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Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner).
This commit is contained in:
90
Map Server/dataobjects/ZoneConnection.cs
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90
Map Server/dataobjects/ZoneConnection.cs
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using System;
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using System.Net.Sockets;
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using Meteor.Common;
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using System.Collections.Concurrent;
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using System.Net;
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using FFXIVClassic_Map_Server.packets.WorldPackets.Send;
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namespace FFXIVClassic_Map_Server.dataobjects
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{
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class ZoneConnection
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{
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//Connection stuff
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public Socket socket;
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public byte[] buffer;
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private BlockingCollection<SubPacket> SendPacketQueue = new BlockingCollection<SubPacket>(1000);
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public int lastPartialSize = 0;
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public void QueuePacket(SubPacket subpacket)
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{
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if (SendPacketQueue.Count == SendPacketQueue.BoundedCapacity - 1)
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FlushQueuedSendPackets();
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SendPacketQueue.Add(subpacket);
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}
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public void FlushQueuedSendPackets()
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{
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if (socket == null || !socket.Connected)
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return;
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while (SendPacketQueue.Count > 0)
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{
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SubPacket packet = SendPacketQueue.Take();
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byte[] packetBytes = packet.GetBytes();
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try
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{
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socket.Send(packetBytes);
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}
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catch (Exception e)
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{ Program.Log.Error(e, "Weird case, socket was d/ced: {0}"); }
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}
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}
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public String GetAddress()
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{
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return String.Format("{0}:{1}", (socket.RemoteEndPoint as IPEndPoint).Address, (socket.RemoteEndPoint as IPEndPoint).Port);
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}
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public bool IsConnected()
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{
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return (socket.Poll(1, SelectMode.SelectRead) && socket.Available == 0);
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}
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public void Disconnect()
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{
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if (socket.Connected)
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socket.Disconnect(false);
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}
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public void RequestZoneChange(uint sessionId, uint destinationZoneId, byte spawnType, float spawnX, float spawnY, float spawnZ, float spawnRotation)
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{
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WorldRequestZoneChangePacket.BuildPacket(sessionId, destinationZoneId, spawnType, spawnX, spawnY, spawnZ, spawnRotation).DebugPrintSubPacket();
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QueuePacket(WorldRequestZoneChangePacket.BuildPacket(sessionId, destinationZoneId, spawnType, spawnX, spawnY, spawnZ, spawnRotation));
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}
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}
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}
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