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	Added hair variation to the db. Turned out the hair highlight color was mis-sized (1 byte not 2) causing an invalid number when a variation was there.
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		| @@ -17,6 +17,7 @@ namespace FFXIVClassic_Lobby_Server.dataobjects | ||||
|         public ushort hairStyle = 0; | ||||
|         public ushort hairColor = 0; | ||||
|         public ushort hairHighlightColor = 0; | ||||
|         public ushort hairVariation = 0; | ||||
|         public ushort eyeColor = 0; | ||||
|         public byte characteristicsColor = 0; | ||||
|  | ||||
|   | ||||
| @@ -76,7 +76,8 @@ namespace FFXIVClassic_Lobby_Server.dataobjects | ||||
|                     info.tribe = reader.ReadByte(); | ||||
|                     appearance.size = reader.ReadByte(); | ||||
|                     appearance.hairStyle = reader.ReadUInt16(); | ||||
|                     appearance.hairHighlightColor = reader.ReadUInt16(); | ||||
|                     appearance.hairHighlightColor = reader.ReadByte(); | ||||
|                     appearance.hairVariation = reader.ReadByte(); | ||||
|                     appearance.faceType = reader.ReadByte(); | ||||
|                     appearance.characteristics = reader.ReadByte(); | ||||
|                     appearance.characteristicsColor = reader.ReadByte(); | ||||
| @@ -140,7 +141,6 @@ namespace FFXIVClassic_Lobby_Server.dataobjects | ||||
|                     faceInfo.mouth = appearance.faceMouth; | ||||
|                     faceInfo.nose = appearance.faceNose; | ||||
|  | ||||
|  | ||||
|                     string location1 = "prv0Inn01\0"; | ||||
|                     string location2 = "defaultTerritory\0"; | ||||
|  | ||||
|   | ||||
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