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Merged in xdemolish/ffxiv-classic-server/gg (pull request #20)
readded functions to utils (note to self: read both files before merging)
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commit
0c435d91c9
@ -1,4 +1,5 @@
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using System;
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using System.IO;
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using System.Text;
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namespace FFXIVClassic.Common
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@ -13,7 +14,7 @@ namespace FFXIVClassic.Common
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for (var i = 0; i < 256; i++)
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{
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var s = i.ToString("X2");
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result[i] = s[0] + ((uint) s[1] << 16);
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result[i] = s[0] + ((uint)s[1] << 16);
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}
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return result;
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}
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@ -28,13 +29,13 @@ namespace FFXIVClassic.Common
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var hexChars = "0123456789ABCDEF".ToCharArray();
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var offsetBlock = 8 + 3;
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var byteBlock = offsetBlock + bytesPerLine*3 + (bytesPerLine - 1)/8 + 2;
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var byteBlock = offsetBlock + bytesPerLine * 3 + (bytesPerLine - 1) / 8 + 2;
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var lineLength = byteBlock + bytesPerLine + Environment.NewLine.Length;
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var line = (new string(' ', lineLength - Environment.NewLine.Length) + Environment.NewLine).ToCharArray();
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var numLines = (bytes.Length + bytesPerLine - 1)/bytesPerLine;
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var numLines = (bytes.Length + bytesPerLine - 1) / bytesPerLine;
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var sb = new StringBuilder(numLines*lineLength);
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var sb = new StringBuilder(numLines * lineLength);
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for (var i = 0; i < bytes.Length; i += bytesPerLine)
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{
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@ -70,7 +71,7 @@ namespace FFXIVClassic.Common
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var by = bytes[i + j];
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line[hexColumn] = hexChars[(by >> 4) & 0xF];
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line[hexColumn + 1] = hexChars[by & 0xF];
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line[charColumn] = by < 32 ? '.' : (char) by;
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line[charColumn] = by < 32 ? '.' : (char)by;
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}
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hexColumn += 3;
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@ -89,7 +90,7 @@ namespace FFXIVClassic.Common
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var currentTime = DateTime.Now;
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var zuluTime = currentTime.ToUniversalTime();
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var unixEpoch = new DateTime(1970, 1, 1);
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unixTimeStamp = (uint) zuluTime.Subtract(unixEpoch).TotalSeconds;
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unixTimeStamp = (uint)zuluTime.Subtract(unixEpoch).TotalSeconds;
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return unixTimeStamp;
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}
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@ -100,7 +101,7 @@ namespace FFXIVClassic.Common
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var currentTime = DateTime.Now;
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var zuluTime = currentTime.ToUniversalTime();
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var unixEpoch = new DateTime(1970, 1, 1);
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unixTimeStamp = (ulong) zuluTime.Subtract(unixEpoch).TotalMilliseconds;
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unixTimeStamp = (ulong)zuluTime.Subtract(unixEpoch).TotalMilliseconds;
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return unixTimeStamp;
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}
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@ -127,7 +128,7 @@ namespace FFXIVClassic.Common
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public static int SwapEndian(int input)
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{
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var inputAsUint = (uint) input;
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var inputAsUint = (uint)input;
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input = (int)
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(((inputAsUint >> 24) & 0xff) |
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@ -151,7 +152,7 @@ namespace FFXIVClassic.Common
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// Initialize the hash to a 'random' value
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var h = seed ^ (uint) len;
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var h = seed ^ (uint)len;
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// Mix 4 bytes at a time into the hash
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@ -160,7 +161,7 @@ namespace FFXIVClassic.Common
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{
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h *= m;
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var k = (uint) BitConverter.ToInt32(data, dataIndex);
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var k = (uint)BitConverter.ToInt32(data, dataIndex);
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k = ((k >> 24) & 0xff) | // move byte 3 to byte 0
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((k << 8) & 0xff0000) | // move byte 1 to byte 2
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((k >> 8) & 0xff00) | // move byte 2 to byte 1
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@ -180,10 +181,10 @@ namespace FFXIVClassic.Common
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switch (len)
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{
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case 3:
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h ^= (uint) data[0] << 16;
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h ^= (uint)data[0] << 16;
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goto case 2;
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case 2:
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h ^= (uint) data[len - 2] << 8;
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h ^= (uint)data[len - 2] << 8;
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goto case 1;
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case 1:
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h ^= data[len - 1];
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@ -204,7 +205,7 @@ namespace FFXIVClassic.Common
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public static byte[] ConvertBoolArrayToBinaryStream(bool[] array)
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{
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var data = new byte[array.Length/8 + (array.Length%8 != 0 ? 1 : 0)];
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var data = new byte[array.Length / 8 + (array.Length % 8 != 0 ? 1 : 0)];
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var dataCounter = 0;
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for (var i = 0; i < array.Length; i += 8)
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@ -213,7 +214,7 @@ namespace FFXIVClassic.Common
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{
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if (i + bitCount >= array.Length)
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break;
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data[dataCounter] = (byte) (((array[i + bitCount] ? 1 : 0) << 7 - bitCount) | data[dataCounter]);
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data[dataCounter] = (byte)(((array[i + bitCount] ? 1 : 0) << 7 - bitCount) | data[dataCounter]);
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}
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dataCounter++;
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}
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@ -225,10 +226,130 @@ namespace FFXIVClassic.Common
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{
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var lookup = "0123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ";
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var secondDigit = lookup.Substring((int) Math.Floor(number/(double) lookup.Length), 1);
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var firstDigit = lookup.Substring(number%lookup.Length, 1);
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var secondDigit = lookup.Substring((int)Math.Floor(number / (double)lookup.Length), 1);
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var firstDigit = lookup.Substring(number % lookup.Length, 1);
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return secondDigit + firstDigit;
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}
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public static string FFXIVLoginStringDecodeBinary(string path)
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{
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Console.OutputEncoding = System.Text.Encoding.UTF8;
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byte[] data = File.ReadAllBytes(path);
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int offset = 0x5405a;
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//int offset = 0x5425d;
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//int offset = 0x53ea0;
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while (true)
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{
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string result = "";
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uint key = (uint)data[offset + 0] << 8 | data[offset + 1];
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uint key2 = data[offset + 2];
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key = RotateRight(key, 1) & 0xFFFF;
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key -= 0x22AF;
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key &= 0xFFFF;
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key2 = key2 ^ key;
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key = RotateRight(key, 1) & 0xFFFF;
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key -= 0x22AF;
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key &= 0xFFFF;
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uint finalKey = key;
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key = data[offset + 3];
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uint count = (key2 & 0xFF) << 8;
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key = key ^ finalKey;
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key &= 0xFF;
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count |= key;
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int count2 = 0;
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while (count != 0)
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{
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uint encrypted = data[offset + 4 + count2];
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finalKey = RotateRight(finalKey, 1) & 0xFFFF;
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finalKey -= 0x22AF;
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finalKey &= 0xFFFF;
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encrypted = encrypted ^ (finalKey & 0xFF);
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result += (char)encrypted;
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count--;
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count2++;
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}
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offset += 4 + count2;
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}
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}
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public static string FFXIVLoginStringDecode(byte[] data)
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{
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string result = "";
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uint key = (uint)data[0] << 8 | data[1];
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uint key2 = data[2];
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key = RotateRight(key, 1) & 0xFFFF;
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key -= 0x22AF;
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key2 = key2 ^ key;
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key = RotateRight(key, 1) & 0xFFFF;
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key -= 0x22AF;
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uint finalKey = key;
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key = data[3];
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uint count = (key2 & 0xFF) << 8;
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key = key ^ finalKey;
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key &= 0xFF;
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count |= key;
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int count2 = 0;
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while (count != 0)
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{
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uint encrypted = data[4 + count2];
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finalKey = RotateRight(finalKey, 1) & 0xFFFF;
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finalKey -= 0x22AF;
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encrypted = encrypted ^ (finalKey & 0xFF);
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result += (char)encrypted;
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count--;
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count2++;
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}
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return result;
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}
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public static byte[] FFXIVLoginStringEncode(uint key, string text)
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{
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key = key & 0xFFFF;
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uint count = 0;
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byte[] asciiBytes = Encoding.ASCII.GetBytes(text);
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byte[] result = new byte[4 + text.Length];
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for (count = 0; count < text.Length; count++)
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{
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result[result.Length - count - 1] = (byte)(asciiBytes[asciiBytes.Length - count - 1] ^ (key & 0xFF));
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key += 0x22AF;
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key &= 0xFFFF;
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key = RotateLeft(key, 1) & 0xFFFF;
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}
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count = count ^ key;
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result[3] = (byte)(count & 0xFF);
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key += 0x22AF & 0xFFFF;
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key = RotateLeft(key, 1) & 0xFFFF;
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result[2] = (byte)(key & 0xFF);
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key += 0x22AF & 0xFFFF;
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key = RotateLeft(key, 1) & 0xFFFF;
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result[1] = (byte)(key & 0xFF);
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result[0] = (byte)((key >> 8) & 0xFF);
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return result;
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}
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public static uint RotateLeft(uint value, int bits)
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{
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return (value << bits) | (value >> (16 - bits));
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}
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public static uint RotateRight(uint value, int bits)
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{
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return (value >> bits) | (value << (16 - bits));
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}
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}
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}
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