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	Figured out most of the battle action packets; 0x139, 0x13a, 0x13b.
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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{
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    class BattleAction
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    {
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        public uint targetId;
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        public ushort amount;
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        public ushort worldMasterTextId;
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        public uint effectId;
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        public byte param;
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        public byte unknown;
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    }
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}
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