mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner).
This commit is contained in:
342
Map Server/actors/director/Director.cs
Normal file
342
Map Server/actors/director/Director.cs
Normal file
@@ -0,0 +1,342 @@
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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||||
it under the terms of the GNU Affero General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
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||||
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||||
Project Meteor Server is distributed in the hope that it will be useful,
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||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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||||
GNU Affero General Public License for more details.
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||||
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using Meteor.Common;
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using FFXIVClassic_Map_Server.actors.area;
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using FFXIVClassic_Map_Server.actors.group;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.lua;
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using FFXIVClassic_Map_Server.packets.send.actor;
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using MoonSharp.Interpreter;
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using System;
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using System.Collections.Generic;
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namespace FFXIVClassic_Map_Server.actors.director
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{
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class Director : Actor
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{
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private uint directorId;
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private string directorScriptPath;
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private List<Actor> members = new List<Actor>();
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protected ContentGroup contentGroup;
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private bool isCreated = false;
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private bool isDeleted = false;
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private bool isDeleting = false;
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private Script directorScript;
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private Coroutine currentCoroutine;
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public Director(uint id, Area zone, string directorPath, bool hasContentGroup, params object[] args)
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: base((6 << 28 | zone.actorId << 19 | (uint)id))
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{
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directorId = id;
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this.zone = zone;
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this.zoneId = zone.actorId;
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directorScriptPath = directorPath;
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LoadLuaScript();
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if (hasContentGroup)
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contentGroup = Server.GetWorldManager().CreateContentGroup(this, GetMembers());
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eventConditions = new EventList();
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eventConditions.noticeEventConditions = new List<EventList.NoticeEventCondition>();
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eventConditions.noticeEventConditions.Add(new EventList.NoticeEventCondition("noticeEvent", 0xE,0x0));
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eventConditions.noticeEventConditions.Add(new EventList.NoticeEventCondition("noticeRequest", 0x0, 0x1));
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eventConditions.noticeEventConditions.Add(new EventList.NoticeEventCondition("reqForChild", 0x0, 0x1));
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}
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public override SubPacket CreateScriptBindPacket()
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{
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List<LuaParam> actualLParams = new List<LuaParam>();
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actualLParams.Insert(0, new LuaParam(2, classPath));
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actualLParams.Insert(1, new LuaParam(4, 4));
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actualLParams.Insert(2, new LuaParam(4, 4));
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actualLParams.Insert(3, new LuaParam(4, 4));
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actualLParams.Insert(4, new LuaParam(4, 4));
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actualLParams.Insert(5, new LuaParam(4, 4));
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List<LuaParam> lparams = LuaEngine.GetInstance().CallLuaFunctionForReturn(null, this, "init", false);
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for (int i = 1; i < lparams.Count; i++)
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actualLParams.Add(lparams[i]);
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return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, actualLParams);
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}
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public override List<SubPacket> GetSpawnPackets(ushort spawnType = 1)
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{
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List<SubPacket> subpackets = new List<SubPacket>();
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subpackets.Add(CreateAddActorPacket(0));
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subpackets.AddRange(GetEventConditionPackets());
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subpackets.Add(CreateSpeedPacket());
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subpackets.Add(CreateSpawnPositonPacket(0));
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subpackets.Add(CreateNamePacket());
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subpackets.Add(CreateStatePacket());
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subpackets.Add(CreateIsZoneingPacket());
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subpackets.Add(CreateScriptBindPacket());
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return subpackets;
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}
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public override List<SubPacket> GetInitPackets()
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{
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List<SubPacket> subpackets = new List<SubPacket>();
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SetActorPropetyPacket initProperties = new SetActorPropetyPacket("/_init");
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initProperties.AddTarget();
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subpackets.Add(initProperties.BuildPacket(actorId));
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return subpackets;
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}
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public void OnTalkEvent(Player player, Npc npc)
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{
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LuaEngine.GetInstance().CallLuaFunction(player, this, "onTalkEvent", false, npc);
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}
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public void OnCommandEvent(Player player, Command command)
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{
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LuaEngine.GetInstance().CallLuaFunction(player, this, "onCommandEvent", false, command);
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}
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public void StartDirector(bool spawnImmediate, params object[] args)
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{
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object[] args2 = new object[args.Length + 1];
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args2[0] = this;
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Array.Copy(args, 0, args2, 1, args.Length);
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List<LuaParam> lparams = CallLuaScript("init", args2);
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if (lparams != null && lparams.Count >= 1 && lparams[0].value is string)
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{
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classPath = (string)lparams[0].value;
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className = classPath.Substring(classPath.LastIndexOf("/") + 1);
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GenerateActorName((int)directorId);
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isCreated = true;
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}
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if (isCreated && spawnImmediate)
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{
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if (contentGroup != null)
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contentGroup.Start();
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foreach (Player p in GetPlayerMembers())
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{
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p.QueuePackets(GetSpawnPackets());
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p.QueuePackets(GetInitPackets());
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}
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}
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if (this is GuildleveDirector)
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{
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((GuildleveDirector)this).LoadGuildleve();
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}
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CallLuaScript("main", this, contentGroup);
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}
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public void StartContentGroup()
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{
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if (contentGroup != null)
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contentGroup.Start();
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}
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public void EndDirector()
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{
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isDeleting = true;
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if (contentGroup != null)
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contentGroup.DeleteGroup();
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if (this is GuildleveDirector)
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((GuildleveDirector)this).EndGuildleveDirector();
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List<Actor> players = GetPlayerMembers();
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foreach (Actor player in players)
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((Player)player).RemoveDirector(this);
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members.Clear();
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isDeleted = true;
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Server.GetWorldManager().GetZone(zoneId).DeleteDirector(actorId);
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}
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public void AddMember(Actor actor)
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{
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if (!members.Contains(actor))
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{
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members.Add(actor);
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if (actor is Player)
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((Player)actor).AddDirector(this);
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if (contentGroup != null)
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contentGroup.AddMember(actor);
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}
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}
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public void RemoveMember(Actor actor)
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{
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if (members.Contains(actor))
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members.Remove(actor);
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if (contentGroup != null)
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contentGroup.RemoveMember(actor.actorId);
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if (GetPlayerMembers().Count == 0 && !isDeleting)
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EndDirector();
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}
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public List<Actor> GetMembers()
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{
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return members;
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}
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public List<Actor> GetPlayerMembers()
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{
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return members.FindAll(s => s is Player);
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}
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public List<Actor> GetNpcMembers()
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{
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return members.FindAll(s => s is Npc);
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}
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public bool IsCreated()
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{
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return isCreated;
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}
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public bool IsDeleted()
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{
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return isDeleted;
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}
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public bool HasContentGroup()
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{
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return contentGroup != null;
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}
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public ContentGroup GetContentGroup()
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{
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return contentGroup;
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}
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public void GenerateActorName(int actorNumber)
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{
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//Format Class Name
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string className = this.className;
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className = Char.ToLowerInvariant(className[0]) + className.Substring(1);
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//Format Zone Name
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string zoneName = zone.zoneName.Replace("Field", "Fld")
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.Replace("Dungeon", "Dgn")
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.Replace("Town", "Twn")
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.Replace("Battle", "Btl")
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.Replace("Test", "Tes")
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.Replace("Event", "Evt")
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.Replace("Ship", "Shp")
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.Replace("Office", "Ofc");
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if (zone is PrivateArea)
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{
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//Check if "normal"
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zoneName = zoneName.Remove(zoneName.Length - 1, 1) + "P";
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}
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zoneName = Char.ToLowerInvariant(zoneName[0]) + zoneName.Substring(1);
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try
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{
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className = className.Substring(0, 20 - zoneName.Length);
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}
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catch (ArgumentOutOfRangeException)
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{ }
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//Convert actor number to base 63
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string classNumber = Utils.ToStringBase63(actorNumber);
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//Get stuff after @
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uint zoneId = zone.actorId;
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uint privLevel = 0;
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if (zone is PrivateArea)
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privLevel = ((PrivateArea)zone).GetPrivateAreaType();
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actorName = String.Format("{0}_{1}_{2}@{3:X3}{4:X2}", className, zoneName, classNumber, zoneId, privLevel);
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}
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public string GetScriptPath()
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{
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return directorScriptPath;
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}
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private void LoadLuaScript()
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{
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string luaPath = String.Format(LuaEngine.FILEPATH_DIRECTORS, GetScriptPath());
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directorScript = LuaEngine.LoadScript(luaPath);
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if (directorScript == null)
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Program.Log.Error("Could not find script for director {0}.", GetName());
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}
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private List<LuaParam> CallLuaScript(string funcName, params object[] args)
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{
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if (directorScript != null)
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{
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directorScript = LuaEngine.LoadScript(String.Format(LuaEngine.FILEPATH_DIRECTORS, directorScriptPath));
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if (!directorScript.Globals.Get(funcName).IsNil())
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{
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DynValue result = directorScript.Call(directorScript.Globals[funcName], args);
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List<LuaParam> lparams = LuaUtils.CreateLuaParamList(result);
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return lparams;
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}
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else
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Program.Log.Error("Could not find script for director {0}.", GetName());
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}
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return null;
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}
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private List<LuaParam> StartCoroutine(string funcName, params object[] args)
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{
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if (directorScript != null)
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{
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if (!directorScript.Globals.Get(funcName).IsNil())
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{
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currentCoroutine = directorScript.CreateCoroutine(directorScript.Globals[funcName]).Coroutine;
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DynValue value = currentCoroutine.Resume(args);
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LuaEngine.GetInstance().ResolveResume(null, currentCoroutine, value);
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}
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else
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Program.Log.Error("Could not find script for director {0}.", GetName());
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}
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return null;
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}
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public void OnEventStart(Player player, object[] args)
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{
|
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object[] args2 = new object[args.Length + (player == null ? 1 : 2)];
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Array.Copy(args, 0, args2, (player == null ? 1 : 2), args.Length);
|
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if (player != null)
|
||||
{
|
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args2[0] = player;
|
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args2[1] = this;
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}
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else
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args2[0] = this;
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|
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Coroutine coroutine = directorScript.CreateCoroutine(directorScript.Globals["onEventStarted"]).Coroutine;
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DynValue value = coroutine.Resume(args2);
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LuaEngine.GetInstance().ResolveResume(player, coroutine, value);
|
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}
|
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}
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}
|
272
Map Server/actors/director/GuildleveDirector.cs
Normal file
272
Map Server/actors/director/GuildleveDirector.cs
Normal file
@@ -0,0 +1,272 @@
|
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/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015-2019 Project Meteor Dev Team
|
||||
|
||||
This file is part of Project Meteor Server.
|
||||
|
||||
Project Meteor Server is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Project Meteor Server is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
using Meteor.Common;
|
||||
using FFXIVClassic_Map_Server.actors.director.Work;
|
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using FFXIVClassic_Map_Server.Actors;
|
||||
using FFXIVClassic_Map_Server.dataobjects;
|
||||
using FFXIVClassic_Map_Server.utils;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.director
|
||||
{
|
||||
class GuildleveDirector : Director
|
||||
{
|
||||
public uint guildleveId;
|
||||
public Player guildleveOwner;
|
||||
public byte selectedDifficulty;
|
||||
|
||||
public GuildleveData guildleveData;
|
||||
public GuildleveWork guildleveWork = new GuildleveWork();
|
||||
|
||||
public bool isEnded = false;
|
||||
public uint completionTime = 0;
|
||||
|
||||
public GuildleveDirector(uint id, Area zone, string directorPath, uint guildleveId, byte selectedDifficulty, Player guildleveOwner, params object[] args)
|
||||
: base(id, zone, directorPath, true, args)
|
||||
{
|
||||
this.guildleveId = guildleveId;
|
||||
this.selectedDifficulty = selectedDifficulty;
|
||||
this.guildleveData = Server.GetGuildleveGamedata(guildleveId);
|
||||
this.guildleveOwner = guildleveOwner;
|
||||
|
||||
guildleveWork.aimNum[0] = guildleveData.aimNum[0];
|
||||
guildleveWork.aimNum[1] = guildleveData.aimNum[1];
|
||||
guildleveWork.aimNum[2] = guildleveData.aimNum[2];
|
||||
guildleveWork.aimNum[3] = guildleveData.aimNum[3];
|
||||
|
||||
if (guildleveWork.aimNum[0] != 0)
|
||||
guildleveWork.uiState[0] = 1;
|
||||
if (guildleveWork.aimNum[1] != 0)
|
||||
guildleveWork.uiState[1] = 1;
|
||||
if (guildleveWork.aimNum[2] != 0)
|
||||
guildleveWork.uiState[2] = 1;
|
||||
if (guildleveWork.aimNum[3] != 0)
|
||||
guildleveWork.uiState[3] = 1;
|
||||
|
||||
guildleveWork.aimNumNow[0] = guildleveWork.aimNumNow[1] = guildleveWork.aimNumNow[2] = guildleveWork.aimNumNow[3] = 0;
|
||||
}
|
||||
|
||||
public void LoadGuildleve()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
public void StartGuildleve()
|
||||
{
|
||||
foreach (Actor p in GetPlayerMembers())
|
||||
{
|
||||
Player player = (Player) p;
|
||||
|
||||
//Set music
|
||||
if (guildleveData.location == 1)
|
||||
player.ChangeMusic(22);
|
||||
else if (guildleveData.location == 2)
|
||||
player.ChangeMusic(14);
|
||||
else if (guildleveData.location == 3)
|
||||
player.ChangeMusic(26);
|
||||
else if (guildleveData.location == 4)
|
||||
player.ChangeMusic(16);
|
||||
|
||||
//Show Start Messages
|
||||
player.SendGameMessage(Server.GetWorldManager().GetActor(), 50022, 0x20, guildleveId, selectedDifficulty);
|
||||
player.SendDataPacket("attention", Server.GetWorldManager().GetActor(), "", 50022, guildleveId, selectedDifficulty);
|
||||
player.SendGameMessage(Server.GetWorldManager().GetActor(), 50026, 0x20, (object)(int)guildleveData.timeLimit);
|
||||
}
|
||||
|
||||
guildleveWork.startTime = Utils.UnixTimeStampUTC();
|
||||
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/start", this);
|
||||
propertyBuilder.AddProperty("guildleveWork.startTime");
|
||||
SendPacketsToPlayers(propertyBuilder.Done());
|
||||
}
|
||||
|
||||
public void EndGuildleve(bool wasCompleted)
|
||||
{
|
||||
if (isEnded)
|
||||
return;
|
||||
isEnded = true;
|
||||
|
||||
completionTime = Utils.UnixTimeStampUTC() - guildleveWork.startTime;
|
||||
|
||||
if (wasCompleted)
|
||||
{
|
||||
foreach (Actor a in GetPlayerMembers())
|
||||
{
|
||||
Player player = (Player)a;
|
||||
player.MarkGuildleve(guildleveId, true, true);
|
||||
player.PlayAnimation(0x02000002, true);
|
||||
player.ChangeMusic(81);
|
||||
player.SendGameMessage(Server.GetWorldManager().GetActor(), 50023, 0x20, (object)(int)guildleveId);
|
||||
player.SendDataPacket("attention", Server.GetWorldManager().GetActor(), "", 50023, (object)(int)guildleveId);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (Actor a in GetNpcMembers())
|
||||
{
|
||||
Npc npc = (Npc)a;
|
||||
npc.Despawn();
|
||||
RemoveMember(a);
|
||||
}
|
||||
|
||||
guildleveWork.startTime = 0;
|
||||
guildleveWork.signal = -1;
|
||||
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/signal", this);
|
||||
propertyBuilder.AddProperty("guildleveWork.signal");
|
||||
propertyBuilder.NewTarget("guildleveWork/start");
|
||||
propertyBuilder.AddProperty("guildleveWork.startTime");
|
||||
SendPacketsToPlayers(propertyBuilder.Done());
|
||||
|
||||
if (wasCompleted)
|
||||
{
|
||||
Npc aetheryteNode = zone.SpawnActor(1200040, String.Format("{0}:warpExit", guildleveOwner.actorName), guildleveOwner.positionX, guildleveOwner.positionY, guildleveOwner.positionZ);
|
||||
AddMember(aetheryteNode);
|
||||
|
||||
foreach (Actor a in GetPlayerMembers())
|
||||
{
|
||||
Player player = (Player)a;
|
||||
player.SendGameMessage(Server.GetWorldManager().GetActor(), 50029, 0x20);
|
||||
player.SendGameMessage(Server.GetWorldManager().GetActor(), 50032, 0x20);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
public void AbandonGuildleve()
|
||||
{
|
||||
foreach (Actor p in GetPlayerMembers())
|
||||
{
|
||||
Player player = (Player)p;
|
||||
player.SendGameMessage(Server.GetWorldManager().GetActor(), 50147, 0x20, (object)guildleveId);
|
||||
player.MarkGuildleve(guildleveId, true, false);
|
||||
}
|
||||
|
||||
EndGuildleve(false);
|
||||
EndDirector();
|
||||
}
|
||||
|
||||
//Delete ContentGroup, change music back
|
||||
public void EndGuildleveDirector()
|
||||
{
|
||||
foreach (Actor p in GetPlayerMembers())
|
||||
{
|
||||
Player player = (Player)p;
|
||||
player.ChangeMusic(player.GetZone().bgmDay);
|
||||
}
|
||||
}
|
||||
|
||||
public void SyncAllInfo()
|
||||
{
|
||||
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this);
|
||||
|
||||
if (guildleveWork.aimNum[0] != 0)
|
||||
propertyBuilder.AddProperty("guildleveWork.aimNum[0]");
|
||||
if (guildleveWork.aimNum[1] != 0)
|
||||
propertyBuilder.AddProperty("guildleveWork.aimNum[1]");
|
||||
if (guildleveWork.aimNum[2] != 0)
|
||||
propertyBuilder.AddProperty("guildleveWork.aimNum[2]");
|
||||
if (guildleveWork.aimNum[3] != 0)
|
||||
propertyBuilder.AddProperty("guildleveWork.aimNum[3]");
|
||||
|
||||
if (guildleveWork.aimNumNow[0] != 0)
|
||||
propertyBuilder.AddProperty("guildleveWork.aimNumNow[0]");
|
||||
if (guildleveWork.aimNumNow[1] != 0)
|
||||
propertyBuilder.AddProperty("guildleveWork.aimNumNow[1]");
|
||||
if (guildleveWork.aimNumNow[2] != 0)
|
||||
propertyBuilder.AddProperty("guildleveWork.aimNumNow[2]");
|
||||
if (guildleveWork.aimNumNow[3] != 0)
|
||||
propertyBuilder.AddProperty("guildleveWork.aimNumNow[3]");
|
||||
|
||||
if (guildleveWork.uiState[0] != 0)
|
||||
propertyBuilder.AddProperty("guildleveWork.uiState[0]");
|
||||
if (guildleveWork.uiState[1] != 0)
|
||||
propertyBuilder.AddProperty("guildleveWork.uiState[1]");
|
||||
if (guildleveWork.uiState[2] != 0)
|
||||
propertyBuilder.AddProperty("guildleveWork.uiState[2]");
|
||||
if (guildleveWork.uiState[3] != 0)
|
||||
propertyBuilder.AddProperty("guildleveWork.uiState[3]");
|
||||
|
||||
SendPacketsToPlayers(propertyBuilder.Done());
|
||||
}
|
||||
|
||||
public void UpdateAimNumNow(int index, sbyte value)
|
||||
{
|
||||
guildleveWork.aimNumNow[index] = value;
|
||||
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this);
|
||||
propertyBuilder.AddProperty(String.Format("guildleveWork.aimNumNow[{0}]", index));
|
||||
SendPacketsToPlayers(propertyBuilder.Done());
|
||||
}
|
||||
|
||||
public void UpdateUiState(int index, sbyte value)
|
||||
{
|
||||
guildleveWork.uiState[index] = value;
|
||||
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this);
|
||||
propertyBuilder.AddProperty(String.Format("guildleveWork.uiState[{0}]", index));
|
||||
SendPacketsToPlayers(propertyBuilder.Done());
|
||||
}
|
||||
|
||||
public void UpdateMarkers(int markerIndex, float x, float y, float z)
|
||||
{
|
||||
guildleveWork.markerX[markerIndex] = x;
|
||||
guildleveWork.markerY[markerIndex] = y;
|
||||
guildleveWork.markerZ[markerIndex] = z;
|
||||
ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/marker", this);
|
||||
propertyBuilder.AddProperty(String.Format("guildleveWork.markerX[{0}]", markerIndex));
|
||||
propertyBuilder.AddProperty(String.Format("guildleveWork.markerY[{0}]", markerIndex));
|
||||
propertyBuilder.AddProperty(String.Format("guildleveWork.markerZ[{0}]", markerIndex));
|
||||
SendPacketsToPlayers(propertyBuilder.Done());
|
||||
}
|
||||
|
||||
public void SendPacketsToPlayers(List<SubPacket> packets)
|
||||
{
|
||||
List<Actor> players = GetPlayerMembers();
|
||||
foreach (Actor p in players)
|
||||
{
|
||||
((Player)p).QueuePackets(packets);
|
||||
}
|
||||
}
|
||||
|
||||
public static uint GlBorderIconIDToAnimID(uint iconId)
|
||||
{
|
||||
return iconId - 20000;
|
||||
}
|
||||
|
||||
public static uint GlPlateIconIDToAnimID(uint iconId)
|
||||
{
|
||||
return iconId - 20020;
|
||||
}
|
||||
|
||||
public static uint GetGLStartAnimationFromSheet(uint border, uint plate, bool isBoost)
|
||||
{
|
||||
return GetGLStartAnimation(GlBorderIconIDToAnimID(border), GlPlateIconIDToAnimID(plate), isBoost);
|
||||
}
|
||||
|
||||
public static uint GetGLStartAnimation(uint border, uint plate, bool isBoost)
|
||||
{
|
||||
uint borderBits = border;
|
||||
uint plateBits = plate << 7;
|
||||
|
||||
uint boostBits = isBoost ? (uint)0x8000 : (uint) 0;
|
||||
|
||||
return 0x0B000000 | boostBits | plateBits | borderBits;
|
||||
}
|
||||
|
||||
}
|
||||
}
|
37
Map Server/actors/director/Work/GuildleveWork.cs
Normal file
37
Map Server/actors/director/Work/GuildleveWork.cs
Normal file
@@ -0,0 +1,37 @@
|
||||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 2015-2019 Project Meteor Dev Team
|
||||
|
||||
This file is part of Project Meteor Server.
|
||||
|
||||
Project Meteor Server is free software: you can redistribute it and/or modify
|
||||
it under the terms of the GNU Affero General Public License as published by
|
||||
the Free Software Foundation, either version 3 of the License, or
|
||||
(at your option) any later version.
|
||||
|
||||
Project Meteor Server is distributed in the hope that it will be useful,
|
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU Affero General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU Affero General Public License
|
||||
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
namespace FFXIVClassic_Map_Server.actors.director.Work
|
||||
{
|
||||
|
||||
class GuildleveWork
|
||||
{
|
||||
public uint startTime = 0;
|
||||
public sbyte[] aimNum = new sbyte[4];
|
||||
public sbyte[] aimNumNow = new sbyte[4];
|
||||
public sbyte[] uiState = new sbyte[4];
|
||||
public float[] markerX = new float[3];
|
||||
public float[] markerY = new float[3];
|
||||
public float[] markerZ = new float[3];
|
||||
public sbyte signal;
|
||||
}
|
||||
|
||||
}
|
Reference in New Issue
Block a user