attacker, command, actionContainer)
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--Random guess
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command.enmityModifier += 0.25;
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end
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function onHit(effect, attacker, defender, action, actionContainer)
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function onHit(effect, attacker, defender, skill, action, actionContainer)
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if skill.id == 27259 then
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--Effect stacks up to 3 times
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if effect.GetTier() < 3 then
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@@ -16,8 +10,8 @@ function onHit(effect, attacker, defender, action, actionContainer)
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end
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end
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function onMiss(effect, attacker, defender, action, actionContainer)
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function onMiss(effect, attacker, defender, skill, action, actionContainer)
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if skill.id == 27259 then
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effect.SetTier(0);
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end
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end
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