Removed duplicate 0xD9 packet. Renamed 0xD8 to SetActorBGPropertiesPacket.

This commit is contained in:
Filip Maj 2017-06-27 17:36:47 -04:00
parent 516564a896
commit 08477780f8
4 changed files with 3 additions and 33 deletions

View File

@ -201,8 +201,7 @@
<Compile Include="packets\send\actor\SetActorIconPacket.cs" /> <Compile Include="packets\send\actor\SetActorIconPacket.cs" />
<Compile Include="packets\send\actor\SetActorSubStatPacket.cs" /> <Compile Include="packets\send\actor\SetActorSubStatPacket.cs" />
<Compile Include="packets\send\actor\SetActorStatusPacket.cs" /> <Compile Include="packets\send\actor\SetActorStatusPacket.cs" />
<Compile Include="packets\send\actor\_0xD9Packet.cs" /> <Compile Include="packets\send\actor\SetActorBGPropertiesPacket.cs" />
<Compile Include="packets\send\actor\_0xD8Packet.cs" />
<Compile Include="packets\send\actor\_0xFPacket.cs" /> <Compile Include="packets\send\actor\_0xFPacket.cs" />
<Compile Include="packets\send\groups\CreateNamedGroup.cs" /> <Compile Include="packets\send\groups\CreateNamedGroup.cs" />
<Compile Include="packets\send\groups\CreateNamedGroupMultiple.cs" /> <Compile Include="packets\send\groups\CreateNamedGroupMultiple.cs" />

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@ -187,7 +187,7 @@ namespace FFXIVClassic_Map_Server.Actors
subpackets.Add(CreateSpawnPositonPacket(0x0)); subpackets.Add(CreateSpawnPositonPacket(0x0));
if (isMapObj) if (isMapObj)
subpackets.Add(_0xD8Packet.BuildPacket(actorId, instance, layout)); subpackets.Add(SetActorBGPropertiesPacket.BuildPacket(actorId, instance, layout));
else else
subpackets.Add(CreateAppearancePacket()); subpackets.Add(CreateAppearancePacket());

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@ -5,7 +5,7 @@ using System;
namespace FFXIVClassic_Map_Server.packets.send.actor namespace FFXIVClassic_Map_Server.packets.send.actor
{ {
class _0xD8Packet class SetActorBGPropertiesPacket
{ {
public const ushort OPCODE = 0x00D8; public const ushort OPCODE = 0x00D8;
public const uint PACKET_SIZE = 0x28; public const uint PACKET_SIZE = 0x28;

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@ -1,29 +0,0 @@
using System.IO;
using FFXIVClassic.Common;
using System;
using System.Text;
namespace FFXIVClassic_Map_Server.packets.send.actor
{
class _0xD9Packet
{
public const ushort OPCODE = 0x00D9;
public const uint PACKET_SIZE = 0x28;
public static SubPacket BuildPacket(uint sourceActorId, string anim)
{
byte[] data = new byte[PACKET_SIZE - 0x20];
using (MemoryStream mem = new MemoryStream(data))
{
using (BinaryWriter binWriter = new BinaryWriter(mem))
{
binWriter.Write(Encoding.ASCII.GetBytes(anim), 0, Encoding.ASCII.GetByteCount(anim) >= 4 ? 4 : Encoding.ASCII.GetByteCount(anim));
}
}
return new SubPacket(OPCODE, sourceActorId, data);
}
}
}