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Fixed redundant looping when removing/finishing a director. Fixed issue where packets to delete content group wouldn't send. Fixed issue where ContentGroups/Directors weren't clearing after deletion causing a growing amount of zombie groups/directors.
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@@ -596,6 +596,11 @@ namespace FFXIVClassic_Map_Server
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player.positionZ = spawnZ;
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player.rotation = spawnRotation;
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//Delete any GL directors
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GuildleveDirector glDirector = player.GetGuildleveDirector();
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if (glDirector != null)
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player.RemoveDirector(glDirector);
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//Delete content if have
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if (player.currentContentGroup != null)
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{
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