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synced 2025-05-20 08:26:59 -04:00
Fixed emotes, they all work now.
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@@ -771,9 +771,9 @@ namespace FFXIVClassic_Map_Server.Actors
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return mountState;
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}
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public void DoEmote(uint emoteId)
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public void DoEmote(uint animId, uint descId)
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{
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BroadcastPacket(ActorDoEmotePacket.BuildPacket(actorId, actorId, currentTarget, emoteId), true);
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BroadcastPacket(ActorDoEmotePacket.BuildPacket(actorId, actorId, currentTarget, animId, descId), true);
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}
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public void SendGameMessage(Actor sourceActor, Actor textIdOwner, ushort textId, byte log, params object[] msgParams)
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