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				synced 2025-05-20 08:26:59 -04:00 
			
		
		
		
	Implemented the emote and notice event conditions.
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		@@ -1,4 +1,5 @@
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using FFXIVClassic_Lobby_Server.packets;
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using FFXIVClassic_Map_Server.actors;
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using System;
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using System.Collections.Generic;
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using System.IO;
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@@ -13,7 +14,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
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        public const ushort OPCODE = 0x016C;
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        public const uint PACKET_SIZE = 0x48;
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        public static SubPacket buildPacket(uint playerActorID, uint sourceActorID, byte unknown1, byte unknown2, ushort emoteId, string conditionName)
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        public static SubPacket buildPacket(uint playerActorID, uint sourceActorID, EventList.EmoteEventCondition condition)
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        {
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            byte[] data = new byte[PACKET_SIZE - 0x20];
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@@ -21,10 +22,10 @@ namespace FFXIVClassic_Map_Server.packets.send.actor.events
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            {
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                using (BinaryWriter binWriter = new BinaryWriter(mem))
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                {
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                    binWriter.Write((Byte)unknown1);
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                    binWriter.Write((Byte)unknown2);
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                    binWriter.Write((UInt16)emoteId);
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                    binWriter.Write(Encoding.ASCII.GetBytes(conditionName), 0, Encoding.ASCII.GetByteCount(conditionName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(conditionName));
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                    binWriter.Write((Byte)condition.unknown1);
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                    binWriter.Write((Byte)condition.unknown2);
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                    binWriter.Write((UInt16)condition.emoteId);
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                    binWriter.Write(Encoding.ASCII.GetBytes(condition.conditionName), 0, Encoding.ASCII.GetByteCount(condition.conditionName) >= 0x24 ? 0x24 : Encoding.ASCII.GetByteCount(condition.conditionName));
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                }
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            }
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