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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Fixed bug where when a mob was insta-killed they would disappear (not die). More renames for action -> result. Reverted result packet unknown from 0x801 to 0x810. Added hitnum. Fixed isolation.
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@@ -33,7 +33,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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binWriter.Seek(0x20, SeekOrigin.Begin);
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binWriter.Write((UInt32)1); //Num actions (always 1 for this)
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binWriter.Write((UInt16)commandId);
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binWriter.Write((UInt16)0x801); //?
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binWriter.Write((UInt16)0x810); //?
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binWriter.Write((UInt32)action.targetId);
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@@ -42,7 +42,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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binWriter.Write((UInt32)action.effectId);
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binWriter.Write((Byte)action.param);
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binWriter.Write((Byte)1); //?
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binWriter.Write((Byte)action.hitNum);
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}
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}
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@@ -33,7 +33,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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binWriter.Seek(0x20, SeekOrigin.Begin);
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binWriter.Write((UInt32)max); //Num actions
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binWriter.Write((UInt16)commandId);
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binWriter.Write((UInt16)0x818); //?
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binWriter.Write((UInt16)0x810); //?
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binWriter.Seek(0x28, SeekOrigin.Begin);
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for (int i = 0; i < max; i++)
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