mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner).
This commit is contained in:
272
Map Server/actors/director/GuildleveDirector.cs
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272
Map Server/actors/director/GuildleveDirector.cs
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using Meteor.Common;
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using FFXIVClassic_Map_Server.actors.director.Work;
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using FFXIVClassic_Map_Server.Actors;
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using FFXIVClassic_Map_Server.dataobjects;
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using FFXIVClassic_Map_Server.utils;
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using System;
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using System.Collections.Generic;
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namespace FFXIVClassic_Map_Server.actors.director
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{
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class GuildleveDirector : Director
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{
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public uint guildleveId;
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public Player guildleveOwner;
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public byte selectedDifficulty;
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public GuildleveData guildleveData;
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public GuildleveWork guildleveWork = new GuildleveWork();
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public bool isEnded = false;
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public uint completionTime = 0;
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public GuildleveDirector(uint id, Area zone, string directorPath, uint guildleveId, byte selectedDifficulty, Player guildleveOwner, params object[] args)
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: base(id, zone, directorPath, true, args)
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{
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this.guildleveId = guildleveId;
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this.selectedDifficulty = selectedDifficulty;
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this.guildleveData = Server.GetGuildleveGamedata(guildleveId);
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this.guildleveOwner = guildleveOwner;
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guildleveWork.aimNum[0] = guildleveData.aimNum[0];
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guildleveWork.aimNum[1] = guildleveData.aimNum[1];
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guildleveWork.aimNum[2] = guildleveData.aimNum[2];
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guildleveWork.aimNum[3] = guildleveData.aimNum[3];
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if (guildleveWork.aimNum[0] != 0)
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guildleveWork.uiState[0] = 1;
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if (guildleveWork.aimNum[1] != 0)
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guildleveWork.uiState[1] = 1;
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if (guildleveWork.aimNum[2] != 0)
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guildleveWork.uiState[2] = 1;
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if (guildleveWork.aimNum[3] != 0)
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guildleveWork.uiState[3] = 1;
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guildleveWork.aimNumNow[0] = guildleveWork.aimNumNow[1] = guildleveWork.aimNumNow[2] = guildleveWork.aimNumNow[3] = 0;
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}
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public void LoadGuildleve()
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{
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}
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public void StartGuildleve()
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{
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foreach (Actor p in GetPlayerMembers())
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{
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Player player = (Player) p;
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//Set music
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if (guildleveData.location == 1)
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player.ChangeMusic(22);
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else if (guildleveData.location == 2)
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player.ChangeMusic(14);
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else if (guildleveData.location == 3)
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player.ChangeMusic(26);
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else if (guildleveData.location == 4)
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player.ChangeMusic(16);
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//Show Start Messages
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player.SendGameMessage(Server.GetWorldManager().GetActor(), 50022, 0x20, guildleveId, selectedDifficulty);
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player.SendDataPacket("attention", Server.GetWorldManager().GetActor(), "", 50022, guildleveId, selectedDifficulty);
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player.SendGameMessage(Server.GetWorldManager().GetActor(), 50026, 0x20, (object)(int)guildleveData.timeLimit);
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}
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guildleveWork.startTime = Utils.UnixTimeStampUTC();
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ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/start", this);
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propertyBuilder.AddProperty("guildleveWork.startTime");
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SendPacketsToPlayers(propertyBuilder.Done());
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}
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public void EndGuildleve(bool wasCompleted)
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{
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if (isEnded)
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return;
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isEnded = true;
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completionTime = Utils.UnixTimeStampUTC() - guildleveWork.startTime;
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if (wasCompleted)
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{
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foreach (Actor a in GetPlayerMembers())
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{
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Player player = (Player)a;
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player.MarkGuildleve(guildleveId, true, true);
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player.PlayAnimation(0x02000002, true);
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player.ChangeMusic(81);
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player.SendGameMessage(Server.GetWorldManager().GetActor(), 50023, 0x20, (object)(int)guildleveId);
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player.SendDataPacket("attention", Server.GetWorldManager().GetActor(), "", 50023, (object)(int)guildleveId);
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}
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}
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foreach (Actor a in GetNpcMembers())
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{
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Npc npc = (Npc)a;
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npc.Despawn();
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RemoveMember(a);
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}
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guildleveWork.startTime = 0;
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guildleveWork.signal = -1;
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ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/signal", this);
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propertyBuilder.AddProperty("guildleveWork.signal");
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propertyBuilder.NewTarget("guildleveWork/start");
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propertyBuilder.AddProperty("guildleveWork.startTime");
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SendPacketsToPlayers(propertyBuilder.Done());
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if (wasCompleted)
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{
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Npc aetheryteNode = zone.SpawnActor(1200040, String.Format("{0}:warpExit", guildleveOwner.actorName), guildleveOwner.positionX, guildleveOwner.positionY, guildleveOwner.positionZ);
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AddMember(aetheryteNode);
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foreach (Actor a in GetPlayerMembers())
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{
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Player player = (Player)a;
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player.SendGameMessage(Server.GetWorldManager().GetActor(), 50029, 0x20);
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player.SendGameMessage(Server.GetWorldManager().GetActor(), 50032, 0x20);
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}
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}
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}
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public void AbandonGuildleve()
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{
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foreach (Actor p in GetPlayerMembers())
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{
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Player player = (Player)p;
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player.SendGameMessage(Server.GetWorldManager().GetActor(), 50147, 0x20, (object)guildleveId);
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player.MarkGuildleve(guildleveId, true, false);
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}
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EndGuildleve(false);
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EndDirector();
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}
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//Delete ContentGroup, change music back
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public void EndGuildleveDirector()
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{
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foreach (Actor p in GetPlayerMembers())
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{
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Player player = (Player)p;
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player.ChangeMusic(player.GetZone().bgmDay);
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}
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}
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public void SyncAllInfo()
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{
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ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this);
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if (guildleveWork.aimNum[0] != 0)
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propertyBuilder.AddProperty("guildleveWork.aimNum[0]");
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if (guildleveWork.aimNum[1] != 0)
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propertyBuilder.AddProperty("guildleveWork.aimNum[1]");
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if (guildleveWork.aimNum[2] != 0)
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propertyBuilder.AddProperty("guildleveWork.aimNum[2]");
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if (guildleveWork.aimNum[3] != 0)
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propertyBuilder.AddProperty("guildleveWork.aimNum[3]");
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if (guildleveWork.aimNumNow[0] != 0)
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propertyBuilder.AddProperty("guildleveWork.aimNumNow[0]");
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if (guildleveWork.aimNumNow[1] != 0)
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propertyBuilder.AddProperty("guildleveWork.aimNumNow[1]");
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if (guildleveWork.aimNumNow[2] != 0)
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propertyBuilder.AddProperty("guildleveWork.aimNumNow[2]");
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if (guildleveWork.aimNumNow[3] != 0)
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propertyBuilder.AddProperty("guildleveWork.aimNumNow[3]");
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if (guildleveWork.uiState[0] != 0)
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propertyBuilder.AddProperty("guildleveWork.uiState[0]");
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if (guildleveWork.uiState[1] != 0)
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propertyBuilder.AddProperty("guildleveWork.uiState[1]");
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if (guildleveWork.uiState[2] != 0)
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propertyBuilder.AddProperty("guildleveWork.uiState[2]");
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if (guildleveWork.uiState[3] != 0)
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propertyBuilder.AddProperty("guildleveWork.uiState[3]");
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SendPacketsToPlayers(propertyBuilder.Done());
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}
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public void UpdateAimNumNow(int index, sbyte value)
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{
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guildleveWork.aimNumNow[index] = value;
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ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this);
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propertyBuilder.AddProperty(String.Format("guildleveWork.aimNumNow[{0}]", index));
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SendPacketsToPlayers(propertyBuilder.Done());
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}
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public void UpdateUiState(int index, sbyte value)
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{
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guildleveWork.uiState[index] = value;
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ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/infoVariable", this);
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propertyBuilder.AddProperty(String.Format("guildleveWork.uiState[{0}]", index));
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SendPacketsToPlayers(propertyBuilder.Done());
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}
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public void UpdateMarkers(int markerIndex, float x, float y, float z)
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{
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guildleveWork.markerX[markerIndex] = x;
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guildleveWork.markerY[markerIndex] = y;
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guildleveWork.markerZ[markerIndex] = z;
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ActorPropertyPacketUtil propertyBuilder = new ActorPropertyPacketUtil("guildleveWork/marker", this);
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propertyBuilder.AddProperty(String.Format("guildleveWork.markerX[{0}]", markerIndex));
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propertyBuilder.AddProperty(String.Format("guildleveWork.markerY[{0}]", markerIndex));
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propertyBuilder.AddProperty(String.Format("guildleveWork.markerZ[{0}]", markerIndex));
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SendPacketsToPlayers(propertyBuilder.Done());
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}
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public void SendPacketsToPlayers(List<SubPacket> packets)
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{
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List<Actor> players = GetPlayerMembers();
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foreach (Actor p in players)
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{
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((Player)p).QueuePackets(packets);
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}
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}
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public static uint GlBorderIconIDToAnimID(uint iconId)
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{
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return iconId - 20000;
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}
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public static uint GlPlateIconIDToAnimID(uint iconId)
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{
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return iconId - 20020;
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}
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public static uint GetGLStartAnimationFromSheet(uint border, uint plate, bool isBoost)
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{
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return GetGLStartAnimation(GlBorderIconIDToAnimID(border), GlPlateIconIDToAnimID(plate), isBoost);
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}
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public static uint GetGLStartAnimation(uint border, uint plate, bool isBoost)
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{
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uint borderBits = border;
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uint plateBits = plate << 7;
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uint boostBits = isBoost ? (uint)0x8000 : (uint) 0;
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return 0x0B000000 | boostBits | plateBits | borderBits;
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}
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}
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}
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