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	Added things for testing mapobjs.
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		| @@ -0,0 +1,31 @@ | ||||
| using FFXIVClassic.Common; | ||||
| using System; | ||||
| using System.IO; | ||||
|  | ||||
| using FFXIVClassic.Common; | ||||
| using System.Text; | ||||
|  | ||||
| namespace  FFXIVClassic_Map_Server.packets.send.actor | ||||
| { | ||||
|     class PlayBGAnimation | ||||
|     { | ||||
|         public const ushort OPCODE = 0x00D9; | ||||
|         public const uint PACKET_SIZE = 0x28; | ||||
|  | ||||
|         public static SubPacket BuildPacket(uint playerActorID, uint targetActorID, string animName) | ||||
|         { | ||||
|             byte[] data = new byte[PACKET_SIZE - 0x20]; | ||||
|            | ||||
|             using (MemoryStream mem = new MemoryStream(data)) | ||||
|             { | ||||
|                 using (BinaryWriter binWriter = new BinaryWriter(mem)) | ||||
|                 { | ||||
|                     binWriter.Write(Encoding.ASCII.GetBytes(animName), 0, Encoding.ASCII.GetByteCount(animName) > 0x8 ? 0x8 : Encoding.ASCII.GetByteCount(animName)); | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             return new SubPacket(OPCODE, playerActorID, targetActorID, data);             | ||||
|         } | ||||
|  | ||||
|     } | ||||
| } | ||||
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