Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner).

This commit is contained in:
Filip Maj
2019-06-19 00:05:18 -04:00
parent 7587a6e142
commit 0f61c4c0e1
544 changed files with 54548 additions and 55498 deletions

View File

@@ -0,0 +1,342 @@
/*
===========================================================================
Copyright (C) 2015-2019 Project Meteor Dev Team
This file is part of Project Meteor Server.
Project Meteor Server is free software: you can redistribute it and/or modify
it under the terms of the GNU Affero General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Project Meteor Server is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Affero General Public License for more details.
You should have received a copy of the GNU Affero General Public License
along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
===========================================================================
*/
using Meteor.Common;
using FFXIVClassic_Map_Server.actors.area;
using FFXIVClassic_Map_Server.actors.group;
using FFXIVClassic_Map_Server.Actors;
using FFXIVClassic_Map_Server.lua;
using FFXIVClassic_Map_Server.packets.send.actor;
using MoonSharp.Interpreter;
using System;
using System.Collections.Generic;
namespace FFXIVClassic_Map_Server.actors.director
{
class Director : Actor
{
private uint directorId;
private string directorScriptPath;
private List<Actor> members = new List<Actor>();
protected ContentGroup contentGroup;
private bool isCreated = false;
private bool isDeleted = false;
private bool isDeleting = false;
private Script directorScript;
private Coroutine currentCoroutine;
public Director(uint id, Area zone, string directorPath, bool hasContentGroup, params object[] args)
: base((6 << 28 | zone.actorId << 19 | (uint)id))
{
directorId = id;
this.zone = zone;
this.zoneId = zone.actorId;
directorScriptPath = directorPath;
LoadLuaScript();
if (hasContentGroup)
contentGroup = Server.GetWorldManager().CreateContentGroup(this, GetMembers());
eventConditions = new EventList();
eventConditions.noticeEventConditions = new List<EventList.NoticeEventCondition>();
eventConditions.noticeEventConditions.Add(new EventList.NoticeEventCondition("noticeEvent", 0xE,0x0));
eventConditions.noticeEventConditions.Add(new EventList.NoticeEventCondition("noticeRequest", 0x0, 0x1));
eventConditions.noticeEventConditions.Add(new EventList.NoticeEventCondition("reqForChild", 0x0, 0x1));
}
public override SubPacket CreateScriptBindPacket()
{
List<LuaParam> actualLParams = new List<LuaParam>();
actualLParams.Insert(0, new LuaParam(2, classPath));
actualLParams.Insert(1, new LuaParam(4, 4));
actualLParams.Insert(2, new LuaParam(4, 4));
actualLParams.Insert(3, new LuaParam(4, 4));
actualLParams.Insert(4, new LuaParam(4, 4));
actualLParams.Insert(5, new LuaParam(4, 4));
List<LuaParam> lparams = LuaEngine.GetInstance().CallLuaFunctionForReturn(null, this, "init", false);
for (int i = 1; i < lparams.Count; i++)
actualLParams.Add(lparams[i]);
return ActorInstantiatePacket.BuildPacket(actorId, actorName, className, actualLParams);
}
public override List<SubPacket> GetSpawnPackets(ushort spawnType = 1)
{
List<SubPacket> subpackets = new List<SubPacket>();
subpackets.Add(CreateAddActorPacket(0));
subpackets.AddRange(GetEventConditionPackets());
subpackets.Add(CreateSpeedPacket());
subpackets.Add(CreateSpawnPositonPacket(0));
subpackets.Add(CreateNamePacket());
subpackets.Add(CreateStatePacket());
subpackets.Add(CreateIsZoneingPacket());
subpackets.Add(CreateScriptBindPacket());
return subpackets;
}
public override List<SubPacket> GetInitPackets()
{
List<SubPacket> subpackets = new List<SubPacket>();
SetActorPropetyPacket initProperties = new SetActorPropetyPacket("/_init");
initProperties.AddTarget();
subpackets.Add(initProperties.BuildPacket(actorId));
return subpackets;
}
public void OnTalkEvent(Player player, Npc npc)
{
LuaEngine.GetInstance().CallLuaFunction(player, this, "onTalkEvent", false, npc);
}
public void OnCommandEvent(Player player, Command command)
{
LuaEngine.GetInstance().CallLuaFunction(player, this, "onCommandEvent", false, command);
}
public void StartDirector(bool spawnImmediate, params object[] args)
{
object[] args2 = new object[args.Length + 1];
args2[0] = this;
Array.Copy(args, 0, args2, 1, args.Length);
List<LuaParam> lparams = CallLuaScript("init", args2);
if (lparams != null && lparams.Count >= 1 && lparams[0].value is string)
{
classPath = (string)lparams[0].value;
className = classPath.Substring(classPath.LastIndexOf("/") + 1);
GenerateActorName((int)directorId);
isCreated = true;
}
if (isCreated && spawnImmediate)
{
if (contentGroup != null)
contentGroup.Start();
foreach (Player p in GetPlayerMembers())
{
p.QueuePackets(GetSpawnPackets());
p.QueuePackets(GetInitPackets());
}
}
if (this is GuildleveDirector)
{
((GuildleveDirector)this).LoadGuildleve();
}
CallLuaScript("main", this, contentGroup);
}
public void StartContentGroup()
{
if (contentGroup != null)
contentGroup.Start();
}
public void EndDirector()
{
isDeleting = true;
if (contentGroup != null)
contentGroup.DeleteGroup();
if (this is GuildleveDirector)
((GuildleveDirector)this).EndGuildleveDirector();
List<Actor> players = GetPlayerMembers();
foreach (Actor player in players)
((Player)player).RemoveDirector(this);
members.Clear();
isDeleted = true;
Server.GetWorldManager().GetZone(zoneId).DeleteDirector(actorId);
}
public void AddMember(Actor actor)
{
if (!members.Contains(actor))
{
members.Add(actor);
if (actor is Player)
((Player)actor).AddDirector(this);
if (contentGroup != null)
contentGroup.AddMember(actor);
}
}
public void RemoveMember(Actor actor)
{
if (members.Contains(actor))
members.Remove(actor);
if (contentGroup != null)
contentGroup.RemoveMember(actor.actorId);
if (GetPlayerMembers().Count == 0 && !isDeleting)
EndDirector();
}
public List<Actor> GetMembers()
{
return members;
}
public List<Actor> GetPlayerMembers()
{
return members.FindAll(s => s is Player);
}
public List<Actor> GetNpcMembers()
{
return members.FindAll(s => s is Npc);
}
public bool IsCreated()
{
return isCreated;
}
public bool IsDeleted()
{
return isDeleted;
}
public bool HasContentGroup()
{
return contentGroup != null;
}
public ContentGroup GetContentGroup()
{
return contentGroup;
}
public void GenerateActorName(int actorNumber)
{
//Format Class Name
string className = this.className;
className = Char.ToLowerInvariant(className[0]) + className.Substring(1);
//Format Zone Name
string zoneName = zone.zoneName.Replace("Field", "Fld")
.Replace("Dungeon", "Dgn")
.Replace("Town", "Twn")
.Replace("Battle", "Btl")
.Replace("Test", "Tes")
.Replace("Event", "Evt")
.Replace("Ship", "Shp")
.Replace("Office", "Ofc");
if (zone is PrivateArea)
{
//Check if "normal"
zoneName = zoneName.Remove(zoneName.Length - 1, 1) + "P";
}
zoneName = Char.ToLowerInvariant(zoneName[0]) + zoneName.Substring(1);
try
{
className = className.Substring(0, 20 - zoneName.Length);
}
catch (ArgumentOutOfRangeException)
{ }
//Convert actor number to base 63
string classNumber = Utils.ToStringBase63(actorNumber);
//Get stuff after @
uint zoneId = zone.actorId;
uint privLevel = 0;
if (zone is PrivateArea)
privLevel = ((PrivateArea)zone).GetPrivateAreaType();
actorName = String.Format("{0}_{1}_{2}@{3:X3}{4:X2}", className, zoneName, classNumber, zoneId, privLevel);
}
public string GetScriptPath()
{
return directorScriptPath;
}
private void LoadLuaScript()
{
string luaPath = String.Format(LuaEngine.FILEPATH_DIRECTORS, GetScriptPath());
directorScript = LuaEngine.LoadScript(luaPath);
if (directorScript == null)
Program.Log.Error("Could not find script for director {0}.", GetName());
}
private List<LuaParam> CallLuaScript(string funcName, params object[] args)
{
if (directorScript != null)
{
directorScript = LuaEngine.LoadScript(String.Format(LuaEngine.FILEPATH_DIRECTORS, directorScriptPath));
if (!directorScript.Globals.Get(funcName).IsNil())
{
DynValue result = directorScript.Call(directorScript.Globals[funcName], args);
List<LuaParam> lparams = LuaUtils.CreateLuaParamList(result);
return lparams;
}
else
Program.Log.Error("Could not find script for director {0}.", GetName());
}
return null;
}
private List<LuaParam> StartCoroutine(string funcName, params object[] args)
{
if (directorScript != null)
{
if (!directorScript.Globals.Get(funcName).IsNil())
{
currentCoroutine = directorScript.CreateCoroutine(directorScript.Globals[funcName]).Coroutine;
DynValue value = currentCoroutine.Resume(args);
LuaEngine.GetInstance().ResolveResume(null, currentCoroutine, value);
}
else
Program.Log.Error("Could not find script for director {0}.", GetName());
}
return null;
}
public void OnEventStart(Player player, object[] args)
{
object[] args2 = new object[args.Length + (player == null ? 1 : 2)];
Array.Copy(args, 0, args2, (player == null ? 1 : 2), args.Length);
if (player != null)
{
args2[0] = player;
args2[1] = this;
}
else
args2[0] = this;
Coroutine coroutine = directorScript.CreateCoroutine(directorScript.Globals["onEventStarted"]).Coroutine;
DynValue value = coroutine.Resume(args2);
LuaEngine.GetInstance().ResolveResume(player, coroutine, value);
}
}
}