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Further work on DefaultTalks
- DftFst - Every uniqueId script covered from the previous system. Still a lot of functions to still map and actors to pose & position for them. - AfterQuestWarpDirector - Added Man0g1 as a check. - Nuked PopulaceStandard uId scripts for Forest region since unneeded now.
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@@ -8,6 +8,9 @@ function onEventStarted(player, director, eventType, eventName)
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if (player:HasQuest(110002) == true) then
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quest = player:GetQuest("Man0l1");
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quest:OnNotice(player);
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elseif (player:HasQuest(110006) == true) then
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quest = player:GetQuest("Man0g1");
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quest:OnNotice(player);
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end
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end
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