Fixed NLog config for map server. Added some debug printouts while testing.

This commit is contained in:
Filip Maj
2016-08-29 09:03:48 -04:00
parent 37b098e87a
commit 06e7ea59f4
4 changed files with 12 additions and 5 deletions

View File

@@ -35,7 +35,9 @@ namespace FFXIVClassic_World_Server
while (SendPacketQueue.Count > 0)
{
BasePacket packet = SendPacketQueue.Take();
BasePacket packet = SendPacketQueue.Take();
packet.DebugPrintPacket();
byte[] packetBytes = packet.GetPacketBytes();

View File

@@ -136,6 +136,7 @@ namespace FFXIVClassic_World_Server
public void OnReceiveSubPacketFromZone(ZoneServer zoneServer, SubPacket subpacket)
{
subpacket.DebugPrintSubPacket();
uint sessionId = subpacket.header.targetId;
if (mZoneSessionList.ContainsKey(sessionId))