mirror of
https://bitbucket.org/Ioncannon/project-meteor-server.git
synced 2025-05-20 08:26:59 -04:00
Cleaned up namespaces (still have to do Map Project) and removed references to FFXIV Classic from the code. Removed the Launcher Editor project as it is no longer needed (host file editing is cleaner).
This commit is contained in:
169
data/sql/gamedata_actor_pushcommand.sql
Normal file
169
data/sql/gamedata_actor_pushcommand.sql
Normal file
@@ -0,0 +1,169 @@
|
||||
/*
|
||||
MySQL Data Transfer
|
||||
Source Host: localhost
|
||||
Source Database: ffxiv_server
|
||||
Target Host: localhost
|
||||
Target Database: ffxiv_server
|
||||
Date: 6/19/2017 10:23:42 PM
|
||||
*/
|
||||
|
||||
SET FOREIGN_KEY_CHECKS=0;
|
||||
-- ----------------------------
|
||||
-- Table structure for gamedata_actor_pushcommand
|
||||
-- ----------------------------
|
||||
CREATE TABLE `gamedata_actor_pushcommand` (
|
||||
`id` int(10) unsigned NOT NULL,
|
||||
`pushCommand` smallint(5) unsigned NOT NULL DEFAULT '0',
|
||||
`pushCommandSub` smallint(6) NOT NULL DEFAULT '0',
|
||||
`pushCommandPriority` tinyint(3) unsigned NOT NULL DEFAULT '0',
|
||||
PRIMARY KEY (`id`)
|
||||
) ENGINE=MyISAM DEFAULT CHARSET=latin1;
|
||||
|
||||
-- ----------------------------
|
||||
-- Records
|
||||
-- ----------------------------
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1090460', '10013', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1090461', '10013', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1090462', '10013', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1290007', '10006', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1290008', '10006', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1290009', '10006', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1200052', '20001', '0', '6');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1200055', '20006', '0', '6');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1200053', '20005', '0', '6');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1200057', '20007', '0', '6');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1200054', '20002', '0', '6');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1200056', '20003', '0', '6');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280000', '10002', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280001', '10002', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280002', '10002', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280003', '10002', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280004', '10002', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280005', '10002', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280006', '10002', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280007', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280008', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280009', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280010', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280011', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280012', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280013', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280014', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280015', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280016', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280017', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280018', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280019', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280020', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280021', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280022', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280023', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280024', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280025', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280026', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280027', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280028', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280029', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280030', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280031', '10002', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280032', '10002', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280033', '10002', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280034', '10002', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280035', '10002', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280036', '10002', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280037', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280038', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280039', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280040', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280041', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280042', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280043', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280044', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280045', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280046', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280047', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280048', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280049', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280050', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280051', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280052', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280053', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280054', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280055', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280056', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280057', '10002', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280058', '10002', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280059', '10002', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280060', '10002', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280061', '10002', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280062', '10002', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280063', '10002', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280064', '10002', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280065', '10002', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280066', '10002', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280067', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280068', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280069', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280070', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280071', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280072', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280073', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280074', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280075', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280076', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280077', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280078', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280079', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280080', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280081', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280082', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280083', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280084', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280085', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280086', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280087', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280088', '10002', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280089', '10002', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280090', '10002', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280091', '10002', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280092', '10002', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280093', '10002', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280094', '10002', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280095', '10002', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280096', '10002', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280097', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280098', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280099', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280100', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280101', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280102', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280103', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280104', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280105', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280106', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280107', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280108', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280109', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280110', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280111', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280112', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280113', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280114', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280115', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280116', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280117', '10002', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280118', '10002', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280119', '10002', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280120', '10002', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280121', '10002', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280122', '10002', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280123', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280124', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280125', '10010', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280126', '10002', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1280127', '10002', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1200027', '10008', '0', '8');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1200040', '10003', '0', '12');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1090547', '10011', '0', '10');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1090548', '10011', '0', '10');
|
||||
INSERT INTO `gamedata_actor_pushcommand` VALUES ('1090549', '10011', '0', '10');
|
||||
Reference in New Issue
Block a user