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Begun reimplementing the whole actor system to follow more closely to the client side's system. Packet processor's reference chanced, and all ActorID vars in Actor class were changed to ActorId.
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51
FFXIVClassic Map Server/actors/chara/player/PlayerWork.cs
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51
FFXIVClassic Map Server/actors/chara/player/PlayerWork.cs
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.dataobjects.chara
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{
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class PlayerWork
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{
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public int tribe;
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public int guardian;
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public int birthdayMonth;
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public int birthdayDay;
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public int initialTown;
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public int restBonusExpRate;
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public int[] questScenario = new int[16];
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public int[] questGuildLeve = new int[8];
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public int questScenarioComplete;
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public int questGuildleveComplete;
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public bool isContentsCommand;
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public int castCommandClient;
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public int castEndClient;
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public int[] comboNextCommandId = new int[2];
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public int comboCostBonusRate;
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public bool isRemainBonusPoint;
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public int[] npcLinkshellChatCalling = new int[64];
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public int[] npcLinkshellChatExtra = new int[64];
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public int variableCommandConfirmWarp;
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public int variableCommandConfirmWarpSender;
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public int variableCommandConfirmWarpSenderByID;
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public int variableCommandConfirmWarpSenderSex;
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public int variableCommandConfirmWarpPlace;
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public int variableCommandConfirmRaise;
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public int variableCommandConfirmRaiseSender;
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public int variableCommandConfirmRaiseSenderByID;
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public int variableCommandConfirmRaiseSenderSex;
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public int variableCommandConfirmRaisePlace;
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}
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}
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