Fixed up the chat packet and added a motd to the login sequence.

This commit is contained in:
Filip Maj 2015-12-29 01:51:06 -05:00
parent aeef4f5616
commit 01d32d4d15
2 changed files with 1 additions and 0 deletions

View File

@ -209,6 +209,7 @@ namespace FFXIVClassic_Lobby_Server
client.queuePacket(SetMapPacket.buildPacket(player.actorID, 0xD1, 0xF4), true, false); client.queuePacket(SetMapPacket.buildPacket(player.actorID, 0xD1, 0xF4), true, false);
// client.queuePacket(SetMapPacket.buildPacket(player.actorID, 0x68, 0xF4), true, false); // client.queuePacket(SetMapPacket.buildPacket(player.actorID, 0x68, 0xF4), true, false);
client.queuePacket(_0x2Packet.buildPacket(player.actorID), true, false); client.queuePacket(_0x2Packet.buildPacket(player.actorID), true, false);
client.queuePacket(SendMessagePacket.buildPacket(player.actorID, player.actorID, SendMessagePacket.MESSAGE_TYPE_GENERAL_INFO, "", "-------- Login Message --------\nWelcome to the 1.0 Dev Server"), true, false);
client.queuePacket(SetMusicPacket.buildPacket(player.actorID, 0x3D, 0x01), true, false); client.queuePacket(SetMusicPacket.buildPacket(player.actorID, 0x3D, 0x01), true, false);
client.queuePacket(SetWeatherPacket.buildPacket(player.actorID, SetWeatherPacket.WEATHER_CLEAR), true, false); client.queuePacket(SetWeatherPacket.buildPacket(player.actorID, SetWeatherPacket.WEATHER_CLEAR), true, false);