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Refactored quest state system seems to work!
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@@ -20,6 +20,7 @@ along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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*/
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using Meteor.Common;
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using Meteor.Map.Actors.QuestNS;
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using System;
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using System.Collections.Generic;
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using System.IO;
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@@ -98,7 +99,7 @@ namespace Meteor.Map.Actors
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if (actorType.Equals("Command"))
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actor = new Command(id, actorName);
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else if (actorType.Equals("Quest"))
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actor = new Quest(id, actorName);
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actor = new Quest(id, actorName, output);
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//else if (actorType.Equals("Status"))
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//mStaticActors.Add(id, new Status(id, actorName));
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else if (actorType.Equals("Judge"))
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