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Begun reimplementing the whole actor system to follow more closely to the client side's system. Packet processor's reference chanced, and all ActorID vars in Actor class were changed to ActorId.
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23
FFXIVClassic Map Server/actors/chara/ParameterTemp.cs
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23
FFXIVClassic Map Server/actors/chara/ParameterTemp.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.dataobjects.chara
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{
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class ParameterTemp
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{
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public int tp = 0;
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public int targetInformation = 0;
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public int[] maxCommandRecastTime = new int[40];
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public float[] forceControl_float_forClientSelf = new float[4];
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public short[] forceControl_int16_forClientSelf = new short[2];
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public int[] otherClassAbilityCount = new int[2];
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public int[] giftCount = new int[2];
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}
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}
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