mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Renamed Inventory class to ItemPackage to reflect client naming.
This commit is contained in:
@@ -1075,12 +1075,12 @@ namespace FFXIVClassic_Map_Server
|
||||
}
|
||||
}
|
||||
|
||||
player.GetItemPackage(Inventory.NORMAL).InitList(GetItemPackage(player, 0, Inventory.NORMAL));
|
||||
player.GetItemPackage(Inventory.KEYITEMS).InitList(GetItemPackage(player, 0, Inventory.KEYITEMS));
|
||||
player.GetItemPackage(Inventory.CURRENCY_CRYSTALS).InitList(GetItemPackage(player, 0, Inventory.CURRENCY_CRYSTALS));
|
||||
player.GetItemPackage(Inventory.BAZAAR).InitList(GetBazaar(player));
|
||||
player.GetItemPackage(Inventory.MELDREQUEST).InitList(GetItemPackage(player, 0, Inventory.MELDREQUEST));
|
||||
player.GetItemPackage(Inventory.LOOT).InitList(GetItemPackage(player, 0, Inventory.LOOT));
|
||||
player.GetItemPackage(ItemPackage.NORMAL).InitList(GetItemPackage(player, 0, ItemPackage.NORMAL));
|
||||
player.GetItemPackage(ItemPackage.KEYITEMS).InitList(GetItemPackage(player, 0, ItemPackage.KEYITEMS));
|
||||
player.GetItemPackage(ItemPackage.CURRENCY_CRYSTALS).InitList(GetItemPackage(player, 0, ItemPackage.CURRENCY_CRYSTALS));
|
||||
player.GetItemPackage(ItemPackage.BAZAAR).InitList(GetBazaar(player));
|
||||
player.GetItemPackage(ItemPackage.MELDREQUEST).InitList(GetItemPackage(player, 0, ItemPackage.MELDREQUEST));
|
||||
player.GetItemPackage(ItemPackage.LOOT).InitList(GetItemPackage(player, 0, ItemPackage.LOOT));
|
||||
|
||||
player.GetEquipment().SetEquipment(GetEquipment(player, player.charaWork.parameterSave.state_mainSkill[0]));
|
||||
}
|
||||
@@ -1123,7 +1123,7 @@ namespace FFXIVClassic_Map_Server
|
||||
{
|
||||
ushort equipSlot = reader.GetUInt16(0);
|
||||
ulong uniqueItemId = reader.GetUInt16(1);
|
||||
InventoryItem item = player.GetItemPackage(Inventory.NORMAL).GetItemByUniqueId(uniqueItemId);
|
||||
InventoryItem item = player.GetItemPackage(ItemPackage.NORMAL).GetItemByUniqueId(uniqueItemId);
|
||||
equipment[equipSlot] = item;
|
||||
}
|
||||
}
|
||||
|
Reference in New Issue
Block a user