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	Finished figuring out and implementing the last friend list and black list packets.
This commit is contained in:
		| @@ -0,0 +1,46 @@ | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send.social | ||||
| { | ||||
|     class FriendStatusPacket | ||||
|     { | ||||
|         public const ushort OPCODE = 0x01CF; | ||||
|         public const uint PACKET_SIZE = 0x686; | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID, Tuple<long, bool>[] friendStatus) | ||||
|         { | ||||
|             byte[] data = new byte[PACKET_SIZE - 0x20]; | ||||
|  | ||||
|             using (MemoryStream mem = new MemoryStream(data)) | ||||
|             { | ||||
|                 using (BinaryWriter binWriter = new BinaryWriter(mem)) | ||||
|                 { | ||||
|                     binWriter.Write((UInt32)0); | ||||
|                     int max; | ||||
|  | ||||
|                     if (friendStatus.Length <= 200) | ||||
|                         max = friendStatus.Length; | ||||
|                     else | ||||
|                         max = 200; | ||||
|  | ||||
|                     binWriter.Write((UInt32)max); | ||||
|  | ||||
|                     for (int i = 0; i < max; i++) | ||||
|                     { | ||||
|                         binWriter.Write((UInt64)friendStatus[i].Item1); | ||||
|                         binWriter.Write((UInt64)(friendStatus[i].Item2 ? 1 : 0)); | ||||
|                     } | ||||
|  | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             return new SubPacket(OPCODE, playerActorID, playerActorID, data); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -13,7 +13,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social | ||||
|         public const ushort OPCODE = 0x01CC; | ||||
|         public const uint PACKET_SIZE = 0x067; | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID, bool isSuccess, uint index, bool isOnline, string nameToAdd) | ||||
|         public static SubPacket buildPacket(uint playerActorID, bool isSuccess, long id, bool isOnline, string nameToAdd) | ||||
|         { | ||||
|             byte[] data = new byte[PACKET_SIZE - 0x20]; | ||||
|  | ||||
| @@ -21,8 +21,7 @@ namespace FFXIVClassic_Map_Server.packets.send.social | ||||
|             { | ||||
|                 using (BinaryWriter binWriter = new BinaryWriter(mem)) | ||||
|                 { | ||||
|                     binWriter.Write((UInt32)index); | ||||
|                     binWriter.Write((UInt32)0); | ||||
|                     binWriter.Write((UInt64)id); | ||||
|                     binWriter.Write((byte)(isOnline ? 1 : 0)); | ||||
|                     binWriter.Write((byte)(isSuccess ? 1 : 0)); | ||||
|                     binWriter.Write(Encoding.ASCII.GetBytes(nameToAdd), 0, Encoding.ASCII.GetByteCount(nameToAdd) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(nameToAdd)); | ||||
|   | ||||
| @@ -0,0 +1,44 @@ | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send.social | ||||
| { | ||||
|     class SendBlacklistPacket | ||||
|     { | ||||
|         public const ushort OPCODE = 0x01CB; | ||||
|         public const uint PACKET_SIZE = 0x686; | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID, string[] blacklistedNames, ref int offset) | ||||
|         { | ||||
|             byte[] data = new byte[PACKET_SIZE - 0x20]; | ||||
|  | ||||
|             using (MemoryStream mem = new MemoryStream(data)) | ||||
|             { | ||||
|                 using (BinaryWriter binWriter = new BinaryWriter(mem)) | ||||
|                 {                     | ||||
|                     binWriter.Write((UInt32)0); | ||||
|                     int max; | ||||
|  | ||||
|                     if (blacklistedNames.Length - offset <= 0x32) | ||||
|                         max = blacklistedNames.Length - offset; | ||||
|                     else | ||||
|                         max = 0x32; | ||||
|  | ||||
|                     binWriter.Write((UInt32)max); | ||||
|  | ||||
|                     for (int i = 0; i < max; i++ ) | ||||
|                         binWriter.Write(Encoding.ASCII.GetBytes(blacklistedNames[i]), 0, Encoding.ASCII.GetByteCount(blacklistedNames[i]) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(blacklistedNames[i])); | ||||
|  | ||||
|                     offset += max; | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             return new SubPacket(OPCODE, playerActorID, playerActorID, data); | ||||
|         } | ||||
|     } | ||||
| } | ||||
| @@ -0,0 +1,47 @@ | ||||
| using FFXIVClassic_Lobby_Server.packets; | ||||
| using System; | ||||
| using System.Collections.Generic; | ||||
| using System.IO; | ||||
| using System.Linq; | ||||
| using System.Text; | ||||
| using System.Threading.Tasks; | ||||
|  | ||||
| namespace FFXIVClassic_Map_Server.packets.send.social | ||||
| { | ||||
|     class SendFriendlistPacket | ||||
|     { | ||||
|         public const ushort OPCODE = 0x01CE; | ||||
|         public const uint PACKET_SIZE = 0x686; | ||||
|  | ||||
|         public static SubPacket buildPacket(uint playerActorID, Tuple<long, string>[] friends, ref int offset) | ||||
|         { | ||||
|             byte[] data = new byte[PACKET_SIZE - 0x20]; | ||||
|  | ||||
|             using (MemoryStream mem = new MemoryStream(data)) | ||||
|             { | ||||
|                 using (BinaryWriter binWriter = new BinaryWriter(mem)) | ||||
|                 {                     | ||||
|                     binWriter.Write((UInt32)0); | ||||
|                     int max; | ||||
|  | ||||
|                     if (friends.Length - offset <= 0x32) | ||||
|                         max = friends.Length - offset; | ||||
|                     else | ||||
|                         max = 0x32; | ||||
|  | ||||
|                     binWriter.Write((UInt32)max); | ||||
|  | ||||
|                     for (int i = 0; i < max; i++) | ||||
|                     { | ||||
|                         binWriter.Write(Encoding.ASCII.GetBytes(friends[i].Item2), 0, Encoding.ASCII.GetByteCount(friends[i].Item2) >= 0x20 ? 0x20 : Encoding.ASCII.GetByteCount(friends[i].Item2)); | ||||
|                         binWriter.Write((UInt64)friends[i].Item1); | ||||
|                     } | ||||
|  | ||||
|                     offset += max; | ||||
|                 } | ||||
|             } | ||||
|  | ||||
|             return new SubPacket(OPCODE, playerActorID, playerActorID, data); | ||||
|         } | ||||
|     } | ||||
| } | ||||
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