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	Fixed bug with old "findActor" code since private areas were added. Add scripts for npcs in echo during limsa opening.
This commit is contained in:
		| @@ -0,0 +1,13 @@ | ||||
| require ("global") | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
| 	man0l1Quest = player:GetQuest("Man0l1"); | ||||
| 	 | ||||
| 	if (man0l1Quest ~= nil) then	 | ||||
| 		if (triggerName == "talkDefault") then | ||||
| 			callClientFunction(player, "delegateEvent", player, man0l1Quest, "processEvent010_2");		 | ||||
| 			player:EndEvent(); | ||||
| 		end		 | ||||
| 	end | ||||
|  | ||||
| end | ||||
| @@ -0,0 +1,13 @@ | ||||
| require ("global") | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
| 	man0l1Quest = player:GetQuest("Man0l1"); | ||||
| 	 | ||||
| 	if (man0l1Quest ~= nil) then	 | ||||
| 		if (triggerName == "talkDefault") then | ||||
| 			callClientFunction(player, "delegateEvent", player, man0l1Quest, "processEvent010_5");		 | ||||
| 			player:EndEvent(); | ||||
| 		end		 | ||||
| 	end | ||||
|  | ||||
| end | ||||
| @@ -0,0 +1,13 @@ | ||||
| require ("global") | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
| 	man0l1Quest = player:GetQuest("Man0l1"); | ||||
| 	 | ||||
| 	if (man0l1Quest ~= nil) then	 | ||||
| 		if (triggerName == "talkDefault") then | ||||
| 			callClientFunction(player, "delegateEvent", player, man0l1Quest, "processEvent010_4");		 | ||||
| 			player:EndEvent(); | ||||
| 		end		 | ||||
| 	end | ||||
|  | ||||
| end | ||||
| @@ -4,7 +4,7 @@ function onSpawn(player, npc) | ||||
| 	man0l1Quest = player:GetQuest("Man0l1");	 | ||||
| 	 | ||||
| 	if (man0l1Quest ~= nil) then		 | ||||
| 		npc:SetQuestGraphic(player, 0x2); | ||||
| 		npc:SetQuestGraphic(player, 0x3); | ||||
| 	end | ||||
| end | ||||
|  | ||||
|   | ||||
| @@ -0,0 +1,13 @@ | ||||
| require ("global") | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
| 	man0l1Quest = player:GetQuest("Man0l1"); | ||||
| 	 | ||||
| 	if (man0l1Quest ~= nil) then	 | ||||
| 		if (triggerName == "talkDefault") then | ||||
| 			callClientFunction(player, "delegateEvent", player, man0l1Quest, "processEvent010_7");		 | ||||
| 			player:EndEvent(); | ||||
| 		end		 | ||||
| 	end | ||||
|  | ||||
| end | ||||
| @@ -0,0 +1,13 @@ | ||||
| require ("global") | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
| 	man0l1Quest = player:GetQuest("Man0l1"); | ||||
| 	 | ||||
| 	if (man0l1Quest ~= nil) then	 | ||||
| 		if (triggerName == "talkDefault") then | ||||
| 			callClientFunction(player, "delegateEvent", player, man0l1Quest, "processEvent010_6");		 | ||||
| 			player:EndEvent(); | ||||
| 		end		 | ||||
| 	end | ||||
|  | ||||
| end | ||||
| @@ -0,0 +1,13 @@ | ||||
| require ("global") | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
| 	man0l1Quest = player:GetQuest("Man0l1"); | ||||
| 	 | ||||
| 	if (man0l1Quest ~= nil) then	 | ||||
| 		if (triggerName == "talkDefault") then | ||||
| 			callClientFunction(player, "delegateEvent", player, man0l1Quest, "processEvent010_7");		 | ||||
| 			player:EndEvent(); | ||||
| 		end		 | ||||
| 	end | ||||
|  | ||||
| end | ||||
| @@ -0,0 +1,13 @@ | ||||
| require ("global") | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
| 	man0l1Quest = player:GetQuest("Man0l1"); | ||||
| 	 | ||||
| 	if (man0l1Quest ~= nil) then	 | ||||
| 		if (triggerName == "talkDefault") then | ||||
| 			callClientFunction(player, "delegateEvent", player, man0l1Quest, "processEvent010_3");		 | ||||
| 			player:EndEvent(); | ||||
| 		end		 | ||||
| 	end | ||||
|  | ||||
| end | ||||
| @@ -0,0 +1,13 @@ | ||||
| require ("global") | ||||
|  | ||||
| function onEventStarted(player, npc, triggerName) | ||||
| 	man0l1Quest = player:GetQuest("Man0l1"); | ||||
| 	 | ||||
| 	if (man0l1Quest ~= nil) then	 | ||||
| 		if (triggerName == "talkDefault") then | ||||
| 			callClientFunction(player, "delegateEvent", player, man0l1Quest, "processEvent010_8");		 | ||||
| 			player:EndEvent(); | ||||
| 		end		 | ||||
| 	end | ||||
|  | ||||
| end | ||||
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