mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
Removed duplicate 0xD9 packet. Renamed 0xD8 to SetActorBGPropertiesPacket.
This commit is contained in:
parent
516564a896
commit
08477780f8
@ -201,8 +201,7 @@
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<Compile Include="packets\send\actor\SetActorIconPacket.cs" />
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<Compile Include="packets\send\actor\SetActorIconPacket.cs" />
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<Compile Include="packets\send\actor\SetActorSubStatPacket.cs" />
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<Compile Include="packets\send\actor\SetActorSubStatPacket.cs" />
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<Compile Include="packets\send\actor\SetActorStatusPacket.cs" />
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<Compile Include="packets\send\actor\SetActorStatusPacket.cs" />
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<Compile Include="packets\send\actor\_0xD9Packet.cs" />
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<Compile Include="packets\send\actor\SetActorBGPropertiesPacket.cs" />
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<Compile Include="packets\send\actor\_0xD8Packet.cs" />
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<Compile Include="packets\send\actor\_0xFPacket.cs" />
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<Compile Include="packets\send\actor\_0xFPacket.cs" />
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<Compile Include="packets\send\groups\CreateNamedGroup.cs" />
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<Compile Include="packets\send\groups\CreateNamedGroup.cs" />
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<Compile Include="packets\send\groups\CreateNamedGroupMultiple.cs" />
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<Compile Include="packets\send\groups\CreateNamedGroupMultiple.cs" />
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@ -187,7 +187,7 @@ namespace FFXIVClassic_Map_Server.Actors
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subpackets.Add(CreateSpawnPositonPacket(0x0));
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subpackets.Add(CreateSpawnPositonPacket(0x0));
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if (isMapObj)
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if (isMapObj)
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subpackets.Add(_0xD8Packet.BuildPacket(actorId, instance, layout));
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subpackets.Add(SetActorBGPropertiesPacket.BuildPacket(actorId, instance, layout));
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else
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else
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subpackets.Add(CreateAppearancePacket());
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subpackets.Add(CreateAppearancePacket());
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@ -5,7 +5,7 @@ using System;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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{
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class _0xD8Packet
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class SetActorBGPropertiesPacket
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{
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{
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public const ushort OPCODE = 0x00D8;
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public const ushort OPCODE = 0x00D8;
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public const uint PACKET_SIZE = 0x28;
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public const uint PACKET_SIZE = 0x28;
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@ -1,29 +0,0 @@
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using System.IO;
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using FFXIVClassic.Common;
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using System;
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using System.Text;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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{
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class _0xD9Packet
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{
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public const ushort OPCODE = 0x00D9;
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public const uint PACKET_SIZE = 0x28;
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public static SubPacket BuildPacket(uint sourceActorId, string anim)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write(Encoding.ASCII.GetBytes(anim), 0, Encoding.ASCII.GetByteCount(anim) >= 4 ? 4 : Encoding.ASCII.GetByteCount(anim));
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}
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}
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return new SubPacket(OPCODE, sourceActorId, data);
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}
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}
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}
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