Refactored quest state system seems to work!

This commit is contained in:
Filip Maj 2022-02-17 13:22:18 -05:00
parent 1523ae200b
commit 02cb0a3f43
14 changed files with 673 additions and 512 deletions

View File

@ -24,7 +24,6 @@ end
function onEventStarted(player, npc, eventType, eventName) function onEventStarted(player, npc, eventType, eventName)
local defaultTalk = player:GetDefaultTalkQuest(npc); local defaultTalk = player:GetDefaultTalkQuest(npc);
local tutorialTalk = player:GetTutorialQuest(npc); local tutorialTalk = player:GetTutorialQuest(npc);
local journalQuests = player:GetJournalQuestsForNpc(npc);
local activeQuests = player:GetQuestsForNpc(npc); local activeQuests = player:GetQuestsForNpc(npc);
local possibleQuests = {}; local possibleQuests = {};
@ -35,9 +34,6 @@ function onEventStarted(player, npc, eventType, eventName)
if (tutorialTalk ~= nil and eventType == ETYPE_TALK) then if (tutorialTalk ~= nil and eventType == ETYPE_TALK) then
table.insert(possibleQuests, tutorialTalk); table.insert(possibleQuests, tutorialTalk);
end end
if (journalQuests ~= nil) then
table.insert(possibleQuests, unpack(journalQuests));
end
if (activeQuests ~= nil) then if (activeQuests ~= nil) then
table.insert(possibleQuests, unpack(activeQuests)); table.insert(possibleQuests, unpack(activeQuests));
end end

View File

@ -49,17 +49,18 @@ function onFinish(player, quest)
end end
function onStateChange(player, quest, sequence) function onStateChange(player, quest, sequence)
if (sequence == 65536) then if (sequence == 65535) then
quest:SetENpc(KINNISON, QFLAG_PLATE); quest:SetENpc(KINNISON, QFLAG_PLATE);
end end
local data = quest:GetData();
if (sequence == SEQ_000) then if (sequence == SEQ_000) then
quest:SetENpc(KINNISON); quest:SetENpc(KINNISON);
quest:SetENpc(SYBELL, (not quest:GetFlag(FLAG_TALKED_SYBELL) and QFLAG_PLATE or QFLAG_NONE)); quest:SetENpc(SYBELL, (not data:GetFlag(FLAG_TALKED_SYBELL) and QFLAG_PLATE or QFLAG_NONE));
quest:SetENpc(KHUMA_MOSHROCA, (not quest:GetFlag(FLAG_TALKED_KHUMA_MOSHROCA) and QFLAG_PLATE or QFLAG_NONE)); quest:SetENpc(KHUMA_MOSHROCA, (not data:GetFlag(FLAG_TALKED_KHUMA_MOSHROCA) and QFLAG_PLATE or QFLAG_NONE));
quest:SetENpc(NELLAURE, (not quest:GetFlag(FLAG_TALKED_NELLAURE) and QFLAG_PLATE or QFLAG_NONE)); quest:SetENpc(NELLAURE, (not data:GetFlag(FLAG_TALKED_NELLAURE) and QFLAG_PLATE or QFLAG_NONE));
quest:SetENpc(MESTONNAUX, (not quest:GetFlag(FLAG_TALKED_MESTONNAUX) and QFLAG_PLATE or QFLAG_NONE)); quest:SetENpc(MESTONNAUX, (not data:GetFlag(FLAG_TALKED_MESTONNAUX) and QFLAG_PLATE or QFLAG_NONE));
quest:SetENpc(LEFWYNE, (not quest:GetFlag(FLAG_TALKED_LEFWYNE) and QFLAG_PLATE or QFLAG_NONE)); quest:SetENpc(LEFWYNE, (not data:GetFlag(FLAG_TALKED_LEFWYNE) and QFLAG_PLATE or QFLAG_NONE));
elseif (sequence == SEQ_001) then elseif (sequence == SEQ_001) then
quest:SetENpc(KINNISON, QFLAG_PLATE); quest:SetENpc(KINNISON, QFLAG_PLATE);
end end
@ -74,67 +75,66 @@ function onTalk(player, quest, npc, eventName)
if (npcClassId == KINNISON and not player:HasQuest(quest)) then if (npcClassId == KINNISON and not player:HasQuest(quest)) then
local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventOffersStart"); local questAccepted = callClientFunction(player, "delegateEvent", player, quest, "processEventOffersStart");
if (questAccepted) then if (questAccepted) then
player:AddQuest(quest); player:AcceptQuest(quest);
end end
player:EndEvent(); player:EndEvent();
return; return;
end end
-- Quest Progress -- Quest Progress
local data = quest:GetData();
if (seq == SEQ_000) then if (seq == SEQ_000) then
if (npcClassId == KINNISON) then if (npcClassId == KINNISON) then
callClientFunction(player, "delegateEvent", player, quest, "processEventOffersAfter"); callClientFunction(player, "delegateEvent", player, quest, "processEventOffersAfter");
elseif (npcClassId == SYBELL) then elseif (npcClassId == SYBELL) then
if (not quest:GetFlag(FLAG_TALKED_SYBELL)) then if (not data:GetFlag(FLAG_TALKED_SYBELL)) then
callClientFunction(player, "delegateEvent", player, quest, "processEventSybellSpeak"); callClientFunction(player, "delegateEvent", player, quest, "processEventSybellSpeak");
quest:SetFlag(FLAG_TALKED_SYBELL); data:SetFlag(FLAG_TALKED_SYBELL);
incCounter = true; incCounter = true;
else else
callClientFunction(player, "delegateEvent", player, quest, "processEventSybellSpeakAfter"); callClientFunction(player, "delegateEvent", player, quest, "processEventSybellSpeakAfter");
end end
elseif (npcClassId == KHUMA_MOSHROCA) then elseif (npcClassId == KHUMA_MOSHROCA) then
if (not quest:GetFlag(FLAG_TALKED_KHUMA_MOSHROCA)) then if (not data:GetFlag(FLAG_TALKED_KHUMA_MOSHROCA)) then
callClientFunction(player, "delegateEvent", player, quest, "processEventKhumaSpeak"); callClientFunction(player, "delegateEvent", player, quest, "processEventKhumaSpeak");
quest:SetFlag(FLAG_TALKED_KHUMA_MOSHROCA); data:SetFlag(FLAG_TALKED_KHUMA_MOSHROCA);
incCounter = true; incCounter = true;
else else
callClientFunction(player, "delegateEvent", player, quest, "processEventKhumaSpeakAfter"); callClientFunction(player, "delegateEvent", player, quest, "processEventKhumaSpeakAfter");
end end
elseif (npcClassId == NELLAURE) then elseif (npcClassId == NELLAURE) then
if (not quest:GetFlag(FLAG_TALKED_NELLAURE)) then if (not data:GetFlag(FLAG_TALKED_NELLAURE)) then
callClientFunction(player, "delegateEvent", player, quest, "processEventNellaureSpeak"); callClientFunction(player, "delegateEvent", player, quest, "processEventNellaureSpeak");
quest:SetFlag(FLAG_TALKED_NELLAURE); data:SetFlag(FLAG_TALKED_NELLAURE);
incCounter = true; incCounter = true;
else else
callClientFunction(player, "delegateEvent", player, quest, "processEventNellaureSpeakAfter"); callClientFunction(player, "delegateEvent", player, quest, "processEventNellaureSpeakAfter");
end end
elseif (npcClassId == MESTONNAUX) then elseif (npcClassId == MESTONNAUX) then
if (not quest:GetFlag(FLAG_TALKED_MESTONNAUX)) then if (not data:GetFlag(FLAG_TALKED_MESTONNAUX)) then
callClientFunction(player, "delegateEvent", player, quest, "processEventMestonnauxSpeak"); callClientFunction(player, "delegateEvent", player, quest, "processEventMestonnauxSpeak");
quest:SetFlag(FLAG_TALKED_MESTONNAUX); data:SetFlag(FLAG_TALKED_MESTONNAUX);
incCounter = true; incCounter = true;
else else
callClientFunction(player, "delegateEvent", player, quest, "processEventMestonnauxSpeakAfter"); callClientFunction(player, "delegateEvent", player, quest, "processEventMestonnauxSpeakAfter");
end end
elseif (npcClassId == LEFWYNE) then elseif (npcClassId == LEFWYNE) then
if (not quest:GetFlag(FLAG_TALKED_LEFWYNE)) then if (not data:GetFlag(FLAG_TALKED_LEFWYNE)) then
callClientFunction(player, "delegateEvent", player, quest, "processEventLefwyneSpeak"); callClientFunction(player, "delegateEvent", player, quest, "processEventLefwyneSpeak");
quest:SetFlag(FLAG_TALKED_LEFWYNE); data:SetFlag(FLAG_TALKED_LEFWYNE);
incCounter = true; incCounter = true;
else else
callClientFunction(player, "delegateEvent", player, quest, "processEventLefwyneSpeakAfter"); callClientFunction(player, "delegateEvent", player, quest, "processEventLefwyneSpeakAfter");
end end
end end
-- Increase objective counter & play relevant messages -- Increase objective counter & play relevant messages
if (incCounter == true) then if (incCounter == true) then
quest:IncCounter(COUNTER_TALKED); local counterAmount = data:IncCounter(COUNTER_TALKED);
local counterAmount = quest:GetCounter(COUNTER_TALKED);
attentionMessage(player, 51061, 0, counterAmount, 5); -- You have heard word of the Seedseers. (... of 5) attentionMessage(player, 51061, 0, counterAmount, 5); -- You have heard word of the Seedseers. (... of 5)
if (seq000_checkCondition(quest)) then -- All Seers spoken to if (seq000_checkCondition(data)) then -- All Seers spoken to
attentionMessage(player, 25225, 110674); -- "Seeing the Seers" objectives complete! attentionMessage(player, 25225, 110674); -- "Seeing the Seers" objectives complete!
quest:UpdateENPCs(); -- Band-aid for a QFLAG_PLATE issue quest:UpdateENPCs(); -- Band-aid for a QFLAG_PLATE issue
quest:StartSequence(SEQ_001); quest:StartSequence(SEQ_001);
@ -155,12 +155,12 @@ end
-- Check if all seers are talked to -- Check if all seers are talked to
function seq000_checkCondition(quest) function seq000_checkCondition(data)
return (quest:GetFlag(FLAG_TALKED_SYBELL) and return (data:GetFlag(FLAG_TALKED_SYBELL) and
quest:GetFlag(FLAG_TALKED_KHUMA_MOSHROCA) and data:GetFlag(FLAG_TALKED_KHUMA_MOSHROCA) and
quest:GetFlag(FLAG_TALKED_NELLAURE) and data:GetFlag(FLAG_TALKED_NELLAURE) and
quest:GetFlag(FLAG_TALKED_MESTONNAUX) and data:GetFlag(FLAG_TALKED_MESTONNAUX) and
quest:GetFlag(FLAG_TALKED_LEFWYNE)); data:GetFlag(FLAG_TALKED_LEFWYNE));
end end
@ -169,11 +169,11 @@ function getJournalMapMarkerList(player, quest)
local possibleMarkers = {}; local possibleMarkers = {};
if (sequence == SEQ_000) then if (sequence == SEQ_000) then
if (not quest:GetFlag(FLAG_TALKED_SYBELL)) then table.insert(possibleMarkers, MRKR_SYBELL); end if (not data:GetFlag(FLAG_TALKED_SYBELL)) then table.insert(possibleMarkers, MRKR_SYBELL); end
if (not quest:GetFlag(FLAG_TALKED_KHUMA_MOSHROCA)) then table.insert(possibleMarkers, MRKR_KHUMA_MOSHROCA); end if (not data:GetFlag(FLAG_TALKED_KHUMA_MOSHROCA)) then table.insert(possibleMarkers, MRKR_KHUMA_MOSHROCA); end
if (not quest:GetFlag(FLAG_TALKED_NELLAURE)) then table.insert(possibleMarkers, MRKR_NELLAURE); end if (not data:GetFlag(FLAG_TALKED_NELLAURE)) then table.insert(possibleMarkers, MRKR_NELLAURE); end
if (not quest:GetFlag(FLAG_TALKED_MESTONNAUX)) then table.insert(possibleMarkers, MRKR_MESTONNAUX); end if (not data:GetFlag(FLAG_TALKED_MESTONNAUX)) then table.insert(possibleMarkers, MRKR_MESTONNAUX); end
if (not quest:GetFlag(FLAG_TALKED_LEFWYNE)) then table.insert(possibleMarkers, MRKR_LEFWYNE); end if (not data:GetFlag(FLAG_TALKED_LEFWYNE)) then table.insert(possibleMarkers, MRKR_LEFWYNE); end
elseif (sequence == SEQ_001) then elseif (sequence == SEQ_001) then
table.insert(possibleMarkers, MRKR_KINNISON); table.insert(possibleMarkers, MRKR_KINNISON);
end end

View File

@ -37,6 +37,7 @@ using Meteor.Map.actors.chara.ai.controllers;
using Meteor.Map.actors.chara.ai.utils; using Meteor.Map.actors.chara.ai.utils;
using Meteor.Map.actors.chara.ai.state; using Meteor.Map.actors.chara.ai.state;
using Meteor.Map.actors.chara; using Meteor.Map.actors.chara;
using Meteor.Map.Actors.QuestNS;
using Meteor.Map.packets.send; using Meteor.Map.packets.send;
using Meteor.Map.packets.send.actor; using Meteor.Map.packets.send.actor;
using Meteor.Map.packets.send.events; using Meteor.Map.packets.send.events;
@ -277,7 +278,7 @@ namespace Meteor.Map.Actors
CalculateBaseStats(); CalculateBaseStats();
questStateManager = new QuestStateManager(this); questStateManager = new QuestStateManager(this);
questStateManager.Init(); questStateManager.Init(questScenario);
} }
public List<SubPacket> Create0x132Packets() public List<SubPacket> Create0x132Packets()
@ -806,7 +807,7 @@ namespace Meteor.Map.Actors
foreach (Quest quest in questScenario) foreach (Quest quest in questScenario)
{ {
if (quest != null) if (quest != null)
quest.SaveData(); quest.GetData().Save();
} }
} }
@ -1418,33 +1419,253 @@ namespace Meteor.Map.Actors
return -1; return -1;
} }
//For Lua calls, cause MoonSharp goes retard with uint #region Quests - Script Related
public void AddQuest(int id, bool isSilent = false) // Add quest from an active quest in the player's quest state. Quest scripts will use this to add a quest.
public bool AcceptQuest(Quest instance, bool isSilent = false)
{ {
AddQuest((uint)id, isSilent); if (instance == null)
} return false;
public void CompleteQuest(int id)
{
CompleteQuest((uint)id);
}
public bool HasQuest(int id)
{
return HasQuest((uint)id);
}
public Quest GetQuest(int id)
{
return GetQuest((uint)id);
}
public bool IsQuestCompleted(int id)
{
return IsQuestCompleted((uint)id);
}
public bool CanAcceptQuest(int id)
{
return CanAcceptQuest((uint)id);
}
//For Lua calls, cause MoonSharp goes retard with uint
int freeSlot = GetFreeQuestSlot();
if (freeSlot == -1)
{
SendGameMessage(Server.GetWorldManager().GetActor(), 25234, 0x20); // "You cannot accept any more quests at this time."
return false;
}
playerWork.questScenario[freeSlot] = instance.Id;
questScenario[freeSlot] = instance;
Database.SaveQuest(this, questScenario[freeSlot]);
SendQuestClientUpdate(freeSlot);
if (!isSilent)
{
SendGameMessage(Server.GetWorldManager().GetActor(), 25224, 0x20, (object)questScenario[freeSlot].GetQuestId()); // "<Quest> accepted."
}
instance.OnAccept();
return true;
}
// Replace a quest with another quest in the player's quest state.
public void ReplaceQuest(Quest oldQuestInstance, Quest newQuestInstance)
{
for (int i = 0; i < questScenario.Length; i++)
{
if (questScenario[i] != null && questScenario[i].Equals(oldQuestInstance))
{
questScenario[i] = newQuestInstance;
playerWork.questScenario[i] = questScenario[i].Id;
Database.SaveQuest(this, questScenario[i]);
SendQuestClientUpdate(i);
break;
}
}
}
public void CompleteQuest(Quest completed)
{
int slot = GetQuestSlot(completed);
if (slot >= 0)
{
// Remove the quest from the DB and update client work values
playerWork.questScenarioComplete[completed.GetQuestId() - 110001] = true;
Database.CompleteQuest(playerSession.GetActor(), completed.Id);
Database.RemoveQuest(this, completed.Id);
questScenario[slot] = null;
playerWork.questScenario[slot] = 0;
SendQuestClientUpdate(slot);
// Reset active quest and quest state
completed.OnComplete();
questStateManager.UpdateQuestCompleted(completed);
// Msg Player
SendGameMessage(Server.GetWorldManager().GetActor(), 25086, 0x20, (object)completed.GetQuestId()); // "<Quest> complete!"
}
}
public bool AbandonQuest(uint questId)
{
// Check if in an instance
if (CurrentArea.IsPrivate())
{
SendGameMessage(Server.GetWorldManager().GetActor(), 25235, 0x20); // "Quests cannot be abandoned while from within an instance."
return false;
}
// Get the quest object
int slot = GetQuestSlot(questId);
Quest abandoned = questScenario[slot];
if (abandoned == null)
return false;
// Check if Main Scenario
if (abandoned.IsMainScenario())
{
SendGameMessage(Server.GetWorldManager().GetActor(), 25233, 0x20); // "Main scenario quests cannot be abandoned."
return false;
}
// Remove the quest from the DB and update client work values
Database.RemoveQuest(this, abandoned.Id);
questScenario[slot] = null;
playerWork.questScenario[slot] = 0;
SendQuestClientUpdate(slot);
// Reset active quest and quest state
abandoned.OnAbandon();
questStateManager.UpdateQuestAbandoned();
// Msg Player
SendGameMessage(this, Server.GetWorldManager().GetActor(), 25236, 0x20, (object)abandoned.GetQuestId()); // "<Quest> abandoned."
return true;
}
public bool HasQuest(Quest questInstance)
{
return GetQuestSlot(questInstance) != -1;
}
#endregion
#region Quests - Debug/Misc Related
// Force-Add a quest by Id. Called be debug scripts.
public void AddQuest(uint id, bool isSilent = false)
{
Actor actor = Server.GetStaticActors((0xA0F00000 | id));
AddQuest(actor.Name, isSilent);
}
// Force-Add a quest by Name. Called be debug scripts. Will try to use an active quest, otherwise adds a new instance.
public void AddQuest(string name, bool isSilent = false)
{
Quest baseQuest = (Quest)Server.GetStaticActors(name);
Quest activeQuest = questStateManager.GetActiveQuest(baseQuest.GetQuestId());
int freeSlot = GetFreeQuestSlot();
if (freeSlot == -1)
return;
playerWork.questScenario[freeSlot] = baseQuest.Id;
questScenario[freeSlot] = activeQuest ?? new Quest(this, baseQuest);
if (activeQuest == null)
questStateManager.ForceAddActiveQuest(questScenario[freeSlot]);
Database.SaveQuest(this, questScenario[freeSlot]);
SendQuestClientUpdate(freeSlot);
if (!isSilent)
{
SendGameMessage(Server.GetWorldManager().GetActor(), 25224, 0x20, (object)questScenario[freeSlot].GetQuestId());
}
questScenario[freeSlot].OnAccept();
}
public void RemoveQuest(uint id)
{
for (int i = 0; i < questScenario.Length; i++)
{
if (questScenario[i] != null && questScenario[i].Id == (0xA0F00000 | id))
{
Database.RemoveQuest(this, questScenario[i].Id);
questScenario[i] = null;
playerWork.questScenario[i] = 0;
SendQuestClientUpdate(i);
break;
}
}
}
public void RemoveQuest(string name)
{
for (int i = 0; i < questScenario.Length; i++)
{
if (questScenario[i] != null && questScenario[i].Name.ToLower().Equals(name.ToLower()))
{
Database.RemoveQuest(this, questScenario[i].Id);
questScenario[i] = null;
playerWork.questScenario[i] = 0;
SendQuestClientUpdate(i);
break;
}
}
}
public bool HasQuest(string name)
{
for (int i = 0; i < questScenario.Length; i++)
{
if (questScenario[i] != null && questScenario[i].Name.ToLower().Equals(name.ToLower()))
return true;
}
return false;
}
public bool HasQuest(uint id)
{
for (int i = 0; i < questScenario.Length; i++)
{
if (questScenario[i] != null && questScenario[i].Id == (0xA0F00000 | id))
return true;
}
return false;
}
public Quest GetQuest(uint id)
{
for (int i = 0; i < questScenario.Length; i++)
{
if (questScenario[i] != null && questScenario[i].Id == (0xA0F00000 | id))
return questScenario[i];
}
return null;
}
public Quest GetQuest(string name)
{
for (int i = 0; i < questScenario.Length; i++)
{
if (questScenario[i] != null && questScenario[i].Name.ToLower().Equals(name.ToLower()))
return questScenario[i];
}
return null;
}
public int GetQuestSlot(Quest quest)
{
for (int slot = 0; slot < questScenario.Length; slot++)
{
if (questScenario[slot] != null && questScenario[slot].Id == quest.Id)
return slot;
}
return -1;
}
public int GetQuestSlot(uint id)
{
for (int slot = 0; slot < questScenario.Length; slot++)
{
if (questScenario[slot] != null && questScenario[slot].GetQuestId() == id)
return slot;
}
return -1;
}
#endregion
#region Guildleves
public void AddGuildleve(uint id) public void AddGuildleve(uint id)
{ {
int freeSlot = GetFreeGuildleveSlot(); int freeSlot = GetFreeGuildleveSlot();
@ -1491,178 +1712,6 @@ namespace Meteor.Map.Actors
} }
} }
public void AddQuest(uint id, bool isSilent = false)
{
Actor actor = Server.GetStaticActors((0xA0F00000 | id));
AddQuest(actor.Name, isSilent);
}
public void AddQuest(string name, bool isSilent = false)
{
Quest baseQuest = (Quest) Server.GetStaticActors(name);
if (baseQuest == null)
return;
int freeSlot = GetFreeQuestSlot();
if (freeSlot == -1)
return;
playerWork.questScenario[freeSlot] = baseQuest.Id;
questScenario[freeSlot] = new Quest(this, baseQuest);
Database.SaveQuest(this, questScenario[freeSlot]);
SendQuestClientUpdate(freeSlot);
if (!isSilent)
{
SendGameMessage(Server.GetWorldManager().GetActor(), 25224, 0x20, (object)questScenario[freeSlot].GetQuestId());
}
}
public void CompleteQuest(uint id)
{
Actor actor = Server.GetStaticActors((0xA0F00000 | id));
CompleteQuest(actor.Name);
}
public void CompleteQuest(string name)
{
Actor actor = Server.GetStaticActors(name);
if (actor == null)
return;
uint id = actor.Id;
if (HasQuest(id))
{
Database.CompleteQuest(playerSession.GetActor(), id);
SendGameMessage(Server.GetWorldManager().GetActor(), 25086, 0x20, (object)GetQuest(id).GetQuestId());
RemoveQuest(id);
}
}
//TODO: Add checks for you being in an instance or main scenario
public void AbandonQuest(uint id)
{
Quest quest = GetQuest(id);
RemoveQuestByQuestId(id);
quest.DoAbandon();
}
public void RemoveQuestByQuestId(uint id)
{
RemoveQuest((0xA0F00000 | id));
}
public void RemoveQuest(uint id)
{
if (HasQuest(id))
{
for (int i = 0; i < questScenario.Length; i++)
{
if (questScenario[i] != null && questScenario[i].Id == id)
{
Database.RemoveQuest(this, questScenario[i].Id);
questScenario[i] = null;
playerWork.questScenario[i] = 0;
SendQuestClientUpdate(i);
break;
}
}
}
}
public void ReplaceQuest(Quest oldQuest, string questCode)
{
for (int i = 0; i < questScenario.Length; i++)
{
if (questScenario[i] != null && questScenario[i].Equals(oldQuest))
{
Quest baseQuest = (Quest) Server.GetStaticActors(questCode);
questScenario[i] = new Quest(this, baseQuest);
playerWork.questScenario[i] = questScenario[i].Id;
Database.SaveQuest(this, questScenario[i]);
SendQuestClientUpdate(i);
break;
}
}
}
public bool CanAcceptQuest(string name)
{
if (!IsQuestCompleted(name) && !HasQuest(name))
return true;
else
return false;
}
public bool CanAcceptQuest(uint id)
{
Actor actor = Server.GetStaticActors((0xA0F00000 | id));
return CanAcceptQuest(actor.Name);
}
public bool IsQuestCompleted(string questName)
{
Actor actor = Server.GetStaticActors(questName);
return IsQuestCompleted(actor.Id);
}
public bool IsQuestCompleted(uint questId)
{
return Database.IsQuestCompleted(this, 0xFFFFF & questId);
}
public Quest GetQuest(uint id)
{
for (int i = 0; i < questScenario.Length; i++)
{
if (questScenario[i] != null && questScenario[i].Id == (0xA0F00000 | id))
return questScenario[i];
}
return null;
}
public Quest GetQuest(string name)
{
for (int i = 0; i < questScenario.Length; i++)
{
if (questScenario[i] != null && questScenario[i].Name.ToLower().Equals(name.ToLower()))
return questScenario[i];
}
return null;
}
public bool HasQuest(string name)
{
for (int i = 0; i < questScenario.Length; i++)
{
if (questScenario[i] != null && questScenario[i].Name.ToLower().Equals(name.ToLower()))
return true;
}
return false;
}
public bool HasQuest(uint id)
{
for (int i = 0; i < questScenario.Length; i++)
{
if (questScenario[i] != null && questScenario[i].Id == (0xA0F00000 | id))
return true;
}
return false;
}
public bool HasQuest(Quest quest)
{
return HasQuest(quest.className);
}
public bool HasGuildleve(uint id) public bool HasGuildleve(uint id)
{ {
for (int i = 0; i < work.guildleveId.Length; i++) for (int i = 0; i < work.guildleveId.Length; i++)
@ -1673,17 +1722,7 @@ namespace Meteor.Map.Actors
return false; return false;
} }
#endregion
public int GetQuestSlot(uint id)
{
for (int i = 0; i < questScenario.Length; i++)
{
if (questScenario[i] != null && questScenario[i].Id == (0xA0F00000 | id))
return i;
}
return -1;
}
public Quest GetDefaultTalkQuest(Npc npc) public Quest GetDefaultTalkQuest(Npc npc)
{ {
@ -1735,14 +1774,11 @@ namespace Meteor.Map.Actors
return null; return null;
} }
public Quest[] GetJournalQuestsForNpc(Npc npc)
{
return Array.FindAll(questScenario, e => e != null && e.IsQuestENPC(this, npc));
}
public Quest[] GetQuestsForNpc(Npc npc) public Quest[] GetQuestsForNpc(Npc npc)
{ {
return questStateManager.GetQuestsForNpc(npc); Quest[] quests = questStateManager.GetQuestsForNpc(npc);
Array.Sort(quests, (q1, q2) => (q1.HasData() ? 1 : 0) - (q2.HasData() ? 1 : 0));
return quests;
} }
public void HandleNpcLS(uint id) public void HandleNpcLS(uint id)
@ -2765,6 +2801,7 @@ namespace Meteor.Map.Actors
actionList.Add(new CommandResult(Id, 33909, 0, (ushort)charaWork.battleSave.skillLevel[classId - 1])); actionList.Add(new CommandResult(Id, 33909, 0, (ushort)charaWork.battleSave.skillLevel[classId - 1]));
EquipAbilitiesAtLevel(classId, GetLevel(), actionList); EquipAbilitiesAtLevel(classId, GetLevel(), actionList);
questStateManager.UpdateLevel(GetHighestLevel());
} }
} }

View File

@ -20,67 +20,125 @@ along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
*/ */
using Meteor.Map.lua; using Meteor.Map.lua;
using Newtonsoft.Json;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
namespace Meteor.Map.Actors namespace Meteor.Map.Actors.QuestNS
{ {
class Quest : Actor class Quest : Actor
{ {
public const ushort SEQ_NOT_STARTED = 65535; public const ushort SEQ_NOT_STARTED = 65535;
public const ushort SEQ_COMPLETED = 65534; public const ushort SEQ_COMPLETED = 65534;
private struct QuestData private Player owner;
{
public UInt32 flags;
public UInt16 counter1;
public UInt16 counter2;
public UInt16 counter3;
public UInt16 counter4;
public QuestData(uint flags, ushort counter1, ushort counter2, ushort counter3) : this()
{
this.flags = flags;
this.counter1 = counter1;
this.counter2 = counter2;
this.counter3 = counter3;
}
}
// This is only set on instance quests (non static)
private Player Owner;
private ushort currentSequence; private ushort currentSequence;
private QuestState QuestState; private QuestState questState = null;
private QuestData Data; private QuestData data = null;
private bool dataDirty = false; private bool dataDirty = false;
// Creates a Static Quest for the StaticActors list.
public Quest(uint actorID, string className, string classPath)
: base(actorID)
{
Name = className;
this.className = className;
this.classPath = classPath;
}
// Creates a Static Quest from another Static Quest
public Quest(Quest staticQuest)
: this(staticQuest.Id, staticQuest.Name, staticQuest.classPath)
{ }
// Creates a Instance Quest that has been started.
public Quest(Player owner, Quest staticQuest, ushort sequence) : this(staticQuest)
{
this.owner = owner;
currentSequence = sequence;
questState = new QuestState(owner, this);
questState.UpdateState();
}
// Creates a Instance Quest that has not been started.
public Quest(Player owner, Quest staticQuest) : this(owner, staticQuest, SEQ_NOT_STARTED)
{ }
#region Getters
public uint GetQuestId()
{
return Id & 0xFFFFF;
}
public override bool Equals(object obj)
{
if (obj != null && obj is Quest quest)
return quest.Id == this.Id;
return false;
}
public override int GetHashCode()
{
return base.GetHashCode();
}
public bool IsInstance()
{
return questState != null;
}
public bool IsMainScenario()
{
uint id = GetQuestId();
return id >= 110001 && id <= 110021;
}
public ushort GetSequence()
{
return currentSequence;
}
#endregion
#region Quest Data
public void SetData(uint flags, ushort counter1, ushort counter2, ushort counter3, ushort counter4)
{
data = new QuestData(owner, this, flags, counter1, counter2, counter3, counter4);
}
public QuestData GetData()
{
return data;
}
public bool HasData()
{
return data != null;
}
#endregion
#region Quest State
public void SetENpc(uint classId, byte flagType = 0, bool isTalkEnabled = true, bool isPushEnabled = false, bool isEmoteEnabled = false, bool isSpawned = false) public void SetENpc(uint classId, byte flagType = 0, bool isTalkEnabled = true, bool isPushEnabled = false, bool isEmoteEnabled = false, bool isSpawned = false)
{ {
if (QuestState != null) if (questState != null)
QuestState.AddENpc(classId, flagType, isTalkEnabled, isPushEnabled, isEmoteEnabled, isSpawned); questState.AddENpc(classId, flagType, isTalkEnabled, isPushEnabled, isEmoteEnabled, isSpawned);
} }
public void UpdateENPCs() public void UpdateENPCs()
{ {
if (dataDirty) if (dataDirty)
{ {
if (QuestState != null) if (questState != null)
QuestState.UpdateState(); questState.UpdateState();
dataDirty = false; dataDirty = false;
} }
} }
public QuestState GetQuestState() public QuestState GetQuestState()
{ {
return QuestState; return questState;
}
public bool IsInstance()
{
return Owner != null;
} }
#endregion
#region Script Callbacks
public void OnTalk(Player caller, Npc npc) public void OnTalk(Player caller, Npc npc)
{ {
LuaEngine.GetInstance().CallLuaFunction(caller, this, "onTalk", true, npc); LuaEngine.GetInstance().CallLuaFunction(caller, this, "onTalk", true, npc);
@ -106,17 +164,9 @@ namespace Meteor.Map.Actors
LuaEngine.GetInstance().CallLuaFunction(caller, this, "onNpcLS", true, npcLSId); LuaEngine.GetInstance().CallLuaFunction(caller, this, "onNpcLS", true, npcLSId);
} }
public bool IsQuestENPC(Player caller, Npc npc)
{
List<LuaParam> returned = LuaEngine.GetInstance().CallLuaFunctionForReturn(caller, this, "IsQuestENPC", true, npc, this);
bool scriptReturned = returned != null && returned.Count != 0 && returned[0].typeID == 3;
return scriptReturned || QuestState.HasENpc(npc.GetActorClassId());
}
public object[] GetJournalInformation() public object[] GetJournalInformation()
{ {
List<LuaParam> returned = LuaEngine.GetInstance().CallLuaFunctionForReturn(Owner, this, "getJournalInformation", true); List<LuaParam> returned = LuaEngine.GetInstance().CallLuaFunctionForReturn(owner, this, "getJournalInformation", true);
if (returned != null && returned.Count != 0) if (returned != null && returned.Count != 0)
return LuaUtils.CreateLuaParamObjectList(returned); return LuaUtils.CreateLuaParamObjectList(returned);
else else
@ -125,16 +175,19 @@ namespace Meteor.Map.Actors
public object[] GetJournalMapMarkerList() public object[] GetJournalMapMarkerList()
{ {
List<LuaParam> returned = LuaEngine.GetInstance().CallLuaFunctionForReturn(Owner, this, "getJournalMapMarkerList", true); List<LuaParam> returned = LuaEngine.GetInstance().CallLuaFunctionForReturn(owner, this, "getJournalMapMarkerList", true);
if (returned != null && returned.Count != 0) if (returned != null && returned.Count != 0)
return LuaUtils.CreateLuaParamObjectList(returned); return LuaUtils.CreateLuaParamObjectList(returned);
else else
return new object[0]; return new object[0];
} }
#endregion
public ushort GetSequence() public bool IsQuestENPC(Player caller, Npc npc)
{ {
return currentSequence; List<LuaParam> returned = LuaEngine.GetInstance().CallLuaFunctionForReturn(caller, this, "IsQuestENPC", true, npc, this);
bool scriptReturned = returned != null && returned.Count != 0 && returned[0].typeID == 3;
return scriptReturned || questState.HasENpc(npc.GetActorClassId());
} }
public void StartSequence(ushort sequence) public void StartSequence(ushort sequence)
@ -144,193 +197,37 @@ namespace Meteor.Map.Actors
// Send the message that the journal has been updated // Send the message that the journal has been updated
if (currentSequence != SEQ_NOT_STARTED) if (currentSequence != SEQ_NOT_STARTED)
Owner.SendGameMessage(Server.GetWorldManager().GetActor(), 25116, 0x20, (object)GetQuestId()); owner.SendGameMessage(Server.GetWorldManager().GetActor(), 25116, 0x20, (object)GetQuestId());
currentSequence = sequence; currentSequence = sequence;
dataDirty = true; dataDirty = true;
UpdateENPCs(); questState.UpdateState();
} }
public void ClearData() public void OnAccept()
{
Data.flags = Data.counter1 = Data.counter2 = Data.counter3 = Data.counter4 = 0;
}
public void SetFlag(int index)
{
if (index >= 0 && index < 32)
{
Data.flags |= (uint)(1 << index);
dataDirty = true;
}
}
public void ClearFlag(int index)
{
if (index >= 0 && index < 32)
{
Data.flags &= (uint)~(1 << index);
dataDirty = true;
}
}
public void IncCounter(int num)
{
dataDirty = true;
switch (num)
{
case 0:
Data.counter1++;
return;
case 1:
Data.counter2++;
return;
case 2:
Data.counter3++;
return;
case 3:
Data.counter4++;
return;
}
dataDirty = false;
}
public void DecCounter(int num)
{
dataDirty = true;
switch (num)
{
case 0:
Data.counter1--;
return;
case 1:
Data.counter2--;
return;
case 2:
Data.counter3--;
return;
case 3:
Data.counter4--;
return;
}
dataDirty = false;
}
public void SetCounter(int num, ushort value)
{
dataDirty = true;
switch (num)
{
case 0:
Data.counter1 = value;
return;
case 1:
Data.counter2 = value;
return;
case 2:
Data.counter3 = value;
return;
case 3:
Data.counter4 = value;
return;
}
dataDirty = false;
}
public bool GetFlag(int index)
{
if (index >= 0 && index < 32)
return (Data.flags & (uint) (1 << index)) != 0;
return false;
}
public uint GetFlags()
{
return Data.flags;
}
public ushort GetCounter(int num)
{
switch (num)
{
case 0:
return Data.counter1;
case 1:
return Data.counter2;
case 2:
return Data.counter3;
case 3:
return Data.counter4;
}
return 0;
}
public void SaveData()
{
Database.SaveQuest(Owner, this);
}
public Quest(uint actorID, string name)
: base(actorID)
{
Name = name;
}
public Quest(Player owner, Quest baseQuest): this(owner, baseQuest, SEQ_NOT_STARTED, 0, 0, 0, 0)
{}
public Quest(Player owner, Quest baseQuest, ushort sequence, uint flags, ushort counter1, ushort counter2, ushort counter3)
: base(baseQuest.Id)
{
Owner = owner;
Name = baseQuest.Name;
className = baseQuest.className;
classPath = baseQuest.classPath;
currentSequence = sequence;
QuestState = new QuestState(owner, this);
Data = new QuestData(flags, counter1, counter2, counter3);
}
public uint GetQuestId()
{
return Id & 0xFFFFF;
}
public void DoAccept()
{ {
data = new QuestData(owner, this);
if (currentSequence == SEQ_NOT_STARTED) if (currentSequence == SEQ_NOT_STARTED)
LuaEngine.GetInstance().CallLuaFunction(Owner, this, "onStart", false); LuaEngine.GetInstance().CallLuaFunction(owner, this, "onStart", false);
else else
StartSequence(currentSequence); StartSequence(currentSequence);
} }
public void DoComplete() public void OnComplete()
{ {
LuaEngine.GetInstance().CallLuaFunctionForReturn(Owner, this, "onFinish", true); LuaEngine.GetInstance().CallLuaFunctionForReturn(owner, this, "onFinish", true);
Owner.SendDataPacket("attention", Server.GetWorldManager().GetActor(), "", 25225, (object)GetQuestId());
Owner.SendGameMessage(Server.GetWorldManager().GetActor(), 25225, 0x20, (object)GetQuestId());
currentSequence = SEQ_COMPLETED; currentSequence = SEQ_COMPLETED;
data = null;
questState.UpdateState();
} }
public void DoAbandon() public void OnAbandon()
{ {
LuaEngine.GetInstance().CallLuaFunctionForReturn(Owner, this, "onFinish", false); LuaEngine.GetInstance().CallLuaFunctionForReturn(owner, this, "onFinish", false);
Owner.SendGameMessage(Owner, Server.GetWorldManager().GetActor(), 25236, 0x20, (object)GetQuestId());
currentSequence = SEQ_NOT_STARTED; currentSequence = SEQ_NOT_STARTED;
data = null;
questState.UpdateState();
} }
public override bool Equals(object obj)
{
if (obj is Quest quest)
return quest.Id == this.Id;
return false;
}
} }
} }

View File

@ -0,0 +1,167 @@
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Meteor.Map.Actors.QuestNS
{
class QuestData
{
private Player owner;
private Quest parent;
private uint flags;
private ushort counter1;
private ushort counter2;
private ushort counter3;
private ushort counter4;
private bool dataDirty = false;
public QuestData(Player owner, Quest parent, uint flags, ushort counter1, ushort counter2, ushort counter3, ushort counter4)
{
this.owner = owner;
this.parent = parent;
this.flags = flags;
this.counter1 = counter1;
this.counter2 = counter2;
this.counter3 = counter3;
this.counter4 = counter4;
}
public QuestData(Player owner, Quest parent)
{
this.owner = owner;
this.parent = parent;
flags = counter1 = counter2 = counter3 = counter4 = 0;
}
public void ClearData()
{
flags = counter1 = counter2 = counter3 = counter4 = 0;
}
public void SetFlag(int index)
{
if (index >= 0 && index < 32)
{
flags |= (uint)(1 << index);
dataDirty = true;
}
}
public void ClearFlag(int index)
{
if (index >= 0 && index < 32)
{
flags &= (uint)~(1 << index);
dataDirty = true;
}
}
public ushort IncCounter(int num)
{
dataDirty = true;
switch (num)
{
case 0:
counter1++;
return counter1;
case 1:
counter2++;
return counter2;
case 2:
counter3++;
return counter3;
case 3:
counter4++;
return counter4;
}
dataDirty = false;
return 0;
}
public ushort DecCounter(int num)
{
dataDirty = true;
switch (num)
{
case 0:
counter1--;
return counter1;
case 1:
counter2--;
return counter2;
case 2:
counter3--;
return counter3;
case 3:
counter4--;
return counter4;
}
dataDirty = false;
return 0;
}
public void SetCounter(int num, ushort value)
{
dataDirty = true;
switch (num)
{
case 0:
counter1 = value;
return;
case 1:
counter2 = value;
return;
case 2:
counter3 = value;
return;
case 3:
counter4 = value;
return;
}
dataDirty = false;
}
public bool GetFlag(int index)
{
if (index >= 0 && index < 32)
return (flags & (uint)(1 << index)) != 0;
return false;
}
public uint GetFlags()
{
return flags;
}
public ushort GetCounter(int num)
{
switch (num)
{
case 0:
return counter1;
case 1:
return counter2;
case 2:
return counter3;
case 3:
return counter4;
}
return 0;
}
public void Save()
{
Database.SaveQuest(owner, parent);
}
}
}

View File

@ -5,7 +5,7 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace Meteor.Map.Actors namespace Meteor.Map.Actors.QuestNS
{ {
class QuestState class QuestState
{ {
@ -49,8 +49,8 @@ namespace Meteor.Map.Actors
} }
} }
private Player Owner; private readonly Player Owner;
private Quest Parent; private readonly Quest Parent;
private Dictionary<uint, QuestENpc> CurrentENPCs = new Dictionary<uint, QuestENpc>(); private Dictionary<uint, QuestENpc> CurrentENPCs = new Dictionary<uint, QuestENpc>();
private Dictionary<uint, QuestENpc> OldENPCs = new Dictionary<uint, QuestENpc>(); private Dictionary<uint, QuestENpc> OldENPCs = new Dictionary<uint, QuestENpc>();
@ -58,7 +58,6 @@ namespace Meteor.Map.Actors
{ {
Owner = owner; Owner = owner;
Parent = parent; Parent = parent;
UpdateState();
} }
public void AddENpc(uint classId, byte flagType = 0, bool isTalkEnabled = true, bool isPushEnabled = false, bool isEmoteEnabled = false, bool isSpawned = false) public void AddENpc(uint classId, byte flagType = 0, bool isTalkEnabled = true, bool isPushEnabled = false, bool isEmoteEnabled = false, bool isSpawned = false)
@ -105,8 +104,15 @@ namespace Meteor.Map.Actors
CurrentENPCs = new Dictionary<uint, QuestENpc>(); CurrentENPCs = new Dictionary<uint, QuestENpc>();
LuaEngine.GetInstance().CallLuaFunctionForReturn(Owner, Parent, "onStateChange", false, currentSeq); LuaEngine.GetInstance().CallLuaFunctionForReturn(Owner, Parent, "onStateChange", false, currentSeq);
foreach (var enpc in OldENPCs) foreach (var enpc in OldENPCs)
Owner.playerSession.UpdateQuestNpcInInstance(enpc.Value); Owner.playerSession.UpdateQuestNpcInInstance(enpc.Value, true);
OldENPCs = null; OldENPCs = null;
} }
public void DeleteState()
{
foreach (var enpc in CurrentENPCs)
Owner.playerSession.UpdateQuestNpcInInstance(enpc.Value, true);
CurrentENPCs.Clear();
}
} }
} }

View File

@ -7,7 +7,7 @@ using System.Linq;
using System.Text; using System.Text;
using System.Threading.Tasks; using System.Threading.Tasks;
namespace Meteor.Map.Actors namespace Meteor.Map.Actors.QuestNS
{ {
class QuestStateManager class QuestStateManager
{ {
@ -21,16 +21,30 @@ namespace Meteor.Map.Actors
private readonly Bitstream GCRankBitfield = new Bitstream(SCENARIO_MAX, true); private readonly Bitstream GCRankBitfield = new Bitstream(SCENARIO_MAX, true);
private List<Quest> ActiveQuests = new List<Quest>(); private List<Quest> ActiveQuests = new List<Quest>();
private Dictionary<uint, QuestState> QuestStateTable = new Dictionary<uint, QuestState>();
public QuestStateManager(Player player) public QuestStateManager(Player player)
{ {
this.player = player; this.player = player;
} }
public void Init() public void Init(Quest[] questScenario)
{ {
// Preload any quests that the player loaded
if (questScenario != null)
{
foreach (var quest in questScenario)
{
if (quest != null)
{
ActiveQuests.Add(quest);
AvailableQuestsBitfield.Set(quest.GetQuestId() - SCENARIO_START);
}
}
}
// Init MinLv // Init MinLv
QuestData[] minLvl = Server.GetQuestGamedataByMaxLvl(player.GetHighestLevel(), true); QuestGameData[] minLvl = Server.GetQuestGamedataByMaxLvl(player.GetHighestLevel(), true);
foreach (var questData in minLvl) foreach (var questData in minLvl)
MinLevelBitfield.Set(questData.Id - SCENARIO_START); MinLevelBitfield.Set(questData.Id - SCENARIO_START);
@ -43,28 +57,29 @@ namespace Meteor.Map.Actors
else else
PrereqBitfield.Clear(questData.Id - SCENARIO_START); PrereqBitfield.Clear(questData.Id - SCENARIO_START);
} }
ComputeAvailable(); ComputeAvailable();
} }
public void UpdateLevel(int level) public void UpdateLevel(int level)
{ {
QuestData[] updated = Server.GetQuestGamedataByMaxLvl(level); QuestGameData[] updated = Server.GetQuestGamedataByMaxLvl(level);
foreach (var questData in updated) foreach (var questData in updated)
MinLevelBitfield.Set(questData.Id - SCENARIO_START); MinLevelBitfield.Set(questData.Id - SCENARIO_START);
ComputeAvailable(); ComputeAvailable();
} }
public void UpdateQuestComplete(Quest quest) public void UpdateQuestCompleted(Quest quest)
{ {
QuestData[] updated = Server.GetQuestGamedataByPrerequisite(quest.GetQuestId()); QuestGameData[] updated = Server.GetQuestGamedataByPrerequisite(quest.GetQuestId());
foreach (var questData in updated) foreach (var questData in updated)
PrereqBitfield.Set(questData.Id - SCENARIO_START); PrereqBitfield.Set(questData.Id - SCENARIO_START);
ComputeAvailable(); ComputeAvailable();
} }
public void QuestAdded(Quest quest) public void UpdateQuestAbandoned()
{ {
ActiveQuests.Remove(quest); ComputeAvailable();
} }
private void ComputeAvailable() private void ComputeAvailable()
@ -90,9 +105,9 @@ namespace Meteor.Map.Actors
int index = i * 8 + shift; int index = i * 8 + shift;
Quest quest = (Quest)Server.GetStaticActors(0xA0F00000 | (SCENARIO_START + (uint)index)); Quest quest = (Quest)Server.GetStaticActors(0xA0F00000 | (SCENARIO_START + (uint)index));
if (!AvailableQuestsBitfield.Get(index)) if (!AvailableQuestsBitfield.Get(index))
ActiveQuests.Add(new Quest(player, quest)); AddActiveQuest(quest);
else else
ActiveQuests.Remove(quest); RemoveActiveQuest(quest);
} }
} }
} }
@ -100,6 +115,39 @@ namespace Meteor.Map.Actors
AvailableQuestsBitfield.SetTo(result); AvailableQuestsBitfield.SetTo(result);
} }
public void ForceAddActiveQuest(Quest questInstance)
{
ActiveQuests.Add(questInstance);
QuestStateTable.Add(questInstance.Id, questInstance.GetQuestState());
}
private void AddActiveQuest(Quest staticQuest)
{
Quest instance = new Quest(player, staticQuest);
ActiveQuests.Add(instance);
QuestStateTable.Add(staticQuest.Id, instance.GetQuestState());
}
private void RemoveActiveQuest(Quest staticQuest)
{
// Do not remove quests in the player's journal
if (player.HasQuest(staticQuest.GetQuestId()))
return;
ActiveQuests.Remove(staticQuest);
if (QuestStateTable.ContainsKey(staticQuest.Id))
{
QuestStateTable[staticQuest.Id].DeleteState();
QuestStateTable.Remove(staticQuest.Id);
}
}
public Quest GetActiveQuest(uint id)
{
return ActiveQuests.Find(quest => quest.GetQuestId() == id);
}
public Quest[] GetQuestsForNpc(Npc npc) public Quest[] GetQuestsForNpc(Npc npc)
{ {
return ActiveQuests.FindAll(quest => quest.IsQuestENPC(player, npc)).ToArray(); return ActiveQuests.FindAll(quest => quest.IsQuestENPC(player, npc)).ToArray();

View File

@ -20,6 +20,7 @@ along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
*/ */
using Meteor.Common; using Meteor.Common;
using Meteor.Map.Actors.QuestNS;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
using System.IO; using System.IO;
@ -98,7 +99,7 @@ namespace Meteor.Map.Actors
if (actorType.Equals("Command")) if (actorType.Equals("Command"))
actor = new Command(id, actorName); actor = new Command(id, actorName);
else if (actorType.Equals("Quest")) else if (actorType.Equals("Quest"))
actor = new Quest(id, actorName); actor = new Quest(id, actorName, output);
//else if (actorType.Equals("Status")) //else if (actorType.Equals("Status"))
//mStaticActors.Add(id, new Status(id, actorName)); //mStaticActors.Add(id, new Status(id, actorName));
else if (actorType.Equals("Judge")) else if (actorType.Equals("Judge"))

View File

@ -6,7 +6,7 @@ using System.Threading.Tasks;
namespace Meteor.Map.DataObjects namespace Meteor.Map.DataObjects
{ {
class QuestData class QuestGameData
{ {
public uint Id { get; } public uint Id { get; }
public string ClassName { get; } public string ClassName { get; }
@ -15,7 +15,7 @@ namespace Meteor.Map.DataObjects
public int MinLevel { get; } public int MinLevel { get; }
public int MinGCRank { get; } public int MinGCRank { get; }
public QuestData(uint id, string className, string name, uint prereq, int minLv, int minGcRank) public QuestGameData(uint id, string className, string name, uint prereq, int minLv, int minGcRank)
{ {
Id = id; Id = id;
ClassName = className; ClassName = className;

View File

@ -25,8 +25,8 @@ using Meteor.Map.Actors;
using Meteor.Map.packets.send.actor; using Meteor.Map.packets.send.actor;
using System.Collections.Generic; using System.Collections.Generic;
using Meteor.Map.actors.chara.npc; using Meteor.Map.actors.chara.npc;
using static Meteor.Map.Actors.Quest; using Meteor.Map.Actors.QuestNS;
using static Meteor.Map.Actors.QuestState; using static Meteor.Map.Actors.QuestNS.QuestState;
namespace Meteor.Map.DataObjects namespace Meteor.Map.DataObjects
{ {

View File

@ -28,12 +28,13 @@ using Meteor.Map.utils;
using Meteor.Map.packets.send.player; using Meteor.Map.packets.send.player;
using Meteor.Map.DataObjects; using Meteor.Map.DataObjects;
using Meteor.Map.Actors; using Meteor.Map.Actors;
using Meteor.Map.Actors.QuestNS;
using Meteor.Map.actors.chara.player; using Meteor.Map.actors.chara.player;
using Meteor.Map.packets.receive.supportdesk; using Meteor.Map.packets.receive.supportdesk;
using Meteor.Map.actors.chara.npc; using Meteor.Map.actors.chara.npc;
using Meteor.Map.actors.chara.ai; using Meteor.Map.actors.chara.ai;
using Meteor.Map.packets.send.actor.battle; using Meteor.Map.packets.send.actor.battle;
using Meteor.Map.DataObjects;
using System.Security.Cryptography; using System.Security.Cryptography;
namespace Meteor.Map namespace Meteor.Map
@ -72,11 +73,11 @@ namespace Meteor.Map
return id; return id;
} }
public static Dictionary<uint, QuestData> GetQuestGamedata() public static Dictionary<uint, QuestGameData> GetQuestGamedata()
{ {
using (var conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD))) using (var conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{ {
Dictionary<uint, QuestData> gamedataQuests = new Dictionary<uint, QuestData>(); Dictionary<uint, QuestGameData> gamedataQuests = new Dictionary<uint, QuestGameData>();
try try
{ {
@ -88,8 +89,7 @@ namespace Meteor.Map
className, className,
questName, questName,
prerequisite, prerequisite,
minLevel, minLevel
minGCRank
FROM gamedata_quests FROM gamedata_quests
"; ";
@ -104,8 +104,8 @@ namespace Meteor.Map
string name = reader.GetString("questName"); string name = reader.GetString("questName");
uint prerequisite = reader.GetUInt32("prerequisite"); uint prerequisite = reader.GetUInt32("prerequisite");
ushort minLevel = reader.GetUInt16("minLevel"); ushort minLevel = reader.GetUInt16("minLevel");
ushort minRank = reader.GetUInt16("minGCRank"); //ushort minRank = reader.GetUInt16("minGCRank");
gamedataQuests.Add(questId, new QuestData(questId, code, name, prerequisite, minLevel, minRank)); gamedataQuests.Add(questId, new QuestGameData(questId, code, name, prerequisite, minLevel, 0));
} }
} }
} }
@ -544,6 +544,8 @@ namespace Meteor.Map
string query; string query;
MySqlCommand cmd; MySqlCommand cmd;
QuestData qData = quest.GetData();
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD))) using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{ {
try try
@ -564,10 +566,14 @@ namespace Meteor.Map
cmd.Parameters.AddWithValue("@slot", slot); cmd.Parameters.AddWithValue("@slot", slot);
cmd.Parameters.AddWithValue("@questId", 0xFFFFF & quest.Id); cmd.Parameters.AddWithValue("@questId", 0xFFFFF & quest.Id);
cmd.Parameters.AddWithValue("@sequence", quest.GetSequence()); cmd.Parameters.AddWithValue("@sequence", quest.GetSequence());
cmd.Parameters.AddWithValue("@flags", quest.GetFlags());
cmd.Parameters.AddWithValue("@counter1", quest.GetCounter(1)); if (qData != null)
cmd.Parameters.AddWithValue("@counter2", quest.GetCounter(2)); {
cmd.Parameters.AddWithValue("@counter3", quest.GetCounter(3)); cmd.Parameters.AddWithValue("@flags", qData.GetFlags());
cmd.Parameters.AddWithValue("@counter1", qData.GetCounter(1));
cmd.Parameters.AddWithValue("@counter2", qData.GetCounter(2));
cmd.Parameters.AddWithValue("@counter3", qData.GetCounter(3));
}
cmd.ExecuteNonQuery(); cmd.ExecuteNonQuery();
} }
@ -1218,11 +1224,13 @@ namespace Meteor.Map
ushort counter1 = reader.GetUInt16("counter1"); ushort counter1 = reader.GetUInt16("counter1");
ushort counter2 = reader.GetUInt16("counter2"); ushort counter2 = reader.GetUInt16("counter2");
ushort counter3 = reader.GetUInt16("counter3"); ushort counter3 = reader.GetUInt16("counter3");
//ushort counter4 = reader.GetUInt16("counter4");
Quest baseQuest = (Quest) Server.GetStaticActors(questId); Quest baseQuest = (Quest) Server.GetStaticActors(questId);
player.playerWork.questScenario[index] = questId; player.playerWork.questScenario[index] = questId;
player.questScenario[index] = new Quest(player, baseQuest, sequence, flags, counter1, counter2, counter3); player.questScenario[index] = new Quest(player, baseQuest, sequence);
player.questScenario[index].SetData(flags, counter1, counter2, counter3, 0);
} }
} }

View File

@ -27,7 +27,6 @@ using Meteor.Map.packets.receive.events;
using Meteor.Map.packets.send; using Meteor.Map.packets.send;
using Meteor.Map.packets.send.events; using Meteor.Map.packets.send.events;
using MoonSharp.Interpreter; using MoonSharp.Interpreter;
using MoonSharp.Interpreter.Interop;
using MoonSharp.Interpreter.Loaders; using MoonSharp.Interpreter.Loaders;
using System; using System;
using System.Collections.Generic; using System.Collections.Generic;
@ -37,11 +36,11 @@ using Meteor.Map.actors.area;
using System.Threading; using System.Threading;
using Meteor.Map.actors.chara.ai; using Meteor.Map.actors.chara.ai;
using Meteor.Map.actors.chara.ai.controllers; using Meteor.Map.actors.chara.ai.controllers;
using Meteor.Map.DataObjects;
using Meteor.Map.actors.chara.player; using Meteor.Map.actors.chara.player;
using Meteor.Map.Actors.Chara; using Meteor.Map.Actors.Chara;
using Meteor.Map.DataObjects.chara; using Meteor.Map.DataObjects.chara;
using Meteor.Map.actors.chara; using Meteor.Map.actors.chara;
using Meteor.Map.Actors.QuestNS;
namespace Meteor.Map.lua namespace Meteor.Map.lua
{ {
@ -78,6 +77,7 @@ namespace Meteor.Map.lua
UserData.RegisterType<Command>(); UserData.RegisterType<Command>();
UserData.RegisterType<Npc>(); UserData.RegisterType<Npc>();
UserData.RegisterType<Quest>(); UserData.RegisterType<Quest>();
UserData.RegisterType<QuestData>();
UserData.RegisterType<Zone>(); UserData.RegisterType<Zone>();
UserData.RegisterType<InventoryItem>(); UserData.RegisterType<InventoryItem>();
UserData.RegisterType<ItemPackage>(); UserData.RegisterType<ItemPackage>();

View File

@ -180,12 +180,13 @@
<Compile Include="Actors\Group\Work\RelationWork.cs" /> <Compile Include="Actors\Group\Work\RelationWork.cs" />
<Compile Include="Actors\Judge\Judge.cs" /> <Compile Include="Actors\Judge\Judge.cs" />
<Compile Include="Actors\Quest\Quest.cs" /> <Compile Include="Actors\Quest\Quest.cs" />
<Compile Include="Actors\Quest\QuestData.cs" />
<Compile Include="Actors\Quest\QuestState.cs" /> <Compile Include="Actors\Quest\QuestState.cs" />
<Compile Include="Actors\Quest\QuestStateManager.cs" /> <Compile Include="Actors\Quest\QuestStateManager.cs" />
<Compile Include="Actors\StaticActors.cs" /> <Compile Include="Actors\StaticActors.cs" />
<Compile Include="Actors\World\WorldMaster.cs" /> <Compile Include="Actors\World\WorldMaster.cs" />
<Compile Include="DataObjects\GuildleveData.cs" /> <Compile Include="DataObjects\GuildleveData.cs" />
<Compile Include="DataObjects\QuestData.cs" /> <Compile Include="DataObjects\QuestGameData.cs" />
<Compile Include="DataObjects\Recipe.cs" /> <Compile Include="DataObjects\Recipe.cs" />
<Compile Include="DataObjects\RecipeResolver.cs" /> <Compile Include="DataObjects\RecipeResolver.cs" />
<Compile Include="DataObjects\TradeTransaction.cs" /> <Compile Include="DataObjects\TradeTransaction.cs" />

View File

@ -50,7 +50,7 @@ namespace Meteor.Map
private static WorldManager WorldManager; private static WorldManager WorldManager;
private static Dictionary<uint, ItemData> GamedataItems; private static Dictionary<uint, ItemData> GamedataItems;
private static Dictionary<uint, GuildleveData> GamedataGuildleves; private static Dictionary<uint, GuildleveData> GamedataGuildleves;
private static Dictionary<uint, QuestData> GamedataQuests; private static Dictionary<uint, QuestGameData> GamedataQuests;
private static StaticActors StaticActors; private static StaticActors StaticActors;
private PacketProcessor mProcessor; private PacketProcessor mProcessor;
@ -332,7 +332,7 @@ namespace Meteor.Map
return null; return null;
} }
public static QuestData GetQuestGamedata(uint id) public static QuestGameData GetQuestGamedata(uint id)
{ {
if (GamedataQuests.ContainsKey(id)) if (GamedataQuests.ContainsKey(id))
return GamedataQuests[id]; return GamedataQuests[id];
@ -341,7 +341,7 @@ namespace Meteor.Map
} }
public static QuestData[] GetQuestGamedataByMaxLvl(int lvl, bool all = false) public static QuestGameData[] GetQuestGamedataByMaxLvl(int lvl, bool all = false)
{ {
if (all) if (all)
return GamedataQuests.Values.Where(quest => quest.MinLevel > 0 && quest.MinLevel <= lvl).ToArray(); return GamedataQuests.Values.Where(quest => quest.MinLevel > 0 && quest.MinLevel <= lvl).ToArray();
@ -349,17 +349,17 @@ namespace Meteor.Map
return GamedataQuests.Values.Where(quest => quest.MinLevel > 0 && quest.MinLevel == lvl).ToArray(); return GamedataQuests.Values.Where(quest => quest.MinLevel > 0 && quest.MinLevel == lvl).ToArray();
} }
public static QuestData[] GetQuestGamedataByPrerequisite(uint questId) public static QuestGameData[] GetQuestGamedataByPrerequisite(uint questId)
{ {
return GamedataQuests.Values.Where(quest => quest.PrerequisiteQuest == questId).ToArray(); return GamedataQuests.Values.Where(quest => quest.PrerequisiteQuest == questId).ToArray();
} }
public static QuestData[] GetQuestGamedataAllPrerequisite() public static QuestGameData[] GetQuestGamedataAllPrerequisite()
{ {
return GamedataQuests.Values.Where(quest => quest.PrerequisiteQuest != 0).ToArray(); return GamedataQuests.Values.Where(quest => quest.PrerequisiteQuest != 0).ToArray();
} }
public static QuestData[] GetQuestGamedataAllGCRanked() public static QuestGameData[] GetQuestGamedataAllGCRanked()
{ {
return GamedataQuests.Values.Where(quest => quest.MinGCRank != 0).ToArray(); return GamedataQuests.Values.Where(quest => quest.MinGCRank != 0).ToArray();
} }