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synced 2025-04-02 19:42:05 -04:00
Finished writing final datastructure for items. Did some cleanup in server.
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parent
e72f1d3dcf
commit
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@ -100,6 +100,7 @@
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<Compile Include="dataobjects\DBWorld.cs" />
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<Compile Include="dataobjects\DBWorld.cs" />
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<Compile Include="dataobjects\InventoryItem.cs" />
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<Compile Include="dataobjects\InventoryItem.cs" />
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<Compile Include="dataobjects\ConnectedPlayer.cs" />
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<Compile Include="dataobjects\ConnectedPlayer.cs" />
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<Compile Include="dataobjects\Item.cs" />
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<Compile Include="dataobjects\RecruitmentDetails.cs" />
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<Compile Include="dataobjects\RecruitmentDetails.cs" />
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<Compile Include="dataobjects\SearchEntry.cs" />
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<Compile Include="dataobjects\SearchEntry.cs" />
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<Compile Include="lua\LuaEngine.cs" />
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<Compile Include="lua\LuaEngine.cs" />
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@ -34,11 +34,11 @@ namespace FFXIVClassic_Lobby_Server
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private Dictionary<uint,ConnectedPlayer> mConnectedPlayerList = new Dictionary<uint,ConnectedPlayer>();
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private Dictionary<uint,ConnectedPlayer> mConnectedPlayerList = new Dictionary<uint,ConnectedPlayer>();
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private List<ClientConnection> mConnectionList = new List<ClientConnection>();
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private List<ClientConnection> mConnectionList = new List<ClientConnection>();
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private LuaEngine mLuaEngine = new LuaEngine();
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private LuaEngine mLuaEngine = new LuaEngine();
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private WorldManager mWorldManager;
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private WorldManager mWorldManager;
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private static StaticActors mStaticActors;
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private static StaticActors mStaticActors;
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private PacketProcessor mProcessor;
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private PacketProcessor mProcessor;
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private Thread mProcessorThread;
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private Thread mGameThread;
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public Server()
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public Server()
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{
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{
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@ -21,14 +21,14 @@ namespace FFXIVClassic_Map_Server.dataobjects
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//itemData sheet
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//itemData sheet
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public readonly int durability;
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public readonly int durability;
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public readonly int sellPrice;
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public readonly int icon;
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public readonly int icon;
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public readonly int kind;
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public readonly int kind;
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public readonly int color;
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public readonly int rarity;
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public readonly int material;
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public readonly int isUseable;
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public readonly int decoration;
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public readonly int use;
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public readonly int mainSkill;
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public readonly int mainSkill;
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public readonly int unknown1;
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public readonly int subSkill;
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public readonly int levelType;
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public readonly int level;
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public readonly int level;
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public readonly int compatibility;
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public readonly int compatibility;
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public readonly float effectMagnitude;
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public readonly float effectMagnitude;
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@ -36,7 +36,6 @@ namespace FFXIVClassic_Map_Server.dataobjects
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public readonly float shieldBlocking;
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public readonly float shieldBlocking;
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public readonly float effectDuration;
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public readonly float effectDuration;
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public readonly float recastTime;
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public readonly float recastTime;
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public readonly float unknown2;
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public readonly byte recastGroup;
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public readonly byte recastGroup;
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public readonly int repairSkill;
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public readonly int repairSkill;
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public readonly int repairItem;
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public readonly int repairItem;
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@ -57,12 +56,11 @@ namespace FFXIVClassic_Map_Server.dataobjects
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durability = reader.GetInt32("durability");
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durability = reader.GetInt32("durability");
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icon = reader.GetInt32("icon");
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icon = reader.GetInt32("icon");
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kind = reader.GetInt32("kind");
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kind = reader.GetInt32("kind");
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color = reader.GetInt32("color");
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rarity = reader.GetInt32("rarity");
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material = reader.GetInt32("material");
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isUseable = reader.GetInt32("isUseable");
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decoration = reader.GetInt32("decoration");
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use = reader.GetInt32("use");
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mainSkill = reader.GetInt32("mainSkill");
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mainSkill = reader.GetInt32("mainSkill");
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//unknown1 = reader.GetInt32("unknown1");
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subSkill = reader.GetInt32("subSkill");
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levelType = reader.GetInt32("levelType");
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level = reader.GetInt32("level");
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level = reader.GetInt32("level");
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compatibility = reader.GetInt32("compatibility");
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compatibility = reader.GetInt32("compatibility");
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effectMagnitude = reader.GetFloat("effectMagnitude");
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effectMagnitude = reader.GetFloat("effectMagnitude");
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@ -70,7 +68,6 @@ namespace FFXIVClassic_Map_Server.dataobjects
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shieldBlocking = reader.GetFloat("shieldBlocking");
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shieldBlocking = reader.GetFloat("shieldBlocking");
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effectDuration = reader.GetFloat("effectDuration");
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effectDuration = reader.GetFloat("effectDuration");
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recastTime = reader.GetFloat("recastTime");
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recastTime = reader.GetFloat("recastTime");
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//unknown2 = reader.GetFloat("unknown2");
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recastGroup = reader.GetByte("recastGroup");
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recastGroup = reader.GetByte("recastGroup");
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repairSkill = reader.GetInt32("repairSkill");
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repairSkill = reader.GetInt32("repairSkill");
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repairItem = reader.GetInt32("repairItem");
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repairItem = reader.GetInt32("repairItem");
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@ -404,14 +401,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
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//equipment sheet
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//equipment sheet
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public readonly int equipPoint;
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public readonly int equipPoint;
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public readonly short equipTribe1;
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public readonly short equipTribe;
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public readonly ushort unknown1;
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public readonly short equipTribe2;
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public readonly ushort unknown2;
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public readonly short equipTribe3;
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public readonly ushort unknown3;
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public readonly short equipTribe4;
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public readonly ushort unknown4;
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public readonly int paramBonusType1;
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public readonly int paramBonusType1;
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public readonly short paramBonusValue1;
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public readonly short paramBonusValue1;
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@ -421,12 +411,22 @@ namespace FFXIVClassic_Map_Server.dataobjects
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public readonly short paramBonusValue3;
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public readonly short paramBonusValue3;
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public readonly int paramBonusType4;
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public readonly int paramBonusType4;
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public readonly short paramBonusValue4;
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public readonly short paramBonusValue4;
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public readonly int paramBonusType5;
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public readonly short paramBonusValue5;
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public readonly int paramBonusType6;
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public readonly short paramBonusValue6;
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public readonly int paramBonusType7;
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public readonly short paramBonusValue7;
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public readonly int paramBonusType8;
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public readonly short paramBonusValue8;
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public readonly int paramBonusType9;
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public readonly short paramBonusValue9;
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public readonly int paramBonusType10;
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public readonly short paramBonusValue10;
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public readonly int paramBonusAtSlotType;
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public readonly short additionalEffect;
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public readonly short paramBonusAtSlotValue;
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public readonly bool materialBindPermission;
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public readonly short materiaTable;
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public readonly int elementalBonusType;
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public readonly short elementalBonusValue;
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public EquipmentItem(MySqlDataReader reader)
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public EquipmentItem(MySqlDataReader reader)
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: base (reader)
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: base (reader)
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@ -437,14 +437,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
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graphicsColorId = reader.GetUInt32("colorId");
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graphicsColorId = reader.GetUInt32("colorId");
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equipPoint = reader.GetInt32("equipPoint");
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equipPoint = reader.GetInt32("equipPoint");
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equipTribe1 = reader.GetInt16("equipTribe1");
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equipTribe = reader.GetInt16("equipTribe");
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unknown1 = reader.GetUInt16("unknown1");
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equipTribe2 = reader.GetInt16("equipTribe2");
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unknown2 = reader.GetUInt16("unknown2");
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equipTribe3 = reader.GetInt16("equipTribe3");
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unknown3 = reader.GetUInt16("unknown3");
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equipTribe4 = reader.GetInt16("equipTribe4");
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unknown4 = reader.GetUInt16("unknown4");
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paramBonusType1 = reader.GetInt32("paramBonusType1");
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paramBonusType1 = reader.GetInt32("paramBonusType1");
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paramBonusValue1 = reader.GetInt16("paramBonusValue1");
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paramBonusValue1 = reader.GetInt16("paramBonusValue1");
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@ -454,12 +447,22 @@ namespace FFXIVClassic_Map_Server.dataobjects
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paramBonusValue3 = reader.GetInt16("paramBonusValue3");
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paramBonusValue3 = reader.GetInt16("paramBonusValue3");
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paramBonusType4 = reader.GetInt32("paramBonusType4");
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paramBonusType4 = reader.GetInt32("paramBonusType4");
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paramBonusValue4 = reader.GetInt16("paramBonusValue4");
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paramBonusValue4 = reader.GetInt16("paramBonusValue4");
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paramBonusType5 = reader.GetInt32("paramBonusType5");
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paramBonusValue5 = reader.GetInt16("paramBonusValue5");
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paramBonusType6 = reader.GetInt32("paramBonusType6");
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paramBonusValue6 = reader.GetInt16("paramBonusValue6");
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paramBonusType7 = reader.GetInt32("paramBonusType7");
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paramBonusValue7 = reader.GetInt16("paramBonusValue7");
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paramBonusType8 = reader.GetInt32("paramBonusType8");
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paramBonusValue8 = reader.GetInt16("paramBonusValue8");
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paramBonusType9 = reader.GetInt32("paramBonusType9");
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paramBonusValue9 = reader.GetInt16("paramBonusValue9");
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paramBonusType10 = reader.GetInt32("paramBonusType10");
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paramBonusValue10 = reader.GetInt16("paramBonusValue10");
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paramBonusAtSlotType = reader.GetInt32("paramBonusAtSlotType");
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additionalEffect = reader.GetInt16("additionalEffect");
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paramBonusAtSlotValue = reader.GetInt16("paramBonusAtSlotValue");
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materialBindPermission = reader.GetBoolean("materialBindPermission");
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materiaTable = reader.GetInt16("materiaTable");
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elementalBonusType = reader.GetInt32("elementalBonusType");
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elementalBonusValue = reader.GetInt16("elementalBonusValue");
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}
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}
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}
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}
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@ -488,6 +491,10 @@ namespace FFXIVClassic_Map_Server.dataobjects
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public readonly int damageAttributeType3;
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public readonly int damageAttributeType3;
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public readonly float damageAttributeValue3;
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public readonly float damageAttributeValue3;
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public readonly short damagePower;
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public readonly float damageInterval;
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public readonly short ammoVirtualDamagePower;
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public WeaponItem(MySqlDataReader reader)
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public WeaponItem(MySqlDataReader reader)
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: base(reader)
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: base(reader)
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{
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{
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@ -512,6 +519,10 @@ namespace FFXIVClassic_Map_Server.dataobjects
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damageAttributeValue2 = reader.GetFloat("damageAttributeValue2");
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damageAttributeValue2 = reader.GetFloat("damageAttributeValue2");
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damageAttributeType3 = reader.GetInt32("damageAttributeType3");
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damageAttributeType3 = reader.GetInt32("damageAttributeType3");
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damageAttributeValue3 = reader.GetFloat("damageAttributeValue3");
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damageAttributeValue3 = reader.GetFloat("damageAttributeValue3");
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damagePower = reader.GetInt16("damagePower");
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damageInterval = reader.GetFloat("damageInterval");
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ammoVirtualDamagePower = reader.GetInt16("ammoVirtualDamagePower");
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}
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}
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}
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}
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@ -14,61 +14,6 @@ namespace FFXIVClassic_Map_Server.utils
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{
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{
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class SQLGeneration
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class SQLGeneration
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{
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{
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public static void generateItems()
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{
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using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
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{
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try
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{
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conn.Open();
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//Load Last 5 Completed
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string query = @"
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INSERT INTO gamedata_items VALUES (@id, @displayNameId, NULL)";
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MySqlCommand cmd = new MySqlCommand(query, conn);
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cmd.Parameters.AddWithValue("@id", 100);
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cmd.Parameters.AddWithValue("@displayNameId", 100);
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cmd.Prepare();
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string line, line2;
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Regex csvSplit = new Regex("(?:^|,)(\"(?:[^\"]+|\"\")*\"|[^,]*)", RegexOptions.Compiled);
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System.IO.StreamReader file = new System.IO.StreamReader("D:\\Coding\\FFXIV Related\\FFXIV Tool\\2012.09.19.0001.decode.csv\\actorclass.csv");
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while ((line = file.ReadLine()) != null)
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{
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MatchCollection matches = csvSplit.Matches(line);
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uint id;
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uint nameId;
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try
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{
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id = UInt32.Parse(matches[0].Value.Trim(','));
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nameId = UInt32.Parse(matches[6].Value.Trim(','));
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}
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catch (FormatException e)
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{ continue; }
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cmd.Parameters["@id"].Value = id;
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cmd.Parameters["@displayNameId"].Value = nameId;
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Console.WriteLine("Wrote: {0} : {1}", id, nameId);
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cmd.ExecuteNonQuery();
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}
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}
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catch (MySqlException e)
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{ Console.WriteLine(e); }
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finally
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{
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conn.Dispose();
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}
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}
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}
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public static void generateZones()
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public static void generateZones()
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{
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{
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