Figured out most of the battle action packets; 0x139, 0x13a, 0x13b.

This commit is contained in:
Filip Maj
2016-02-07 15:28:08 -05:00
parent 6d8064aa6c
commit 0d880b6b75
5 changed files with 152 additions and 7 deletions

View File

@@ -124,6 +124,8 @@
<Compile Include="packets\send\actor\ActorDoEmotePacket.cs" />
<Compile Include="packets\send\actor\ActorInstantiatePacket.cs" />
<Compile Include="packets\send\actor\BattleAction1Packet.cs" />
<Compile Include="packets\send\actor\battle\BattleAction.cs" />
<Compile Include="packets\send\actor\battle\DoBattleActionX10Packet.cs" />
<Compile Include="packets\send\actor\DeleteAllActorsPacket.cs" />
<Compile Include="packets\send\actor\events\SetEventStatus.cs" />
<Compile Include="packets\send\actor\events\SetNoticeEventCondition.cs" />
@@ -134,7 +136,7 @@
<Compile Include="packets\send\actor\events\SetPushEventConditionWithCircle.cs" />
<Compile Include="packets\send\actor\_0x132Packet.cs" />
<Compile Include="packets\send\actor\SetActorIsZoningPacket.cs" />
<Compile Include="packets\send\actor\DoBattleActionPacket.cs" />
<Compile Include="packets\send\actor\battle\DoBattleActionSinglePacket.cs" />
<Compile Include="packets\send\actor\inventory\EquipmentChangePacket.cs" />
<Compile Include="packets\send\actor\inventory\InventoryBeginChangePacket.cs" />
<Compile Include="packets\send\actor\inventory\InventoryEndChangePacket.cs" />