Default speeds were not being set, and on actor load *currentSpeed* wasn't being loaded.

This commit is contained in:
Filip Maj 2016-08-28 08:06:10 -04:00
parent 62cc343f51
commit 0f093235f8
2 changed files with 6 additions and 1 deletions

View File

@ -68,7 +68,7 @@ namespace FFXIVClassic_Map_Server.Actors
public SubPacket CreateSpeedPacket(uint playerActorId)
{
return SetActorSpeedPacket.BuildPacket(actorId, playerActorId);
return SetActorSpeedPacket.BuildPacket(actorId, playerActorId, moveSpeeds[0], moveSpeeds[1], moveSpeeds[2]);
}
public SubPacket CreateSpawnPositonPacket(uint playerActorId, uint spawnType)

View File

@ -133,6 +133,11 @@ namespace FFXIVClassic_Map_Server.Actors
className = "Player";
currentSubState = SetActorStatePacket.SUB_STATE_PLAYER;
moveSpeeds[0] = SetActorSpeedPacket.DEFAULT_STOP;
moveSpeeds[1] = SetActorSpeedPacket.DEFAULT_WALK;
moveSpeeds[2] = SetActorSpeedPacket.DEFAULT_RUN;
moveSpeeds[3] = SetActorSpeedPacket.DEFAULT_RUN;
inventories[Inventory.NORMAL] = new Inventory(this, MAXSIZE_INVENTORY_NORMAL, Inventory.NORMAL);
inventories[Inventory.KEYITEMS] = new Inventory(this, MAXSIZE_INVENTORY_KEYITEMS, Inventory.KEYITEMS);
inventories[Inventory.CURRENCY] = new Inventory(this, MAXSIZE_INVENTORY_CURRANCY, Inventory.CURRENCY);