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Refactored quest state system seems to work!
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@@ -24,7 +24,6 @@ end
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function onEventStarted(player, npc, eventType, eventName)
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local defaultTalk = player:GetDefaultTalkQuest(npc);
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local tutorialTalk = player:GetTutorialQuest(npc);
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local journalQuests = player:GetJournalQuestsForNpc(npc);
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local activeQuests = player:GetQuestsForNpc(npc);
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local possibleQuests = {};
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@@ -35,9 +34,6 @@ function onEventStarted(player, npc, eventType, eventName)
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if (tutorialTalk ~= nil and eventType == ETYPE_TALK) then
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table.insert(possibleQuests, tutorialTalk);
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end
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if (journalQuests ~= nil) then
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table.insert(possibleQuests, unpack(journalQuests));
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end
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if (activeQuests ~= nil) then
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table.insert(possibleQuests, unpack(activeQuests));
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end
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