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Added bazaar scripts and missing class file.
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FFXIVClassic Map Server/dataobjects/GameEvent.cs
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65
FFXIVClassic Map Server/dataobjects/GameEvent.cs
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@ -0,0 +1,65 @@
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using FFXIVClassic_Map_Server.Actors;
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using MoonSharp.Interpreter;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.dataobjects
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{
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class GameEvent
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{
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private string eventName;
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private uint ownerActorId;
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private Player playerActor;
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private Actor ownerActor;
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private Coroutine coroutine;
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private uint hashCode;
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public GameEvent(String eventName, Player player, Actor owner)
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{
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this.eventName = eventName;
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this.playerActor = player;
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this.ownerActor = owner;
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this.ownerActorId = owner.actorId;
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hashCode = (uint)new Tuple<uint, uint, string>(player.actorId, owner.actorId, eventName).GetHashCode();
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}
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public string GetEventName()
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{
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return eventName;
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}
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public uint GetOwnerActorId()
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{
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return ownerActorId;
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}
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public Player GetPlayerActor()
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{
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return playerActor;
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}
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public Actor GetOwnerActor()
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{
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return ownerActor;
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}
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public Coroutine GetCoroutine()
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{
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return coroutine;
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}
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public void SetCoroutine(Coroutine coroutine)
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{
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this.coroutine = coroutine;
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}
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public uint GetUniqueEventId()
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{
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return hashCode;
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}
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}
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}
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29
data/scripts/commands/BazaarCheckCommand.lua
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29
data/scripts/commands/BazaarCheckCommand.lua
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--[[
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BazaarCheckCommand Script
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Handles what happens when you examine a player's bazaar
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--]]
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require ("global")
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function onEventStarted(player, actor, triggerName, name, arg1, arg2, arg3, bazaarActorId)
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local bazaarActor = nil;
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if (name ~= nil) then
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bazaarActor = player:GetZone():FindPCInZone(name);
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elseif (bazaarActorId ~= nil) then
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bazaarActor = player:GetZone():FindActorInArea(bazaarActorId);
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end
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if (bazaarActor ~= nil) then
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callClientFunction(player, "delegateCommand", GetStaticActor("BazaarCheckCommand"), "processChackBazaar");
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else
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--Show error
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end
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player:EndEvent();
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end
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@ -13,25 +13,42 @@ function onEventStarted(player, actor, triggerName, rewardItem, seekItem, bazaar
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local originalReward = nil;
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local originalSeek = nil;
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--Handle special case for offers
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if (seekItem == nil) then
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originalSeek = player:GetItemPackage(0):GetItemAtSlot(rewardItem.seekSlot);
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originalReward = player:GetItemPackage(0):GetItemAtSlot(rewardItem.offerSlot);
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end
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--Handle Reward
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if (type(rewardItem) == "number") then
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rewardItem = GetWorldManager():CreateItem(rewardItem, rewardAmount);
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player:RemoveItem(1000001, rewardAmount);
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elseif (seekItem == nil) then
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rewardItem = originalReward;
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if (bazaarMode ~= 11) then
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rewardItem = GetWorldManager():CreateItem(rewardItem.itemId, rewardAmount, rewardItem.quality, rewardItem.modifiers);
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end
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else
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rewardItem = player:GetItem(rewardItem);
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originalReward = rewardItem;
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if (bazaarMode ~= 11) then
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rewardItem = GetWorldManager():CreateItem(rewardItem.itemId, rewardAmount, rewardItem.quality);
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rewardItem = GetWorldManager():CreateItem(rewardItem.itemId, rewardAmount, rewardItem.quality, rewardItem.modifiers);
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end
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end
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--Handle Seek
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if (type(seekItem) == "number") then
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seekItem = GetWorldManager():CreateItem(seekItem, rewardAmount);
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seekItem = GetWorldManager():CreateItem(seekItem, seekAmount);
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elseif (seekItem == nil) then
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seekItem = originalSeek;
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if (bazaarMode ~= 11) then
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seekItem = GetWorldManager():CreateItem(seekItem.itemId, seekAmount, seekItem.quality, seekItem.modifiers);
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end
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else
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seekItem = player:GetItem(seekItem);
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originalSeek = seekItem;
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if (bazaarMode ~= 11) then
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seekItem = GetWorldManager():CreateItem(seekItem.itemId, seekAmount, seekItem.quality);
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seekItem = GetWorldManager():CreateItem(seekItem.itemId, seekAmount, seekItem.quality, seekItem.modifiers);
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end
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end
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51
data/scripts/commands/BazaarTradeCommand.lua
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51
data/scripts/commands/BazaarTradeCommand.lua
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@ -0,0 +1,51 @@
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--[[
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BazaarTradeCommand Script
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Handles bazaar trade
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All bazaar args have a Reward (The item the person who fufills the request gets) and a Seek (The item the player wants, either gil or an item).
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--]]
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function onEventStarted(player, actor, triggerName, rewardItem, seekItemOrCost, seekAmount, arg1, bazaarActorId, rewardAmount, rewardItemId, nameIndex, arg2, type9ItemIds)
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local originalReward = nil;
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local originalSeek = nil;
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local bazaarActor = nil;
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--Get the bazaar actor
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if (bazaarActorId ~= nil) then
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bazaarActor = player:GetZone():FindActorInArea(bazaarActorId);
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end
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--Abort if no actor
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if (bazaarActor == nil) then
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player:EndEvent();
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return;
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end
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--If seekItem is a number, we are buying an item (ExecuteBazaarBuy)
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if (type(seekItemOrCost) == "number") then
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if (player:GetCurrentGil() >= seekItemOrCost) then
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if (GetWorldManager():BazaarBuyOperation(bazaarActor, player, bazaarActor:GetItem(rewardItem), rewardAmount, seekItemOrCost)) then
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else
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end
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else
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--Show no gil error
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end
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else --Else we are fufilling a sought out item (ExecuteBazaarSell)
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local rewardItem = player:GetItem(rewardItem);
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local seekItem = player:GetItem(seekItemOrCost);
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if (rewardItem ~= nil and seekItem ~= nil) then
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if (GetWorldManager():BazaarSellOperation(bazaarActor, player, rewardItem, rewardAmount, seekItem, seekAmount)) then
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else
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end
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else
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end
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end
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player:EndEvent();
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end
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@ -8,6 +8,8 @@ Handles canceling bazaar items
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function onEventStarted(player, actor, triggerName, rewardItem, arg1, bazaarType, arg2, bazaarActor, rewardAmount, seekAmount, arg3, arg4, type9ItemIds)
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GetWorldManager():RemoveFromBazaar(player, player:GetItem(rewardItem));
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player:EndEvent();
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end
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@ -58,7 +58,7 @@ function onEventStarted(player, actor, triggerName, invActionInfo, param1, param
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--Equip Item
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if (invActionInfo ~= nil) then
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item = player:GetInventory(0):GetItemAtSlot(invActionInfo.slot);
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item = player:GetItemPackage(0):GetItemAtSlot(invActionInfo.slot);
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equipItem(player, equipSlot, item);
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player:SendAppearance();
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--Unequip Item
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@ -10,6 +10,6 @@ The param "itemDBIds" has the vars: item1 and item2.
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--]]
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function onEventStarted(player, actor, triggerName, itemReference, targetPackage, sourcePackage, arg1, arg2, unknown, arg3, arg4, arg5, type9ItemIds)
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player:GetInventory(targetPackage):RemoveItemAtSlot(itemReference.slot);
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player:GetItemPackage(itemReference.itemPackage):RemoveItemAtSlot(itemReference.slot);
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player:EndEvent();
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end
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