mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-04-02 19:42:05 -04:00
Figured out most of the battle action packets; 0x139, 0x13a, 0x13b.
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parent
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@ -124,6 +124,8 @@
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<Compile Include="packets\send\actor\ActorDoEmotePacket.cs" />
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<Compile Include="packets\send\actor\ActorDoEmotePacket.cs" />
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<Compile Include="packets\send\actor\ActorInstantiatePacket.cs" />
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<Compile Include="packets\send\actor\ActorInstantiatePacket.cs" />
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<Compile Include="packets\send\actor\BattleAction1Packet.cs" />
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<Compile Include="packets\send\actor\BattleAction1Packet.cs" />
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<Compile Include="packets\send\actor\battle\BattleAction.cs" />
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<Compile Include="packets\send\actor\battle\DoBattleActionX10Packet.cs" />
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<Compile Include="packets\send\actor\DeleteAllActorsPacket.cs" />
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<Compile Include="packets\send\actor\DeleteAllActorsPacket.cs" />
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<Compile Include="packets\send\actor\events\SetEventStatus.cs" />
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<Compile Include="packets\send\actor\events\SetEventStatus.cs" />
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<Compile Include="packets\send\actor\events\SetNoticeEventCondition.cs" />
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<Compile Include="packets\send\actor\events\SetNoticeEventCondition.cs" />
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@ -134,7 +136,7 @@
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<Compile Include="packets\send\actor\events\SetPushEventConditionWithCircle.cs" />
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<Compile Include="packets\send\actor\events\SetPushEventConditionWithCircle.cs" />
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<Compile Include="packets\send\actor\_0x132Packet.cs" />
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<Compile Include="packets\send\actor\_0x132Packet.cs" />
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<Compile Include="packets\send\actor\SetActorIsZoningPacket.cs" />
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<Compile Include="packets\send\actor\SetActorIsZoningPacket.cs" />
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<Compile Include="packets\send\actor\DoBattleActionPacket.cs" />
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<Compile Include="packets\send\actor\battle\DoBattleActionSinglePacket.cs" />
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<Compile Include="packets\send\actor\inventory\EquipmentChangePacket.cs" />
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<Compile Include="packets\send\actor\inventory\EquipmentChangePacket.cs" />
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<Compile Include="packets\send\actor\inventory\InventoryBeginChangePacket.cs" />
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<Compile Include="packets\send\actor\inventory\InventoryBeginChangePacket.cs" />
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<Compile Include="packets\send\actor\inventory\InventoryEndChangePacket.cs" />
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<Compile Include="packets\send\actor\inventory\InventoryEndChangePacket.cs" />
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@ -0,0 +1,18 @@
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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{
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class BattleAction
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{
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public uint targetId;
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public ushort amount;
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public ushort worldMasterTextId;
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public uint effectId;
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public byte param;
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public byte unknown;
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}
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}
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@ -6,14 +6,14 @@ using System.Linq;
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using System.Text;
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using System.Text;
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using System.Threading.Tasks;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.actor
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namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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{
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{
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class DoBattleActionPacket
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class BattleActionX01Packet
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{
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{
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public const ushort OPCODE = 0x0139;
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public const ushort OPCODE = 0x0139;
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public const uint PACKET_SIZE = 0x58;
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public const uint PACKET_SIZE = 0x58;
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public static SubPacket buildPacket(uint playerActorID, uint sourceActorId, uint targetActorId, uint animationId, uint effectId, ushort worldMasterTextId, ushort commandId, ushort amount, byte dirOrBody)
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public static SubPacket buildPacket(uint playerActorID, uint sourceActorId, uint targetActorId, uint animationId, uint effectId, ushort worldMasterTextId, ushort commandId, ushort amount, byte param)
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{
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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byte[] data = new byte[PACKET_SIZE - 0x20];
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@ -27,8 +27,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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//Missing... last value is float, string in here as well?
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//Missing... last value is float, string in here as well?
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binWriter.Seek(0x20, SeekOrigin.Begin);
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binWriter.Seek(0x20, SeekOrigin.Begin);
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binWriter.Write((UInt16)1); //? Crashes if changed
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binWriter.Write((UInt32)1); //Num actions (always 1 for this)
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binWriter.Write((UInt16)0); //?
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binWriter.Write((UInt16)commandId);
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binWriter.Write((UInt16)commandId);
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binWriter.Write((UInt16)810); //?
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binWriter.Write((UInt16)810); //?
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@ -39,7 +38,7 @@ namespace FFXIVClassic_Map_Server.packets.send.actor
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binWriter.Write((UInt32)effectId);
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binWriter.Write((UInt32)effectId);
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binWriter.Write((Byte)dirOrBody);
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binWriter.Write((Byte)param);
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binWriter.Write((Byte)1); //?
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binWriter.Write((Byte)1); //?
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}
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}
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}
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}
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@ -0,0 +1,63 @@
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using FFXIVClassic_Lobby_Server.packets;
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using FFXIVClassic_Map_Server.packets.send.actor.battle;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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{
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class BattleActionX10Packet
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{
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public const ushort OPCODE = 0x013A;
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public const uint PACKET_SIZE = 0xD8;
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public static SubPacket buildPacket(uint playerActorID, uint sourceActorId, uint animationId, ushort commandId, BattleAction[] actionList)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)sourceActorId);
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binWriter.Write((UInt32)animationId);
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//Missing... last value is float, string in here as well?
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binWriter.Write((UInt32) actionList.Length); //Num actions (always 1 for this)
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binWriter.Write((UInt16)commandId);
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binWriter.Write((UInt16)810); //?
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binWriter.Seek(0x20, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((UInt32)action.targetId);
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binWriter.Seek(0x50, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((UInt16)action.amount);
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binWriter.Seek(0x64, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((UInt16)action.worldMasterTextId);
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binWriter.Seek(0x78, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((UInt32)action.effectId);
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binWriter.Seek(0xA0, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((Byte)action.param);
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binWriter.Seek(0xAA, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((Byte)action.unknown);
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}
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}
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return new SubPacket(OPCODE, sourceActorId, playerActorID, data);
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}
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}
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}
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@ -0,0 +1,63 @@
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using FFXIVClassic_Lobby_Server.packets;
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using FFXIVClassic_Map_Server.packets.send.actor.battle;
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using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace FFXIVClassic_Map_Server.packets.send.actor.battle
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{
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class BattleActionX18Packet
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{
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public const ushort OPCODE = 0x013B;
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public const uint PACKET_SIZE = 0x148;
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public static SubPacket buildPacket(uint playerActorID, uint sourceActorId, uint animationId, ushort commandId, BattleAction[] actionList)
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{
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byte[] data = new byte[PACKET_SIZE - 0x20];
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using (MemoryStream mem = new MemoryStream(data))
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{
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using (BinaryWriter binWriter = new BinaryWriter(mem))
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{
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binWriter.Write((UInt32)sourceActorId);
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binWriter.Write((UInt32)animationId);
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//Missing... last value is float, string in here as well?
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binWriter.Write((UInt32) actionList.Length); //Num actions (always 1 for this)
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binWriter.Write((UInt16)commandId);
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binWriter.Write((UInt16)810); //?
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binWriter.Seek(0x58, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((UInt32)action.targetId);
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binWriter.Seek(0xA0, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((UInt16)action.amount);
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binWriter.Seek(0xC4, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((UInt16)action.worldMasterTextId);
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binWriter.Seek(0xE8, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((UInt32)action.effectId);
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binWriter.Seek(0x130, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((Byte)action.param);
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binWriter.Seek(0x142, SeekOrigin.Begin);
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foreach (BattleAction action in actionList)
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binWriter.Write((Byte)action.unknown);
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}
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}
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return new SubPacket(OPCODE, sourceActorId, playerActorID, data);
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}
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}
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}
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