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https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Checks and fixes for lua.
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@@ -63,12 +63,6 @@ namespace FFXIVClassic_Map_Server.Actors
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for (int i = 0; i < 32; i++ )
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charaWork.property[i] = (byte)(((int)actorClass.propertyFlags >> i) & 1);
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if (className.Equals("JellyfishScenarioLimsaLv00"))
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{
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charaWork.property[2] = 1;
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npcWork.hateType = 1;
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}
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npcWork.pushCommand = actorClass.pushCommand;
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npcWork.pushCommandSub = actorClass.pushCommandSub;
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npcWork.pushCommandPriority = actorClass.pushCommandPriority;
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@@ -99,6 +93,11 @@ namespace FFXIVClassic_Map_Server.Actors
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if (lParams != null && lParams.Count >= 3 && lParams[2].typeID == 0 && (int)lParams[2].value == 0)
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isStatic = true;
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else
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{
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charaWork.property[2] = 1;
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npcWork.hateType = 1;
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}
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if (lParams == null)
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{
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@@ -140,6 +139,10 @@ namespace FFXIVClassic_Map_Server.Actors
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{
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subpackets.Add(_0xD8Packet.BuildPacket(actorId, playerActorId, 0xB09, 0x1af));
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}
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else if (uniqueIdentifier.Equals("closed_gridania_gate"))
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{
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subpackets.Add(_0xD8Packet.BuildPacket(actorId, playerActorId, 0xB79, 0x141));
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}
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else if (uniqueIdentifier.Equals("uldah_mapshipport_1"))
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{
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subpackets.Add(_0xD8Packet.BuildPacket(actorId, playerActorId, 0xdc5, 0x1af));
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