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	Begun reimplementing the whole actor system to follow more closely to the client side's system. Packet processor's reference chanced, and all ActorID vars in Actor class were changed to ActorId.
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								FFXIVClassic Map Server/actors/command/Command.cs
									
									
									
									
									
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								FFXIVClassic Map Server/actors/command/Command.cs
									
									
									
									
									
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							| @@ -0,0 +1,18 @@ | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.dataobjects.actors | ||||
| { | ||||
|     class Command : Actor | ||||
|     { | ||||
|  | ||||
|         public Command(uint actorID, string name) : base(actorID) | ||||
|         { | ||||
|             actorName = name; | ||||
|         } | ||||
|  | ||||
|     } | ||||
| } | ||||
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