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				https://bitbucket.org/Ioncannon/project-meteor-server.git
				synced 2025-05-20 08:26:59 -04:00 
			
		
		
		
	fixed import script, improved db import times, fixed logging and warp command (should be 5000% legit now)
- improved import times for gamedata tables (there's prolly other innodb tables too, i didnt check though) - fixed issue where player wouldnt be readded to zone on warping if destination wasnt valid - corrected typo in warp command lua description - added logger for lua cause i forgot to last time
This commit is contained in:
		| @@ -88,7 +88,7 @@ namespace FFXIVClassic_Map_Server | ||||
|             if (cmd.Any()) | ||||
|             { | ||||
|                 // if client isnt null, take player to be the player actor | ||||
|                 var player = client.GetActor(); | ||||
|                 var player = client?.GetActor(); | ||||
|  | ||||
|                 if (cmd.Equals("help")) | ||||
|                 { | ||||
|   | ||||
| @@ -53,6 +53,7 @@ | ||||
|     <!-- add your logging rules here --> | ||||
|     <logger name='*' minlevel='Trace' writeTo='file' /> | ||||
|     <logger name='FFXIVClassic_Map_Server.Program' minlevel='Trace' writeTo='console' /> | ||||
|     <logger name='FFXIVClassic_Map_Server.lua.*' minlevel='Trace' writeTo='console' /> | ||||
|     <logger name='FFXIVClassic_Map_Server.packets.*' minlevel='Debug' writeTo='packets' /> | ||||
|     <!-- | ||||
|     Write all events with minimal level of Debug (So Debug, Info, Warn, Error and Fatal, but not Trace)  to "f" | ||||
|   | ||||
| @@ -360,12 +360,10 @@ namespace FFXIVClassic_Map_Server | ||||
|         //Moves actor to new zone, and sends packets to spawn at the given coords. | ||||
|         public void DoZoneChange(Player player, uint destinationZoneId, string destinationPrivateArea, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation) | ||||
|         { | ||||
|             Area oldZone; | ||||
|  | ||||
|             Area oldZone = player.zone; | ||||
|             //Remove player from currentZone if transfer else it's login | ||||
|             if (player.zone != null) | ||||
|             { | ||||
|                 oldZone = player.zone; | ||||
|                 oldZone.RemoveActorFromZone(player); | ||||
|             } | ||||
|  | ||||
| @@ -376,9 +374,20 @@ namespace FFXIVClassic_Map_Server | ||||
|                 newArea = GetZone(destinationZoneId); | ||||
|             else | ||||
|                 newArea = GetZone(destinationZoneId).GetPrivateArea(destinationPrivateArea, 0); | ||||
|  | ||||
|             //This server does not contain that zoneId | ||||
|             if (newArea == null) | ||||
|             { | ||||
|                 if (oldZone != null) | ||||
|                 { | ||||
|                     oldZone.AddActorToZone(player); | ||||
|                 } | ||||
|  | ||||
|                 var message = "WorldManager.DoZoneChange: unable to change areas, new area is not valid."; | ||||
|                 player.SendMessage(SendMessagePacket.MESSAGE_TYPE_SYSTEM, "[Debug]", message); | ||||
|                 Program.Log.Debug(message); | ||||
|                 return; | ||||
|             } | ||||
|  | ||||
|             newArea.AddActorToZone(player); | ||||
|  | ||||
|   | ||||
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