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New scripts
New scripts for commands and effects that use the new function signatures and work with the new statuseffectcontainer
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@@ -4,12 +4,12 @@ require("modifiers")
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--Guessing it scales with level. If I had to guess it's either 2.1 * level or (2 * level) + 5.
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--I'm going to guess the latter since it always leaves you with a whole number. I could be completely wrong though
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--The party_battle_leve has rampart giving 36? defense. It's from an earlier patch so probably useless
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function onGain(target, effect)
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effect.SetMagnitude(2 * target.GetLevel() + 5);
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function onGain(owner, effect, actionContainer)
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effect.SetMagnitude(2 * owner.GetLevel() + 5);
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target.AddMod(modifiersGlobal.Defense, effect.GetMagnitude());
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owner.AddMod(modifiersGlobal.Defense, effect.GetMagnitude());
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end;
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function onLose(target, effect)
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target.SubtractMod(modifiersGlobal.Defense, effect.GetMagnitude());
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function onLose(owner, effect, actionContainer)
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owner.SubtractMod(modifiersGlobal.Defense, effect.GetMagnitude());
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end;
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