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Renamed Inventory class to ItemPackage to reflect client naming.
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@@ -30,11 +30,11 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
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private ushort inventoryCapacity;
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private ushort inventoryCode;
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private InventoryItem[] list;
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private Inventory normalInventory;
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private ItemPackage normalInventory;
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private bool writeToDB = true;
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public Equipment(Player ownerPlayer, Inventory normalInventory, ushort capacity, ushort code)
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public Equipment(Player ownerPlayer, ItemPackage normalInventory, ushort capacity, ushort code)
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{
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owner = ownerPlayer;
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inventoryCapacity = capacity;
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@@ -63,7 +63,7 @@ namespace FFXIVClassic_Map_Server.actors.chara.player
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}
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}
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toPlayer.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, 0x23, Inventory.EQUIPMENT_OTHERPLAYER));
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toPlayer.QueuePacket(InventorySetBeginPacket.BuildPacket(owner.actorId, 0x23, ItemPackage.EQUIPMENT_OTHERPLAYER));
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int currentIndex = 0;
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while (true)
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