Finished writing final datastructure for items. Did some cleanup in server.

This commit is contained in:
Filip Maj 2016-02-21 20:48:07 -05:00
parent e72f1d3dcf
commit 0e4b9f4263
4 changed files with 54 additions and 97 deletions

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@ -100,6 +100,7 @@
<Compile Include="dataobjects\DBWorld.cs" /> <Compile Include="dataobjects\DBWorld.cs" />
<Compile Include="dataobjects\InventoryItem.cs" /> <Compile Include="dataobjects\InventoryItem.cs" />
<Compile Include="dataobjects\ConnectedPlayer.cs" /> <Compile Include="dataobjects\ConnectedPlayer.cs" />
<Compile Include="dataobjects\Item.cs" />
<Compile Include="dataobjects\RecruitmentDetails.cs" /> <Compile Include="dataobjects\RecruitmentDetails.cs" />
<Compile Include="dataobjects\SearchEntry.cs" /> <Compile Include="dataobjects\SearchEntry.cs" />
<Compile Include="lua\LuaEngine.cs" /> <Compile Include="lua\LuaEngine.cs" />

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@ -34,11 +34,11 @@ namespace FFXIVClassic_Lobby_Server
private Dictionary<uint,ConnectedPlayer> mConnectedPlayerList = new Dictionary<uint,ConnectedPlayer>(); private Dictionary<uint,ConnectedPlayer> mConnectedPlayerList = new Dictionary<uint,ConnectedPlayer>();
private List<ClientConnection> mConnectionList = new List<ClientConnection>(); private List<ClientConnection> mConnectionList = new List<ClientConnection>();
private LuaEngine mLuaEngine = new LuaEngine(); private LuaEngine mLuaEngine = new LuaEngine();
private WorldManager mWorldManager; private WorldManager mWorldManager;
private static StaticActors mStaticActors; private static StaticActors mStaticActors;
private PacketProcessor mProcessor; private PacketProcessor mProcessor;
private Thread mProcessorThread;
private Thread mGameThread;
public Server() public Server()
{ {

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@ -21,14 +21,14 @@ namespace FFXIVClassic_Map_Server.dataobjects
//itemData sheet //itemData sheet
public readonly int durability; public readonly int durability;
public readonly int sellPrice;
public readonly int icon; public readonly int icon;
public readonly int kind; public readonly int kind;
public readonly int color; public readonly int rarity;
public readonly int material; public readonly int isUseable;
public readonly int decoration;
public readonly int use;
public readonly int mainSkill; public readonly int mainSkill;
public readonly int unknown1; public readonly int subSkill;
public readonly int levelType;
public readonly int level; public readonly int level;
public readonly int compatibility; public readonly int compatibility;
public readonly float effectMagnitude; public readonly float effectMagnitude;
@ -36,7 +36,6 @@ namespace FFXIVClassic_Map_Server.dataobjects
public readonly float shieldBlocking; public readonly float shieldBlocking;
public readonly float effectDuration; public readonly float effectDuration;
public readonly float recastTime; public readonly float recastTime;
public readonly float unknown2;
public readonly byte recastGroup; public readonly byte recastGroup;
public readonly int repairSkill; public readonly int repairSkill;
public readonly int repairItem; public readonly int repairItem;
@ -57,12 +56,11 @@ namespace FFXIVClassic_Map_Server.dataobjects
durability = reader.GetInt32("durability"); durability = reader.GetInt32("durability");
icon = reader.GetInt32("icon"); icon = reader.GetInt32("icon");
kind = reader.GetInt32("kind"); kind = reader.GetInt32("kind");
color = reader.GetInt32("color"); rarity = reader.GetInt32("rarity");
material = reader.GetInt32("material"); isUseable = reader.GetInt32("isUseable");
decoration = reader.GetInt32("decoration");
use = reader.GetInt32("use");
mainSkill = reader.GetInt32("mainSkill"); mainSkill = reader.GetInt32("mainSkill");
//unknown1 = reader.GetInt32("unknown1"); subSkill = reader.GetInt32("subSkill");
levelType = reader.GetInt32("levelType");
level = reader.GetInt32("level"); level = reader.GetInt32("level");
compatibility = reader.GetInt32("compatibility"); compatibility = reader.GetInt32("compatibility");
effectMagnitude = reader.GetFloat("effectMagnitude"); effectMagnitude = reader.GetFloat("effectMagnitude");
@ -70,7 +68,6 @@ namespace FFXIVClassic_Map_Server.dataobjects
shieldBlocking = reader.GetFloat("shieldBlocking"); shieldBlocking = reader.GetFloat("shieldBlocking");
effectDuration = reader.GetFloat("effectDuration"); effectDuration = reader.GetFloat("effectDuration");
recastTime = reader.GetFloat("recastTime"); recastTime = reader.GetFloat("recastTime");
//unknown2 = reader.GetFloat("unknown2");
recastGroup = reader.GetByte("recastGroup"); recastGroup = reader.GetByte("recastGroup");
repairSkill = reader.GetInt32("repairSkill"); repairSkill = reader.GetInt32("repairSkill");
repairItem = reader.GetInt32("repairItem"); repairItem = reader.GetInt32("repairItem");
@ -404,14 +401,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
//equipment sheet //equipment sheet
public readonly int equipPoint; public readonly int equipPoint;
public readonly short equipTribe1; public readonly short equipTribe;
public readonly ushort unknown1;
public readonly short equipTribe2;
public readonly ushort unknown2;
public readonly short equipTribe3;
public readonly ushort unknown3;
public readonly short equipTribe4;
public readonly ushort unknown4;
public readonly int paramBonusType1; public readonly int paramBonusType1;
public readonly short paramBonusValue1; public readonly short paramBonusValue1;
@ -421,12 +411,22 @@ namespace FFXIVClassic_Map_Server.dataobjects
public readonly short paramBonusValue3; public readonly short paramBonusValue3;
public readonly int paramBonusType4; public readonly int paramBonusType4;
public readonly short paramBonusValue4; public readonly short paramBonusValue4;
public readonly int paramBonusType5;
public readonly short paramBonusValue5;
public readonly int paramBonusType6;
public readonly short paramBonusValue6;
public readonly int paramBonusType7;
public readonly short paramBonusValue7;
public readonly int paramBonusType8;
public readonly short paramBonusValue8;
public readonly int paramBonusType9;
public readonly short paramBonusValue9;
public readonly int paramBonusType10;
public readonly short paramBonusValue10;
public readonly int paramBonusAtSlotType; public readonly short additionalEffect;
public readonly short paramBonusAtSlotValue; public readonly bool materialBindPermission;
public readonly short materiaTable;
public readonly int elementalBonusType;
public readonly short elementalBonusValue;
public EquipmentItem(MySqlDataReader reader) public EquipmentItem(MySqlDataReader reader)
: base (reader) : base (reader)
@ -437,14 +437,7 @@ namespace FFXIVClassic_Map_Server.dataobjects
graphicsColorId = reader.GetUInt32("colorId"); graphicsColorId = reader.GetUInt32("colorId");
equipPoint = reader.GetInt32("equipPoint"); equipPoint = reader.GetInt32("equipPoint");
equipTribe1 = reader.GetInt16("equipTribe1"); equipTribe = reader.GetInt16("equipTribe");
unknown1 = reader.GetUInt16("unknown1");
equipTribe2 = reader.GetInt16("equipTribe2");
unknown2 = reader.GetUInt16("unknown2");
equipTribe3 = reader.GetInt16("equipTribe3");
unknown3 = reader.GetUInt16("unknown3");
equipTribe4 = reader.GetInt16("equipTribe4");
unknown4 = reader.GetUInt16("unknown4");
paramBonusType1 = reader.GetInt32("paramBonusType1"); paramBonusType1 = reader.GetInt32("paramBonusType1");
paramBonusValue1 = reader.GetInt16("paramBonusValue1"); paramBonusValue1 = reader.GetInt16("paramBonusValue1");
@ -454,12 +447,22 @@ namespace FFXIVClassic_Map_Server.dataobjects
paramBonusValue3 = reader.GetInt16("paramBonusValue3"); paramBonusValue3 = reader.GetInt16("paramBonusValue3");
paramBonusType4 = reader.GetInt32("paramBonusType4"); paramBonusType4 = reader.GetInt32("paramBonusType4");
paramBonusValue4 = reader.GetInt16("paramBonusValue4"); paramBonusValue4 = reader.GetInt16("paramBonusValue4");
paramBonusType5 = reader.GetInt32("paramBonusType5");
paramBonusValue5 = reader.GetInt16("paramBonusValue5");
paramBonusType6 = reader.GetInt32("paramBonusType6");
paramBonusValue6 = reader.GetInt16("paramBonusValue6");
paramBonusType7 = reader.GetInt32("paramBonusType7");
paramBonusValue7 = reader.GetInt16("paramBonusValue7");
paramBonusType8 = reader.GetInt32("paramBonusType8");
paramBonusValue8 = reader.GetInt16("paramBonusValue8");
paramBonusType9 = reader.GetInt32("paramBonusType9");
paramBonusValue9 = reader.GetInt16("paramBonusValue9");
paramBonusType10 = reader.GetInt32("paramBonusType10");
paramBonusValue10 = reader.GetInt16("paramBonusValue10");
paramBonusAtSlotType = reader.GetInt32("paramBonusAtSlotType"); additionalEffect = reader.GetInt16("additionalEffect");
paramBonusAtSlotValue = reader.GetInt16("paramBonusAtSlotValue"); materialBindPermission = reader.GetBoolean("materialBindPermission");
materiaTable = reader.GetInt16("materiaTable");
elementalBonusType = reader.GetInt32("elementalBonusType");
elementalBonusValue = reader.GetInt16("elementalBonusValue");
} }
} }
@ -488,6 +491,10 @@ namespace FFXIVClassic_Map_Server.dataobjects
public readonly int damageAttributeType3; public readonly int damageAttributeType3;
public readonly float damageAttributeValue3; public readonly float damageAttributeValue3;
public readonly short damagePower;
public readonly float damageInterval;
public readonly short ammoVirtualDamagePower;
public WeaponItem(MySqlDataReader reader) public WeaponItem(MySqlDataReader reader)
: base(reader) : base(reader)
{ {
@ -512,6 +519,10 @@ namespace FFXIVClassic_Map_Server.dataobjects
damageAttributeValue2 = reader.GetFloat("damageAttributeValue2"); damageAttributeValue2 = reader.GetFloat("damageAttributeValue2");
damageAttributeType3 = reader.GetInt32("damageAttributeType3"); damageAttributeType3 = reader.GetInt32("damageAttributeType3");
damageAttributeValue3 = reader.GetFloat("damageAttributeValue3"); damageAttributeValue3 = reader.GetFloat("damageAttributeValue3");
damagePower = reader.GetInt16("damagePower");
damageInterval = reader.GetFloat("damageInterval");
ammoVirtualDamagePower = reader.GetInt16("ammoVirtualDamagePower");
} }
} }

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@ -14,61 +14,6 @@ namespace FFXIVClassic_Map_Server.utils
{ {
class SQLGeneration class SQLGeneration
{ {
public static void generateItems()
{
using (MySqlConnection conn = new MySqlConnection(String.Format("Server={0}; Port={1}; Database={2}; UID={3}; Password={4}", ConfigConstants.DATABASE_HOST, ConfigConstants.DATABASE_PORT, ConfigConstants.DATABASE_NAME, ConfigConstants.DATABASE_USERNAME, ConfigConstants.DATABASE_PASSWORD)))
{
try
{
conn.Open();
//Load Last 5 Completed
string query = @"
INSERT INTO gamedata_items VALUES (@id, @displayNameId, NULL)";
MySqlCommand cmd = new MySqlCommand(query, conn);
cmd.Parameters.AddWithValue("@id", 100);
cmd.Parameters.AddWithValue("@displayNameId", 100);
cmd.Prepare();
string line, line2;
Regex csvSplit = new Regex("(?:^|,)(\"(?:[^\"]+|\"\")*\"|[^,]*)", RegexOptions.Compiled);
System.IO.StreamReader file = new System.IO.StreamReader("D:\\Coding\\FFXIV Related\\FFXIV Tool\\2012.09.19.0001.decode.csv\\actorclass.csv");
while ((line = file.ReadLine()) != null)
{
MatchCollection matches = csvSplit.Matches(line);
uint id;
uint nameId;
try
{
id = UInt32.Parse(matches[0].Value.Trim(','));
nameId = UInt32.Parse(matches[6].Value.Trim(','));
}
catch (FormatException e)
{ continue; }
cmd.Parameters["@id"].Value = id;
cmd.Parameters["@displayNameId"].Value = nameId;
Console.WriteLine("Wrote: {0} : {1}", id, nameId);
cmd.ExecuteNonQuery();
}
}
catch (MySqlException e)
{ Console.WriteLine(e); }
finally
{
conn.Dispose();
}
}
}
public static void generateZones() public static void generateZones()
{ {