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	Refactored quest state system seems to work!
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		| @@ -20,6 +20,7 @@ along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>. | ||||
| */ | ||||
|  | ||||
| using Meteor.Common; | ||||
| using Meteor.Map.Actors.QuestNS; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| @@ -98,7 +99,7 @@ namespace Meteor.Map.Actors | ||||
|                             if (actorType.Equals("Command")) | ||||
|                                 actor = new Command(id, actorName); | ||||
|                             else if (actorType.Equals("Quest")) | ||||
|                                 actor = new Quest(id, actorName); | ||||
|                                 actor = new Quest(id, actorName, output); | ||||
|                             //else if (actorType.Equals("Status")) | ||||
|                             //mStaticActors.Add(id, new Status(id, actorName)); | ||||
|                             else if (actorType.Equals("Judge")) | ||||
|   | ||||
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