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Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner).
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44
World Server/DataObjects/Group/LinkshellMember.cs
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44
World Server/DataObjects/Group/LinkshellMember.cs
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/*
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===========================================================================
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Copyright (C) 2015-2019 Project Meteor Dev Team
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This file is part of Project Meteor Server.
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Project Meteor Server is free software: you can redistribute it and/or modify
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it under the terms of the GNU Affero General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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Project Meteor Server is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU Affero General Public License for more details.
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You should have received a copy of the GNU Affero General Public License
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along with Project Meteor Server. If not, see <https:www.gnu.org/licenses/>.
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===========================================================================
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*/
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using System;
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namespace Meteor.World.DataObjects.Group
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{
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class LinkshellMember : IComparable<LinkshellMember>
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{
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public readonly uint charaId;
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public readonly ulong lsId;
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public byte rank;
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public LinkshellMember(uint charaId, ulong lsId, byte rank)
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{
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this.charaId = charaId;
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this.lsId = lsId;
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this.rank = rank;
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}
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public int CompareTo(LinkshellMember other)
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{
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return Server.GetServer().GetNameForId(charaId).CompareTo(Server.GetServer().GetNameForId(other.charaId));
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}
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}
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}
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