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				synced 2025-05-20 08:26:59 -04:00 
			
		
		
		
	Started to implement private areas. Works mostly, but only one instance is created. All the push triggers work more or less except bounding box.
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		@@ -1,4 +1,5 @@
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using FFXIVClassic_Lobby_Server.packets;
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using FFXIVClassic_Map_Server.actors;
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using System;
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using System.Collections.Generic;
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using System.IO;
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@@ -11,26 +12,24 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
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    class SetPushEventConditionWithTriggerBox
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    {
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        public const ushort OPCODE = 0x0175;
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        public const uint PACKET_SIZE = 0x58;
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        public const uint PACKET_SIZE = 0x60;
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        public static SubPacket buildPacket(uint playerActorID, uint sourceActorID)
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        public static SubPacket buildPacket(uint playerActorID, uint sourceActorID, EventList.PushBoxEventCondition condition)
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        {
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            byte[] data = new byte[PACKET_SIZE - 0x20];
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            string eventName = "";
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            using (MemoryStream mem = new MemoryStream(data))
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            {
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                using (BinaryWriter binWriter = new BinaryWriter(mem))
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                {
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                    binWriter.Write((Single)0.0f);
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                    binWriter.Write((UInt32)0);
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                    binWriter.Write((Single)0.0f);
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                    binWriter.Seek(4, SeekOrigin.Current);
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                    binWriter.Write((UInt32)condition.size);
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                    binWriter.Write((UInt32)0x1A5);
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                    binWriter.Write((UInt32)4);
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                    binWriter.Seek(8, SeekOrigin.Current);
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                    binWriter.Write((Byte)(condition.outwards ? 0x11 : 0x1)); //If == 0x10, Inverted Bounding Box
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                    binWriter.Write((Byte)0);
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                    binWriter.Write((Byte)0);
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                    binWriter.Write((Byte)0);
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                    binWriter.Write(Encoding.ASCII.GetBytes(eventName), 0, Encoding.ASCII.GetByteCount(eventName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(eventName));
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                    binWriter.Write((Byte)(condition.silent ? 0x1 : 0x0)); //Silent Trigger;
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                    binWriter.Write(Encoding.ASCII.GetBytes(condition.conditionName), 0, Encoding.ASCII.GetByteCount(condition.conditionName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(condition.conditionName));
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                }
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            }
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