mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
start of ai based on kjLotus's code on dsp
This commit is contained in:
32
FFXIVClassic Map Server/actors/chara/ai/AIContainer.cs
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32
FFXIVClassic Map Server/actors/chara/ai/AIContainer.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.actors.chara.ai.state;
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using FFXIVClassic_Map_Server.actors.chara.ai.controllers;
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// port of ai code in dsp by kjLotus
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namespace FFXIVClassic_Map_Server.actors.chara.ai
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{
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// todo: actually implement stuff
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class AIContainer
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{
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private Character owner;
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private Controller controller;
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private List<State> states;
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private DateTime latestUpdate;
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private DateTime prevUpdate;
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public AIContainer(Actors.Character actor)
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{
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this.owner = actor;
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}
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public void ChangeController(Controller controller)
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{
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this.controller = controller;
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}
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
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{
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class Controller
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{
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
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{
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class MobController : Controller
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{
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}
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}
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.actors.chara.ai.controllers
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{
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class PlayerController : Controller
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{
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}
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}
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43
FFXIVClassic Map Server/actors/chara/ai/state/AttackState.cs
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43
FFXIVClassic Map Server/actors/chara/ai/state/AttackState.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using FFXIVClassic_Map_Server.Actors;
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namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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{
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class AttackState : State
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{
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public AttackState(Character owner, Character target) :
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base(owner, target)
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{
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this.startTime = DateTime.Now;
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}
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public override void OnStart()
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{
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}
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public override void Update(ref DateTime time)
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{
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}
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public override void OnInterrupt()
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{
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}
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public override void OnComplete()
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{
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}
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public override void TryInterrupt()
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{
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}
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}
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}
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48
FFXIVClassic Map Server/actors/chara/ai/state/State.cs
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48
FFXIVClassic Map Server/actors/chara/ai/state/State.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic.Common;
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namespace FFXIVClassic_Map_Server.actors.chara.ai.state
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{
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class State
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{
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protected Character owner;
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protected Character target;
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protected bool canInterrupt;
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protected bool interrupt;
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protected DateTime startTime;
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protected BasePacket errorPacket;
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public State(Character owner, Character target)
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{
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this.owner = owner;
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this.target = target;
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this.canInterrupt = true;
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this.interrupt = false;
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}
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public virtual void Update(ref DateTime time) { }
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public virtual void OnStart() { }
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public virtual void OnInterrupt() { }
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public virtual void OnComplete() { }
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public virtual void TryInterrupt() { }
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public bool CanInterrupt()
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{
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return canInterrupt;
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}
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public void SetInterrupted(bool interrupt)
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{
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this.interrupt = interrupt;
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}
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}
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}
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22
FFXIVClassic Map Server/actors/chara/ai/utils/AttackUtils.cs
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22
FFXIVClassic Map Server/actors/chara/ai/utils/AttackUtils.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using FFXIVClassic_Map_Server.Actors;
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namespace FFXIVClassic_Map_Server.actors.chara.ai.utils
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{
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static class AttackUtils
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{
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public static int CalculateDamage(ref Character attacker, ref Character defender)
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{
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int dmg = CalculateBaseDamage(ref attacker, ref defender);
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return dmg;
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}
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public static int CalculateBaseDamage(ref Character attacker, ref Character defender)
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{
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return 0;
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}
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}
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}
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